Page 1 of 2 12 LastLast
Results 1 to 20 of 24

Thread: Holy Wars

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Holy Wars

    Alright I got 3 questions.

    1. What excommunicated Christian settlements are you allowed to call a crusade on?

    2. Would anyone mind seeing a faction slot used to split Crusader States back into KOJ and Antioch. Note: this wouldn't need any new unit slots.

    3. Is anyone finding heresy a little over the top? I mean ever heretic that pops up in my lands can take on my Cardinals with only 23% success of denouncing them.


  2. #2

    Default Re: Holy Wars

    1) Only ones that are listed as crusade targets. Toulouse, for example had a crusade called on it at one point, thus it is a target.
    2) Probably, since slot limitations are a zealously debated hot topic
    3) it's a new feature to make heresy more engaging game play, i like it, but i think it should be and optional feature

  3. #3
    Andytheplatypus's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    . U.S. - MS, Gulf Coast.
    Posts
    2,384

    Default Re: Holy Wars

    Quote Originally Posted by king spartacus View Post
    3. Is anyone finding heresy a little over the top? I mean ever heretic that pops up in my lands can take on my Cardinals with only 23% success of denouncing them.
    I think its annoying. I always cheat and upgrade my assassins to max subterfuge, and they are still a pain in the ass.

    I think in the case of heretics they are far from adding enjoyment to the game.

  4. #4

    Default Re: Holy Wars

    Quote Originally Posted by Andytheplatypus View Post
    I think its annoying. I always cheat and upgrade my assassins to max subterfuge, and they are still a pain in the ass.

    I think in the case of heretics they are far from adding enjoyment to the game.
    I use the good old box formation with my armies on the campaign map to kill them

  5. #5

    Default Re: Holy Wars

    Quote Originally Posted by Dark Lord's Heir View Post
    I use the good old box formation with my armies on the campaign map to kill them
    This.

  6. #6

    Default Re: Holy Wars

    Its not really the number that annoys me rather how they spawn and are already matches for cardinals that have been around a long time.


  7. #7

    Default Re: Holy Wars

    but its always satisfying to hear that throat slitting sound and watch the victim fall over on the campaign map

  8. #8
    Andytheplatypus's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    . U.S. - MS, Gulf Coast.
    Posts
    2,384

    Default Re: Holy Wars

    Yea but any campaign map unit will do that if you kill them with the assassin.

  9. #9

    Default Re: Holy Wars

    Quote Originally Posted by king spartacus View Post
    2. Would anyone mind seeing a faction slot used to split Crusader States back into KOJ and Antioch. Note: this wouldn't need any new unit slots.
    I would love to see Antioch back in as a faction but not over other potential possibilities (Abbasids, Bulgaria, or Serbia all deserve to have the remaining 2-3 slots in my opinion).

  10. #10

    Default Re: Holy Wars

    Quote Originally Posted by Lanier View Post
    I would love to see Antioch back in as a faction but not over other potential possibilities (Abbasids, Bulgaria, or Serbia all deserve to have the remaining 2-3 slots in my opinion).
    I understand that. However those factions need unique units. Antioch can be implemented without have to wait for a whole faction to be built. I was only suggesting in as in the meantime as those factions seem to be far off from being implemented.


  11. #11

    Default Re: Holy Wars

    The CS have it hard enough already. Splitting them into two will cause them to die even faster.

  12. #12

    Default Re: Holy Wars

    Quote Originally Posted by k/t View Post
    The CS have it hard enough already. Splitting them into two will cause them to die even faster.
    Exactly. In all my campaigns CS are immediately swarmed by Fatimids and sometimes also a Seljuks. There's no way AI CS can resist both Muslim Empires, even Fatis alone can kill CS rather quickly, so splitting them means they'll be dead in the first 30 turns.
    If we are talking about new factions, then Abbasids should be created (but I understand there's a problem with unit slots). Right now Seljuks own Abbasid territories and it looks strange.

  13. #13

    Default Re: Holy Wars

    If the CS was split up each would only have to fight one Muslim faction. For example the Turks wont be attacking KOJ because they would have to go through Antioch. Essentially allowing each faction to focus on one front. Also since it would be another Christian faction it would mean there would be yet another Crusading army that can reach Cairo or wherever sooner.


  14. #14
    Campidoctor
    Join Date
    May 2010
    Location
    Danmark
    Posts
    1,507

    Default Re: Holy Wars

    Heretics don't have any real impact on the game as it stands.

    You can safely ignore even "prophets".

    It's only if you send a lot of priests against them, and they then all fall to heresy themselves, that it can become something resembling a problem. But then you just hire a lot of priests and let them preach peacefully in the heretic infested province - problem solved. The heretics will wander off, get killed by inquisitors, or just die of old age.


    .
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  15. #15

    Default Re: Holy Wars

    Quote Originally Posted by SirRobin View Post
    Heretics don't have any real impact on the game as it stands.

    You can safely ignore even "prophets".

    It's only if you send a lot of priests against them, and they then all fall to heresy themselves, that it can become something resembling a problem. But then you just hire a lot of priests and let them preach peacefully in the heretic infested province - problem solved. The heretics will wander off, get killed by inquisitors, or just die of old age.


    .
    I sometimes end up doing the same. It's often safer to simply not engage some of the over powered prophets

  16. #16

    Default Re: Holy Wars

    I agree that Antioch would be a lovely faction to have, and would raise the complexity of the fight for the levant (which is the most interesting part of the grand campaign, at least for me). Also, the knights of antioch were a very interesting flavor unit. I definitely feel their absence in the game.

  17. #17
    kevindrosario's Avatar Ordinarius
    Join Date
    Jan 2011
    Location
    New Jersey
    Posts
    791

    Default Re: Holy Wars

    I set the CS kings purse to 10000 and starting money to 45000. They seem to be doing quite well against the Turks and Fatimids now.

  18. #18

    Default Re: Holy Wars

    Another solution (not sure if doable, but it would be quite realistic), would be to set the Kingdom of Jerusalem and Antioch to seek more help from the European powers, offering more alliances and military access, while setting the European powers more historically involved with the Levant to invest resources in capturing early some of the slaves-controlled regions there, offering further support to the crusader states. Having a lot of factions involved in that area is, other than fairly realistic, very much enjoyable.

  19. #19

    Default Re: Holy Wars

    I just went in and changed the trigger for Heretic trait probability. There was like a one-in-five chance that any spawned heretic would be a Prophet, which by itself is 5 points of piety. That's not even counting the NaturalHereticSkill trait. Almost every heretic starts with that trait and the "Persuasion" trait (can't remember its name) but the probabilities of maxing out the traits were just too high.

    In my game as Fatimid Egypt, it's barely even turn 10 and KoJ is getting completely destroyed by two heretics, both of whom spawned into the game with 5 points of piety each. Buffing heretics is good to challenge the player, but it's now like in vanilla where places rich in heresy fall into complete ruin because one guy with high piety goes heretic and nobody can finish him off.

  20. #20

    Default Re: Holy Wars

    I really enjoy the new Heretic mechanics. Or rather, that there actually is a mechanic there...before, Heretics and Witches were complete non-issues that could easily be ignored or dealt with.

    The AI has a tough time dealing with them, but then again it never really loses its settlements to unrest anyway because of all the bonuses it gets. It can also lead to more high-piety AI Priests because they re-convert the populace after the Heretic is gone.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •