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March 05, 2011, 02:22 PM
#1
[solved] Musket_fragment animation change doesn't work
Hi!
I'm basically trying a very simple thing. I’m struggling to get my “animations/battleconfiguration/musket_fragment.txt” (man-musket animations so that untrained soldiers stand like trained soldiers…)* into the game, but it doesn’t work. I'm using DMUC 6.8, and it seems as if the game still uses either the musket_fragment.txt from DMUC_Core.pack or the one from the vanilla game, perhaps? I’ve even deleted the animation files in DMUC_Core.pack. To no avail! Setting my pack file to “movie”-type or renaming the musket-fragment, adding it to a new animation table, and apllying it to several units didn’t help me either.
Do you have an idea what I’m doing wrong? Do I have to take something special into account when I try to change animations?
By the way: Setting a higher entity training level is not an option for me as trained soldiers don't suffer from the "fighting cavalry"-morale malus.
Any help is very welcome!
* I've simply replaced all the stand-animation-filepaths in the untrained sector with those of the trained sector.
Last edited by Kaunitz; March 27, 2011 at 04:15 PM.
KAUNITZ PROJECT
- a modding project for a better representation of XVIIIth century warfare -
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March 05, 2011, 02:29 PM
#2
Re: Musket_fragment animation change doesn't work
Did you edit the file within the PFM or as exported one?
When you changed them in the PFM, sometimes it don't recognize that you changed someting and saved it and then keeps the original file.
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March 05, 2011, 02:35 PM
#3
Re: Musket_fragment animation change doesn't work
I always export the files from PFM before I work on them. Can it be that some of the "trained" standing animations look like untrained ones (e.g. soldiers carrying their weapons over their shoulder)?
That's really weird because I had no problems changing the "hidden animations" at all....
Last edited by Kaunitz; March 05, 2011 at 02:37 PM.
KAUNITZ PROJECT
- a modding project for a better representation of XVIIIth century warfare -
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March 05, 2011, 02:46 PM
#4
Re: Musket_fragment animation change doesn't work
Maybe do you have a leftover in your packs (don't know your filestructure, if it's only one pack then thats ridicoulos) but normaly soldiers should stand around different.
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March 05, 2011, 02:52 PM
#5
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March 05, 2011, 03:45 PM
#6
Re: Musket_fragment animation change doesn't work
Update: solved. How embarrasing is that! I've worked on a different version of my pack file than I had activated in my user script file - and I was sure I had double-checked.
Now I'm blushing with shame!
KAUNITZ PROJECT
- a modding project for a better representation of XVIIIth century warfare -
-
March 06, 2011, 07:36 AM
#7
Re: Musket_fragment animation change doesn't work
Okay, now I think I'm going crazy. Yesterday, everything was fine: I had poorly trained troops standing like trained soldiers and suffering the "fighting cavalry"-morale malus. Today, after some further tweaks, I get either poorly trained troops standing like trained soldiers but not suffering the "fighting cavalry"-morale malus OR mob-troops standing like UNtrained soldiers and suffering the "fighting cavalry"-morale malus.
Anyone who has a bit more experience in modding Darthmod than me: Please help me! I've uploaded my pack file here (I only use the unit tables "DOH" and "gaz" for testing purposes):
http://www.twcenter.net/forums/showt...01#post9247701
[EDIT: SOLVED]
Last edited by Kaunitz; March 27, 2011 at 04:15 PM.
KAUNITZ PROJECT
- a modding project for a better representation of XVIIIth century warfare -
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