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Thread: BGR IV + VH/VH difficulty

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  1. #1

    Default BGR IV + VH/VH difficulty

    Hey guys, im currently playing a campaign with the Roman Empire using BGR IV + VH/VH + Savage AI. Well, it isn't THAT hard, it is only a little difficlut sometimes. What are your experiences playing with this kind of difficulty ?
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  2. #2

    Default Re: BGR IV + VH/VH difficulty

    my feeling with BGR:

    It's not a hell-hole as some people picture it as, but the campaign goes too slow for my liking... (not just the longer turn times, the overall campaign goes really really slow compared to non BGR)
    On your PC, the units seem to perform quite poorly. I think there might be something nearby the PC that is causing this problem for you. You may need a mirror to find out what it is.

  3. #3
    Byg's Avatar Read The Manual
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    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Megas Ycarus View Post
    Hey guys, im currently playing a campaign with the Roman Empire using BGR IV + VH/VH + Savage AI. Well, it isn't THAT hard, it is only a little difficlut sometimes. What are your experiences playing with this kind of difficulty ?
    Always interesting to hear feedback.

    How many turns are you into your game?

    You should try with Gracul AI, to get the best out of BGR it requires the AI to be free to act with an "awareness" of the strength of the human player.

    You should also try using the intended "missing" BGR files here that better provide the environment that BGR was designed with.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  4. #4
    Mihajlo's Avatar Centenarius
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    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Byg View Post
    Always interesting to hear feedback.
    Im playing a lot with bgr. Early era is still easy, yes with gracul ai, but playing it on late in very hostile neighborhood= THAT is total war indeed, imo. Crusaders, Lithuania/Teutons, Byzans, K-shah. Everyone who finding game too easy should take one of these on late campaign+bgr+gracul, vh/vh
    Really add's new dimension to a game, and you can actually lose very easy...

  5. #5

    Default Re: BGR IV + VH/VH difficulty

    ok playing the romans
    vh/vh
    Garcul ai
    No BGR
    now with now with the Venetians, Hungarians and turks pounding at me from all sides im moving a bit slow, on early with the romans all objectives were completed in 60 turns,
    now with the huge rebel armies that control most of my territory it has taken some time to even reclaim my original empire, Constantinople has been retaken, with only adrianople, athens and the castle beside athens to go.
    Now the idea was to completely test my abilities, but now thinking of the lack of BGR im a little annoyed and want to start over with an even harder one, but while i love the supply system the zeal and having to have generals move even the smallest number of troops across my own territory, quite annoyed me and i gave up, but now i think ill have another crack at it and see how it goes because in essence i like the idea.
    Your right so far the campaign hasnt been that difficult, but when the mongols hit the turks ill get a nice respite. But then when the mongols hit me all hells going to break loose and i have no stable economic system to fall back on as i had to spend my money creating armies to stave of invasion, not in dept but not making money. Lets see how much more fun BGR makes it

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  6. #6

    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Byg View Post
    Always interesting to hear feedback.

    How many turns are you into your game?

    You should try with Gracul AI, to get the best out of BGR it requires the AI to be free to act with an "awareness" of the strength of the human player.

    You should also try using the intended "missing" BGR files here that better provide the environment that BGR was designed with.
    Im currently at turn 49. Good suggestion, mate! It should be easy to play with Gracul AI + BGR IV + VH/VH, as i play TW games for 5 years now.
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  7. #7
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Byg View Post
    Always interesting to hear feedback.

    How many turns are you into your game?

    You should try with Gracul AI, to get the best out of BGR it requires the AI to be free to act with an "awareness" of the strength of the human player.

    You should also try using the intended "missing" BGR files here that better provide the environment that BGR was designed with.
    Does it mean these "missing" files are not included for the BGRIV in SS6.4?
    Over wise, many thanks for your advice about the Gracul AI. I should try it.

  8. #8

    Default Re: BGR IV + VH/VH difficulty

    it depends on the faction. norway with bgr+rr on medium is near impossible

  9. #9
    Mihajlo's Avatar Centenarius
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    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Théoric HämmerHörde View Post
    it depends on the faction. norway with bgr+rr on medium is near impossible
    Really? Late or early? Building strong navy and raid around the British n coastal lands of north europe to get some coins.... Yes it is slow, but it was much easier then CS campaign... or I was just lucky, what annoys me with bgr is when I get a "wave" of most crappiest generals and then they shatter my empire with rebellion n inability to train anything...but that is how it goes in reality so no complains!

  10. #10

    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Mihajlo View Post
    Really? Late or early? Building strong navy and raid around the British n coastal lands of north europe to get some coins.... Yes it is slow, but it was much easier then CS campaign... or I was just lucky, what annoys me with bgr is when I get a "wave" of most crappiest generals and then they shatter my empire with rebellion n inability to train anything...but that is how it goes in reality so no complains!
    early. it's not entirely impossible, it just extremely difficult and involves a lot of turtling and petty conquests before you can get you economy out of the hole. so difficult it's hardly fun. but take bgr off and it gets really easy.

  11. #11

    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Mihajlo View Post
    Building strong navy and raid around the British n coastal lands of north europe to get some coins....
    I remember playing Barbarians expansion of Rome TW and sacking settlements without having to occupy them after conquering them. That was great and a quite good way of getting some coins. If I'm not wrong the besieged city sometimes even offered money to stop besieging them. It would've been great if there was this possibility in M2TW.

    I'm not sure an invading faction gets money by putting a unit on a road leading to a settlement belonging to the faction it's at war with. If that doesn't give any money another way of getting extra coins could maybe be to use something like the mod Real Looting by Baron Samedi. The Real Looting mod could maybe add money to faction [A] having a unit in a province of enemy faction [D] and withdraw money from the profit of faction [D]. That way faction [D] would have to force the unit from faction [A] off its land as quick as possible to prevent it from stealing money from them.

    Is that maybe something BYG could consider adding to the next version of BGR or as a patch to existing ones?

    [A] Attacker
    [D] Defender

  12. #12

    Default Re: BGR IV + VH/VH difficulty

    My only complain is that I have to fight endless stacks of spearman militia which is boooooooooooorrriiiiiiiiiiiiiiiiing

  13. #13
    Byg's Avatar Read The Manual
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    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Mac101 View Post
    My only complain is that I have to fight endless stacks of spearman militia which is boooooooooooorrriiiiiiiiiiiiiiiiing
    BGR does not affect AI army composition.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  14. #14

    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Byg View Post
    BGR does not affect AI army composition.
    I thought not... Else i'd be complaining about the stacks of calvary my enemies in my Late Roman BGR V have been sending me.

    Hungary is an tiresome opponent cause they mix Feudal Heavy Calvary with their Horse Archers. Spend alot of manpower points on spearmen and heavy calvary to handle the knights and A few composite archers to handle the horse archers.

  15. #15

    Default Re: BGR IV + VH/VH difficulty

    Being a non-expert, i grew tired of BGRIV due to the max unit cap, i know its designed for expert players to no be able to just streamroll the entire world, but for a somewhat bad player like myself, that doesnt even get to that point, i prefer to be able to field as much troops as i wish. Still playing with BGRII though, love the supply and morale system
    Agree with the above poster though, annoying that captains rebel so damn often, though it seems to improve dramatically with above 92% religion in your regions they are moving through.

  16. #16

    Default Re: BGR IV + VH/VH difficulty

    Eh... Norway is smaller and poor but also sheltered and has strong early roster. Lithuania is much more difficult. Norway and Portugal probably closest comparison but even Portugal has a large deadly neighbor. Norway gets usually a raid by Scotland and Denmark declares war if there is no marriage alliance but otherwise is free to capture rebel cities and build up a strong army before needing to expand. The other 2 have to expand immediately.

  17. #17

    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by Ichon View Post
    Eh... Norway is smaller and poor but also sheltered and has strong early roster. Lithuania is much more difficult. Norway and Portugal probably closest comparison but even Portugal has a large deadly neighbor. Norway gets usually a raid by Scotland and Denmark declares war if there is no marriage alliance but otherwise is free to capture rebel cities and build up a strong army before needing to expand. The other 2 have to expand immediately.
    thats why the first thing i do on the first turn is ally with denmark since there the only local threat. than i gather what men i can to grab skane and nykoeping before the danes do to limit their northward expansion. then i get olso, visby and upsala. after which point i invade scotland.

  18. #18
    NerZhulen's Avatar Ordinarius
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    Default Re: BGR IV + VH/VH difficulty

    I have played bygs IV on VH/VH as France, I didnt understand how you make the nobles give money to the national treasure. You must make the king set taxes on them somehow but how?

  19. #19

    Default Re: BGR IV + VH/VH difficulty

    Nerz >.>

    go to the recruitment panel on the cities and hit the advice button (or w.e the thing that recommends things to recruit is) to turn it on and you will receive money from them until you turn it off (to turn it off just hit the same button and it will be turned off in the next turn).


  20. #20
    NerZhulen's Avatar Ordinarius
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    Default Re: BGR IV + VH/VH difficulty

    Quote Originally Posted by King-Morgoth View Post
    Nerz >.>

    go to the recruitment panel on the cities and hit the advice button (or w.e the thing that recommends things to recruit is) to turn it on and you will receive money from them until you turn it off (to turn it off just hit the same button and it will be turned off in the next turn).
    oh my god , I was thinking there must be some trick, because it was kinda unplayable...

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