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Thread: CTD at the end of the turn, I need help!

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  1. #1

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    Hi there,
    I have a CTD that doesn't allow me to continue my campaign. It would be great if somebody could take a look, because I am really screwed ...

    I play :
    -Windows 7
    -RSII 2.1a
    -Rome 0 turn
    -BI.exe
    -A little modification of the traits (add extra movement to ships, never had any problem with it)
    -I used the console several turns ago to add NaturalMilitarySkill and NightBattleCapable to a few guys due to the lack of any promising general. Never had problem with it since either.
    -I always run the script. Maybe I forgot once or twice, only for one turn.
    -I got a few CTD several turns ago, at the end of a fight or in the middle of a turn. I just reloaded my saves when it happened and it was OK.

    So, in 593, I am in Southern Greece and just conquered the Free Greeks and Sparta. Macedonia attacks me, so I siege two of their cities and press next turn. Then ... CTD each damn time.

    I happens at the beginning, at the Belgae emblem. I tried to destroy Belgae via surrender_regions but the CTD happens anyway at the next emblem. So I uploaded my save, maybe a good Samaritan could have a look and see if he can find a solution. This campaign is great, it would be a shame to stop it now. Parthia got destroyed and the Seleucids are standing strong, that's really what I hoped for the late campaign!

    Do you guys also need my modified .txt files for the new trait or it will work anyway?

    Thanks so much

    -- double posts merged (Brusilov) - please use the EDIT button for updates

    If it can be of any help (I don't know anything about that kind of stuff); when I enter disable_ai in the console, and I change turn, it works. But as soon as I enter run_ai, next turn will crash
    Last edited by Brusilov; March 05, 2011 at 09:12 AM.

  2. #2
    chris10's Avatar Primicerius
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    Default Re: CTD at the end of the turn, I need help!

    you can try the toggle_fow trick which helps to overcome quite a few end turn ctds...
    bring the rome cheat console up and toggle_fow ...hit end turn and good luck...if the turn passes thru you can turn fow back on and continue playing...
    that does not always work though
    Last edited by chris10; March 06, 2011 at 05:03 AM.

  3. #3
    Hellhound1's Avatar *Knock Knock*
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    Default Re: CTD at the end of the turn, I need help!

    Quote Originally Posted by chris10 View Post
    you can try the toggle_fow trick which helps to overcome quite a few end turn ctds...
    bring the rome cheat console up and toggle_fow ...hit end turn and good luck...if the turn passes thru you can turn fow back on and continue playing...
    that does not always work though
    Long time, no visit.
    This has been an OLD problem that ive personally suffered from a few times, back in the beta stages, but its totally random. I was never able to get past it myself, so im hoping the guy above's advice works!

    It usually happens because a unit of some type is moving into a city, but im not sure what the actual problem is with it. All i can say is make sure you run the script each time you load the game, it stops all sorts of problems including duplicated units (which i think is what is happening e.g 2 of the same faction member) etc.

    HH

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    chris10's Avatar Primicerius
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    Default Re: CTD at the end of the turn, I need help!

    Quote Originally Posted by Hellhound1 View Post
    Long time, no visit.
    This has been an OLD problem that ive personally suffered from a few times, back in the beta stages, but its totally random. I was never able to get past it myself, so im hoping the guy above's advice works!
    It usually happens because a unit of some type is moving into a city, but im not sure what the actual problem is with it. All i can say is make sure you run the script each time you load the game, it stops all sorts of problems including duplicated units (which i think is what is happening e.g 2 of the same faction member) etc.
    HH
    I have outmaneuvered a few end turn CTDs with toggle_fow and some others tried too and it worked.
    I personally loaded a save from the OP here CTD on 551 A.U.C. on Cimbri's turn
    and passed the end turn CTD with toggle_fow and could continue playing with no further issues...chance is 50%-50% I would say.

    If its true that its caused by a unit moving into a city then it makes sense that toggle_fow sometimes resolves the problem in that particular turn because the AI moves/behaves differently with toggle_fow as it can "see" the entire map too and reconsiders movement and threat levels...so untis may take a different path and move to different locations as if they would move with fow activated...
    Last edited by chris10; March 09, 2011 at 05:48 AM.

  5. #5
    Hellhound1's Avatar *Knock Knock*
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    Default Re: CTD at the end of the turn, I need help!

    Quote Originally Posted by chris10 View Post

    If its true that its caused by a unit moving into a city
    Watch them with FOW off. You'll see the unit move into a city then BAM CTD.

    then it makes sense that toggle_fow sometimes resolves the problem in that particular turn because the AI moves/behaves differently with toggle_fow as it can "see" the entire map too and reconsiders movement and threat levels...so untis may take a different path and move to different locations as if they would move with fow activated...
    Im not sure if the AI can see the full map already, or if toggling FOW lets them see it etc, but another thing ive thought of and never tried is using (and i dont know if it exists, but ive heard talk of it) a teleport command. You could then teleport your troops to the army thats moving into a city, and kill it, hence killing the general that i presume is causing the CTD.
    I hope.

  6. #6
    chris10's Avatar Primicerius
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    Default Re: CTD at the end of the turn, I need help!

    Quote Originally Posted by Hellhound1 View Post
    Im not sure if the AI can see the full map already, or if toggling FOW lets them see it
    This can be perfectly observed in the Roman Campaign at the starting turn....
    with Fog_Of_War Hannibals Army may attack Arretium if the Player does not move or attack Hannibal in first turn.
    With toggle_fow the AI can see that the slave Armys in the north (Taurasia) are a possible threat for Genoa (Carthaginian City) ...so Hannibals Army moves up to Genoa to protect against a possible incursion from the the Free People (the AI does not know that the slave faction is totally passive).
    As well you can observe quicker superfaction forming when playing with toggle_fow as AI factions go straight for the weak undefended territories of other AI factions...Something which with Fog_Of_War activated does not happen...
    The AI does not see the map and has the same restrictions with fow as the player but the same advantages once toggle_fow is activated and the AI behaviour changes...
    Quote Originally Posted by Hellhound1 View Post
    but another thing ive thought of and never tried is using (and i dont know if it exists, but ive heard talk of it) a teleport command. You could then teleport your troops to the army thats moving into a city, and kill it, hence killing the general that i presume is causing the CTD.
    I hope.
    The move_character command, well...not sure if I like the idea of teleporting around...after all its Rome Total War and not Star Trek...
    Last edited by chris10; March 09, 2011 at 12:06 PM.

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    Hellhound1's Avatar *Knock Knock*
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    Default Re: CTD at the end of the turn, I need help!

    No yes but i didnt read it properly

    This is a legitmate discussion, we're getting to the bottom of his problem

    And maybe OP forgot to come back?

    Anyway, the toggle fow trick might work in certain cases, but in others the OP would have to teleport an army and kill the general i do believe.

  8. #8

    Default Re: CTD at the end of the turn, I need help!

    Hey guys, thanks a lot for your suggestions.
    In fact I already had tried the toggle_fow, as well as canceling all my building constructions, all sieges and manually destroying each faction. Nothing worked sadly, but I found a save game (several turns behind) that I thought was corrupted as well, so I've been able to continue to play my campaign.

    The CTD always happened at the beginning of the turn, so maybe it was something related to my own faction ... Anyway, I guess this mystery won't be resolved. Thanks anyway!

  9. #9
    Hellhound1's Avatar *Knock Knock*
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    Default Re: CTD at the end of the turn, I need help!

    Ok then, thread closed!
    Hope it doesnt happen again!

    Hellhound1

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