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Thread: Preview: Minas Morgul, Edoras, Rivendell, Hobbiton, Rammas Echor and Caras Galadhon

  1. #101
    Ellin Athinaios's Avatar Campidoctor
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    Default Re: Preview: Minas Morgul

    Wow... amazing!

  2. #102

    Default Re: Preview: Minas Morgul

    OOOOOOOOHHHHH breathtaking ... I'm speachless ...
    Thanks beforehand (optional addition )
    With best regards,

    Förster44

  3. #103

    Default Re: Preview: Minas Morgul

    Quote Originally Posted by Devils_Advocate View Post
    A bit much complaining for one post...

    Firstly as you might recognized rams don´t take fire that fast in TATW, and if all your rams do so, then you simply need catapults or trebuchets.
    Initially I planned huts, but abandoned it due to pragmatical (performance, space) and aesthetical reasons.
    There is more than enough room to deploy a full stack orc-army, especially when the walls will be accessible.
    For your concern where the orcs "live and sleep", they do so in the walls, those are big and thick enough for a whole binge. Heck, imagine they even have ways inside the walls leading into dungeons...
    I don't recall complaining at all, I only asked questions. Why would I complain about YOUR work? I am not paying you. It is yours, do how you like. I just think it looks small, but I wanted to ask as it could just be the pics or me. It does look very fun to play, but seems way to easy to defend as the player. Not really a problem though as no one probably plays as Mordor, I never have.
    Last edited by alreadyded; March 07, 2011 at 07:44 PM.

  4. #104
    Libertus
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    Default Re: Preview: Minas Morgul

    Can you put troops on the walls and will the gate open in or out

  5. #105
    sanderman2's Avatar Centenarius
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    Default Re: Preview: Minas Morgul

    he already told that the first gate is always open. the second you can close and open cause its a normal gate. and yes you can put troops on the wall.

  6. #106

    Default Re: Preview: Minas Morgul

    Just wondering if the steep stair was in it or not? Also although it doesn't really matter as it's your choice and no one seems to have a problem with it, but does anyone know if in the movies the bridge was over a crevice or river? For some reason I remember crevice. I do remember that a few points were made about the "foul waters from the morgul vale" or whatever in the books


    Quote Originally Posted by Lemonn View Post
    Wow Minas Morgul looks cool. You really did an amassing job there Mate
    I can't wait to storm its walls, and reclaim it for Gondor!
    Real original name there

  7. #107

    Default Re: Preview: Minas Morgul

    It was a silent but steaming river from which deadly cold vapour rose (with shadowy meads with pale white horrible flowers at the banks).

  8. #108

    Default Re: Preview: Minas Morgul

    Very, VERY nice.
    It looks easy to defend, but the fact is you know that it IS easy to defend as Mordor. In fact, it is almost unconquerable (as Minas Tirith is, btw, even without the Witch-King and its magic).
    Excellent, superb work, thank you.
    Spoiler Alert, click show to read: 

    Si votre cannon tire, nos rochers n'en seront pas epouvantés

    Waldesian fighter to French officer demanding surrender,
    Battle of Balziglia, 24th of may, 1690

  9. #109

    Default Re: Preview: Minas Morgul

    how will we siege this when the walls are too high and there is water all around except the bridge? I suppose it will be the only way? I like it

  10. #110
    Incontinenta Buttox's Avatar Protector Domesticus
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    Default Re: Preview: Minas Morgul

    This is breathtaking. It also looks inpregnable.

  11. #111
    zorro59's Avatar Miles
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    Default Re: Preview: Minas Morgul

    Hmm are the walls destructible?
    I mean you can see the damage level?

  12. #112
    Toshiro_Umezawa's Avatar Civis
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    Default Re: Preview: Minas Morgul

    Quote Originally Posted by Everto View Post
    THIS IS AS AWESOME AS...
    Spoiler Alert, click show to read: 



    +rep
    I have to quote !!! Epic win!!!
    Hyozan's founder

    "Vengeance, Justice...Fire and Blood!"

  13. #113

    Default Re: Preview: Minas Morgul

    Thanks for great work,this is wonderful and realistic.

  14. #114

    Default Re: Preview: Minas Morgul

    I remember KK saying that those who model buildings for osgiliath should do both, an undestroyed and a destroyed version of their building, so that there will be two versions of the city, so that there's in the end the chance for the player to restore the ancient capital.

    My questions: 1.Are there plans about the Gondorian Minas Ithil?
    2. Is there the possbility to convert one custom settlement to another?

  15. #115

    Default Re: Preview: Minas Morgul

    awesome!! Please leave it like this! don't add artificial open spaces for battles as Minas Morgul should be close to impossible to take! Leave the bottlenecks as it is!

    I like it!
    ---------------------------------------------------------------------
    ... and trolls should not be able to climb on walls!


  16. #116
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Preview: Minas Morgul

    This and Minas Tirith are (judged from the pics) the best looking and my favourite custom settlements so far

    EDIT: After the second settlement thread, the elven generic one belongs to my favourite as well
    Last edited by MasterBigAb; March 08, 2011 at 04:33 PM.

  17. #117
    mayotte's Avatar Civis
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    Default Re: Preview: Minas Morgul

    AWESOME !!!!

  18. #118
    Erunion Telcontar's Avatar Senator
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    Default Re: Preview: Minas Morgul

    Well done. Well done indeed. (You should make entrances inside to 'underground tunnels' so that we can tell it's populated! )

    Any plans on doing a 'good' version of Minas Ithil, or is it 'too polluted'?

    In either case, I am in awe. As a player who has played as Mordor, Minas Morgul is Gondor's #1 target - this will be a heavily fought over map. (No more sallying forth in order to use the ridiculously steep cliffs of the Morgul Vale! Yay!)

    +Rep for anyone who can translate! (The above)
    Auta i lóme! Aurë entuluva!

  19. #119

    Default Re: Preview: Minas Morgul

    The model look great, but my criticism is the lighting (or the way the textures look in the lighting.) The fortress and the surrounding ground all look washed out and lacking any saturation of color (or contrast, darks). Its robbing what is otherwise an awesome looking battlemap.

    Looking at KK's Black Gate, he seems to have found the magic formula for giving Mordor its dirty and dark sky but making the ground environment look natural with the sky above. KK's Black Gate looks believable. This one isn't exactly there yet, and its all owing to the washed out look of the fortress and surrounding ground.

    Just my 2 cents.

    Otherwise,

  20. #120

    Default Re: Preview: Minas Morgul

    Quote Originally Posted by Ren the Unclean View Post
    The model look great, but my criticism is the lighting (or the way the textures look in the lighting.) The fortress and the surrounding ground all look washed out and lacking any saturation of color (or contrast, darks). Its robbing what is otherwise an awesome looking battlemap.

    Looking at KK's Black Gate, he seems to have found the magic formula for giving Mordor its dirty and dark sky but making the ground environment look natural with the sky above. KK's Black Gate looks believable. This one isn't exactly there yet, and its all owing to the washed out look of the fortress and surrounding ground.

    Just my 2 cents.

    Otherwise,
    So you would prefer like fluroscently green walls? Just don't really get what you mean

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