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  1. #1
    Rabbit on crack's Avatar Foederatus
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    Icon3 The Latin Kingdom

    I'm not sure if any posts have been written on the topic, but I'm aware there is one faction slot left, with no extra unique unit slots left in the latest version of SS. I'm also acutely aware that the Roman empire has it way to easy in the early campaign, even with the bulgarian rebellion and fourth crusade events.
    So my suggestion is why not create an emergent latin Kingdom attack the greek holdings of the Byzantines, and to be palyable in the late campaign. Four or five+ full stacks of crusaders roaming through the heart of the Byzantine empire would wreck havoc, regardless of the empires strength. Their position is highly unique, and could be an interesting play, while their unit roster can be a hybrid of German, French, Venetian, and possibly crusader states units. It would also add a new dynamic to playing as the byzantines in the late campaign, fighting an actual faction for the life of the empire, rather than a full stack of rebels in their former cities.

  2. #2
    Companion Cavalry's Avatar Ducenarius
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    Default Re: The Latin Kingdom

    The Venetians already invade Constantinople in force in 1204. If you want a harder 4th crusade, edit that to give them more stacks.
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  3. #3

    Default Re: The Latin Kingdom

    I thought the 4th crusade was removed.

  4. #4
    Companion Cavalry's Avatar Ducenarius
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    Default Re: The Latin Kingdom

    It was? I remember seeing it in 6.3.
    Last edited by Companion Cavalry; March 06, 2011 at 06:02 PM.
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  5. #5
    Ferdiad's Avatar Patricius
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    Default Re: The Latin Kingdom

    Not in 6.3 either.

  6. #6

    Default Re: The Latin Kingdom

    it's kind of silly to have a fourth crusade event when the situation at that time probably wont be anything like it was IRL. this type of things is best left for submods

  7. #7

    Default Re: The Latin Kingdom

    Yeah, that's why it was removed in RR/RC.

  8. #8
    RollingWave's Avatar Praepositus
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    Default Re: The Latin Kingdom

    Requires a whole seperate campaign to be realisticaly useful.


    Also, forget about what they say about unit slots, at leat 1/10th of the whole roster is redundent in some respect. (repetitve units or fantasy units) it's a non-issue regarding new factions, many units can be removed / merged in those 500
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  9. #9
    Rabbit on crack's Avatar Foederatus
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    Default Re: The Latin Kingdom

    Just a thought really, I thought it might be an interesting play in the late game both as the byzantines and the latin empire itself, as it was more significant to the region than mere rebels can represent. Submod sounds like a good way to implement this, minus the fact I have no modding ability whatsoever
    Also, forget about what they say about unit slots, at leat 1/10th of the whole roster is redundent in some respect. (repetitve units or fantasy units) it's a non-issue regarding new factions, many units can be removed / merged in those 500
    I agree, "translyvanian peasents" Are about as unnecsessiary as it gets, and the overusage of the knights templar units in CS is rather unrealistic, and should be replaced with units like those in BC.

  10. #10
    Ferdiad's Avatar Patricius
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    Default Re: The Latin Kingdom

    Militias and peasants merged etc as well.

  11. #11

    Default Re: The Latin Kingdom

    Quote Originally Posted by Ferdiad View Post
    Militias and peasants merged etc as well.
    i hate the levy archers/peasant archers and levy spearmen/spear militia/town militia units. They're all basically the same, and it's stupid they they're made separate units depending on whether they're recruited at castles or cities. I think englands levy spearmen in 6.2 were the first time such units had been merged, and now it's happening to other factions.
    And we can still get rid of stupid fantasy units. There should be at least 10 or so slots, plenty for a new faction. Latin kingdom is an interesting suggestion, but I don't know if theres enough popular demand for it to ever come through.

  12. #12
    Gnostiko's Avatar Campidoctor
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    Default Re: The Latin Kingdom

    While I'd love to pit my beloved Romans against the Latin scum, there are factions more deserving of the few slots we have left.

    Fourth Crusade event was removed because the causes behind it were too idiosyncratic to be replicated in-game, as a few other 'historical events' should be too...

  13. #13
    Warmaster Tibs's Avatar Senator
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    Default Re: The Latin Kingdom

    I like the idea, but I do not see it fitting into the game well. That one event in history does not really give enough support for a new faction because of it. Also, it would just be a mash of other factions units, nothing unique besides there campaign style, which is not enough for them to become their own faction.
    The AI is like a retarded overwieght child. He realy want all those fries, he just does not know how to get them. http://img1.coolspacetricks.com/imag...unny/81776.gif

  14. #14
    Ferdiad's Avatar Patricius
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    Default Re: The Latin Kingdom

    You could easily free enough slots for two factions.The CS are the biggest culprit here.

  15. #15

    Default Re: The Latin Kingdom

    Peasants are really the most useless units. I never, ever use them. EVER! I know historically there were peasant levies but aren't they already covered under levy spearmen and levy archers?
    The superior man acquaints himself with many sayings of antiquity and many deeds of the past, in order to strengthen his character thereby. -John Milton

  16. #16
    Polycarpe's Avatar Back into action!
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    Default Re: The Latin Kingdom

    When I was redoing the EDU, I've succeed to merge/remove a lot of entries. In final, I've got 56 unit slots with my new units inside

  17. #17
    Ferdiad's Avatar Patricius
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    Default Re: The Latin Kingdom

    Well done mate :

  18. #18
    Liandro's Avatar Miles
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    Default Re: The Latin Kingdom

    I find the Bulgarian Rebellions more unrealistic than the 4rth crusade, as the game goes on there will be a 4rth crusade eventually, but despite all my happiness in the Bulgarian regions, I still get a rebellion... whatever...

  19. #19
    Gnostiko's Avatar Campidoctor
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    Default Re: The Latin Kingdom

    Quote Originally Posted by Liandro View Post
    I find the Bulgarian Rebellions more unrealistic than the 4rth crusade, as the game goes on there will be a 4rth crusade eventually, but despite all my happiness in the Bulgarian regions, I still get a rebellion... whatever...
    I always mod it out of my games for the same reasons as the Fourth Crusade.

  20. #20
    RollingWave's Avatar Praepositus
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    Default Re: The Latin Kingdom

    To make Bulgaria / Latin Kingdom really a interesting and viable faction, you need to make a campaign that starts in 1204. (no earlier, and no later, there was no Latin Empire in 1203, and they were basically dead by 1205 anyway after the Bulgarian / Cumans owned them in Adrianople)
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

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