*Keep it- (Recruit most standard units in the core buildings, some special units otherwise + mercenary scripts)
Pros- Simple for the AI to understand
-Realistic, only buildings that would've been built by the king are included, and units don't really require special buildings
-Totally unique style
Cons- Lacks depth that the others have
- May result in shorter campaigns with less depth
*RTW- (Division into Archery, Infantry, Cavalry + mercs)
Pros- AI seems to understand it to some level
- Fairly simple and classic tech-tree to understand
- Buildings are instantly recognizable from Rome
- Has enough depth for most people
Cons- Very unrealistic in most cases
- Used alot in strategy games
*In-Between- (Levy units in core buildings, professionals in barracks and other buildings)
Pros- Combines the simplicity of the first example with a bit more depth from the second
- Units are spread across more buildings
Cons- Not as realistic as the first one
*MTW-like- (Different buildings required for some units, levy units in core building, professionals in specialized buildings)
Pros- Definetely the most in depth one
- Longer campaigns because of this
- Many more building options
- More strategic planning for buildings
Cons- I'm assuming the AI will have no understanding of the strategy involved
- Alot more work for the devs
And just so you know, here is the link to what our current tech-tree (the one Adherbal made up) looks like (or will look like).Originally Posted by alpaca
http://www.stratcommandcenter.com/fo...pic=11848&st=0






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