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  1. #1

    Default General Queries

    I just have some questions I would like to ask about Stainless steal(fantastic mod). Most of these questions are about 6.3 so sorry if issue has been fixed I haven't play 6.4 enough to check yet.

    1. I Have noticed the generals(named) sometimes are ridiculously hard to kill/die. Why have you given them so much armor or health? An extreme example is 300 high quality(variety of weapons) soldier took 5 minetes surrounding one lone general to kill him. This case seems like it was bugged but I have had the same/similar problem many times before.

    2. Why do the St.Lazarus knights have such a comparatively low Armor, Shield and Defense skills. Is this because they are mostly sick Knights and/or have a lower self worth or is it another reason?

    3. Why do the Roman Skoutatoi and the Spatatoi(sorry wrong spelling) have a different shield value when they clearly have the same shield, is this just for balance?

    4. Do the English have trainable militia or otherwise Pikeman? I found them in the files but I have played the English up till around 1480(late era) and couldn't train them(or any pikeman for any team)

    5. Im sure you know and can do nothing about it but it would be great if crossbowman could shoot through the rises on wall crenellations again. removing the ability to shoot over things has pretty much ruined crossbows, especially since they cant/wont shoot into battles with friendlies.

    6. Who is the Faction leader of the Crusader States considered to be, the grandmaster of the Knights Templar, the State or do I need to do some more reading?

    I have more questions but I guess I will see if anyone is kind enough to humor me with answers to these ones first


    Thank you for a great Mod, I have easily played the mod at least four times the amount of time as vanilla.

  2. #2

    Default Re: General Queries

    1. Yes- some generals are having many HP and they already get good armor in later eras. Its to help AI not kill off its best general in the first few seconds of the battle. Sometimes with the combinations of traits and ancillaries its possible to get these generals can have 10+ hp. So the attacking units have to defeat the armor and the hp. Having AP units greatly helps or very high attack skill.

    2. Yes

    3. It might look similar graphically or even be similar in history but its actually not in the game as represented by stats.

    4. ? Many factions have access to either their own pikemen or locals/mercenaries. It does require certain building levels.

    5. This does suck but hardcoded for the most part. However crossbow are still very effective if you let the enemy over the walls into the streets below or defend at the corners of walls so the crossbow men are lined up on the corner around from your defending melee infantry and have good line of sight on the attacking enemies.

    6. CS leader is the King of Jerusalem... or the highest FM in that family. Teutonic Knights are currently only faction ruled by grand master and not to have a royal family line.

  3. #3

    Default Re: General Queries

    Quote Originally Posted by Ichon View Post
    1. Yes- some generals are having many HP and they already get good armor in later eras. Its to help AI not kill off its best general in the first few seconds of the battle. Sometimes with the combinations of traits and ancillaries its possible to get these generals can have 10+ hp. So the attacking units have to defeat the armor and the hp. Having AP units greatly helps or very high attack skill.

    2. Yes

    3. It might look similar graphically or even be similar in history but its actually not in the game as represented by stats.

    4. ? Many factions have access to either their own pikemen or locals/mercenaries. It does require certain building levels.

    5. This does suck but hardcoded for the most part. However crossbow are still very effective if you let the enemy over the walls into the streets below or defend at the corners of walls so the crossbow men are lined up on the corner around from your defending melee infantry and have good line of sight on the attacking enemies.

    6. CS leader is the King of Jerusalem... or the highest FM in that family. Teutonic Knights are currently only faction ruled by grand master and not to have a royal family line.

    satified??

  4. #4

    Default Re: General Queries

    Quote Originally Posted by guyverlance View Post
    satified??
    Almost.

    For question four, if many factions have access to pikeman they can train, then why have I never been able to train them. I have played about 4 factions to the years 1400-1500 with highest level barracks and never seen pikeman other then mercenaries.

    And for question 6 the King of Jerusalem is the trait gained from being governor of Jerusalem, so who then is the faction leader?

    Thank you for the answers

  5. #5

    Default Re: General Queries

    Quote Originally Posted by Spanks View Post
    Almost.

    For question four, if many factions have access to pikeman they can train, then why have I never been able to train them. I have played about 4 factions to the years 1400-1500 with highest level barracks and never seen pikeman other then mercenaries.
    To find out exactly when a unit are available for your faction, try the approach I've shown in THIS POST

  6. #6

    Default Re: General Queries

    For question six: There's a King of the Crusader States, he's the faction leader, and then the given title "King of Jerusalem." If it bothers you to have two separate men holding these positions, then just make sure your faction leader is always the "King of Jerusalem." I tend to do this, because I don't like having the two being separate.

  7. #7

    Default Re: General Queries

    Quote Originally Posted by Forever Steadfast View Post
    For question six: There's a King of the Crusader States, he's the faction leader, and then the given title "King of Jerusalem." If it bothers you to have two separate men holding these positions, then just make sure your faction leader is always the "King of Jerusalem." I tend to do this, because I don't like having the two being separate.
    I think I will do this as well

    As for the pikeman, thanks for the reply, I guess I stopped playing each team just before they would become available.

    Back to my Crusaders empire and killing the Khwarezmians coming from the mountains(there mounted nobleman are causing me trouble)

  8. #8
    Ferdiad's Avatar Patricius
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    Default Re: General Queries

    Pikes come around the pike and shot event.1550s after me thinks.

  9. #9
    Gnostiko's Avatar Campidoctor
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    Default Re: General Queries

    Quote Originally Posted by Spanks View Post
    3. Why do the Roman Skoutatoi and the Spatatoi(sorry wrong spelling) have a different shield value when they clearly have the same shield, is this just for balance?
    Looks like a mistake to me

  10. #10

    Default Re: General Queries

    Quote Originally Posted by Spanks View Post
    5. Im sure you know and can do nothing about it but it would be great if crossbowman could shoot through the rises on wall crenellations again. removing the ability to shoot over things has pretty much ruined crossbows, especially since they cant/wont shoot into battles with friendlies.
    Crossbowmen will not fire at the enemy outside the walls? I had not noticed this.

    Also, I would swear that my men get killed by friendly crossbow fire on a regular basis... am I wrong about that?

  11. #11
    Losthief's Avatar Campidoctor
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    Default Re: General Queries

    Quote Originally Posted by danexpat View Post
    Crossbowmen will not fire at the enemy outside the walls? I had not noticed this.

    Also, I would swear that my men get killed by friendly crossbow fire on a regular basis... am I wrong about that?

    they'll fire over walls...just depends on the walls, and only front row....and yes...friendly fire is high if there behind and they shoot cause of straight trajectory...try hills.

  12. #12

    Default Re: General Queries

    Fools! PB doesn't make mistakes!

    Well, except for the Cuman Bodyguard and Khagan Druzhina (go to the RR/RC bugs thread to find out more about those).

    Scutatoi have 2 more shield than Spathatoi because spearmen get a +2 bonus.

    Crossbowmen do fire over your own troops, but you have to leave a space between them and the rest of the infantry.

    In 1550 Halberdiers become available. Pikemen appear in 1510. I think that's the Late ones. Pike Militia appears way earlier, though.

    The Knights of St Lazarus are 8/3/3. Those are pretty typical stats for heavy cavalry of this era.
    Last edited by k/t; March 05, 2011 at 03:00 PM.

  13. #13

    Default Re: General Queries

    About pikes and english. Conquer the most northen province from Scotland Iverness. Surprise, you get pike in 1300.

    Kill Them All, Let God Sort Them Out!


  14. #14
    Gnostiko's Avatar Campidoctor
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    Default Re: General Queries

    Quote Originally Posted by k/t View Post
    Scutatoi have 2 more shield than Spathatoi because spearmen get a +2 bonus.
    I figured it had something to do with their being defensive troops, but I thought the boost would go into skill, instead of shield value.

  15. #15
    Ferdiad's Avatar Patricius
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    Default Re: General Queries

    Clever

  16. #16

    Default Re: General Queries

    They have less skill than Spathatoi.

  17. #17
    St. Cyr's Avatar Biarchus
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    Default Re: General Queries

    I have a bunch of stupid questions, pardon my newbishness. This is a fantastic mod, btw.

    1. Playing as Leon, I wiped out Portugal and the Kingdom of Aragon (As in, they have no more cities or castles and I got the "Faction Destroyed" notice). About twenty turns after their demise, all the sudden both factions have priests and merchants in Spain again. Is that intentional or a bug?

    2. Merchants I just recruited are all in their 30-40s and they are all "Aged merchant" to begin with. Is that intentional? Seems kind of unfair that they start with that trait.

    3. Do the Mongols and Timurids still invade in the mod?

    4. In vanilla total war, Dread was usually the way to go as oppossed to Chivalry. Is that the same, or changed?

    5. How long does it take for a character to get educated at a school or military building?

    6. Is the "build every building, in every city you can" strategy still a good idea in the mod, or unaffordable and economically disastrous? In other words, do you have to specialize cities or is a generalist approach still possible?

    Also, in vanilla, a good strategy was to have as few castles as possible so you could get more tax revenue from converting them to cities, while heavily building up just one or two castles. Is this still a good idea in the mod?

    7. Has fighting in winter/snow been amped up as far as fatigue goes? I fought a battle in the snow and I noticed my troops were exhausted before it hardly began. Was that why?

    8. Troop building: Say I want to build Feudal Knights, but I can't because I've reached the limit. Is the limit a certain number I'm limited to of my TOTAL troops, or is there a limit based on the region the troops are "created" in?

    9. Why are the heretics so strong in this mod? I'm running into guys with maxed out piety ratings. Assasinating them or denouncing them has like a 10 percent chance from even top rated assassins and priests? Is that intentional?

    10. Can you wipe out the Papacy forever in this mod, or do they always come back? Do they try to reclaim Italy if you conquer it?

    11. If the Crusader States are wiped out, can they be re-created?

    12. Is the Black Death extremely devastating in this mod?

    13. I've tried sending merchants and spys south into Africa, but the Sahara blocks them. Do I have to wait for an event to travel further south? Is Timbuktu gone? Can I sail around the Western part of Africa?

    14. Is the bake house worth building for a measley 1% growth? What about the logging camps and stonemason buildings, which only give a 5% bonus?

    15. Did I ask too many questions?

    Thanks for any help guys, I appreciate it.

  18. #18
    Andytheplatypus's Avatar Domesticus
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    Default Re: General Queries

    Quote Originally Posted by St. Cyr View Post
    I have a bunch of stupid questions, pardon my newbishness. This is a fantastic mod, btw.

    1. Playing as Leon, I wiped out Portugal and the Kingdom of Aragon (As in, they have no more cities or castles and I got the "Faction Destroyed" notice). About twenty turns after their demise, all the sudden both factions have priests and merchants in Spain again. Is that intentional or a bug?

    2. Merchants I just recruited are all in their 30-40s and they are all "Aged merchant" to begin with. Is that intentional? Seems kind of unfair that they start with that trait.

    3. Do the Mongols and Timurids still invade in the mod?

    4. In vanilla total war, Dread was usually the way to go as oppossed to Chivalry. Is that the same, or changed?

    5. How long does it take for a character to get educated at a school or military building?

    6. Is the "build every building, in every city you can" strategy still a good idea in the mod, or unaffordable and economically disastrous? In other words, do you have to specialize cities or is a generalist approach still possible?

    Also, in vanilla, a good strategy was to have as few castles as possible so you could get more tax revenue from converting them to cities, while heavily building up just one or two castles. Is this still a good idea in the mod?

    7. Has fighting in winter/snow been amped up as far as fatigue goes? I fought a battle in the snow and I noticed my troops were exhausted before it hardly began. Was that why?

    8. Troop building: Say I want to build Feudal Knights, but I can't because I've reached the limit. Is the limit a certain number I'm limited to of my TOTAL troops, or is there a limit based on the region the troops are "created" in?

    9. Why are the heretics so strong in this mod? I'm running into guys with maxed out piety ratings. Assasinating them or denouncing them has like a 10 percent chance from even top rated assassins and priests? Is that intentional?

    10. Can you wipe out the Papacy forever in this mod, or do they always come back? Do they try to reclaim Italy if you conquer it?

    11. If the Crusader States are wiped out, can they be re-created?

    12. Is the Black Death extremely devastating in this mod?

    13. I've tried sending merchants and spys south into Africa, but the Sahara blocks them. Do I have to wait for an event to travel further south? Is Timbuktu gone? Can I sail around the Western part of Africa?

    14. Is the bake house worth building for a measley 1% growth? What about the logging camps and stonemason buildings, which only give a 5% bonus?

    15. Did I ask too many questions?

    Thanks for any help guys, I appreciate it.
    1. bug
    2. bug
    3. yes
    4. Changed. you need High Chivalry generals in your cities/castles to give them enough population growth to upgrade them. But as far as battles go, yes dread is better.
    5. They get more education the longer they stay. Not sure how long is max.
    6. You can still build every building but you are going to want to build things that will help your population first.
    You will want more castles then in vanilla.
    7. Not sure if its different then vanilla.
    8. There is no limit on any number of units that can be recruited. You just have to wait for the unit to be replenished from the location by waiting the number of turns it says.
    9. Yes its intentional, and it sucks.
    10. The pope always comes back but if you destroy all of his cities then he cant build units.
    11. No.
    12.Yes, more so on your economy, unless you actually care about the peasants who die in your cities.
    13. Timbuktu is gone. You cant go to the farthest southern region of africa. Just the coast and the western/eastern areas.
    14. Yes, yes and yes.
    15. Almost, but no. 16 would be the max.

  19. #19
    Ferdiad's Avatar Patricius
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    Default Re: General Queries

    Quote Originally Posted by Andytheplatypus View Post
    1. bug intentional, this is a script, dosn't check if the factions alive though.
    2. bug
    3. yes
    4. Changed. you need High Chivalry generals in your cities/castles to give them enough population growth to upgrade them. But as far as battles go, yes dread is better.
    5. They get more education the longer they stay. Not sure how long is max.
    6. You can still build every building but you are going to want to build things that will help your population first.
    You will want more castles then in vanilla.
    7. Not sure if its different then vanilla.
    8. There is no limit on any number of units that can be recruited. You just have to wait for the unit to be replenished from the location by waiting the number of turns it says.
    9. Yes its intentional, and it sucks.
    10. The pope always comes back but if you destroy all of his cities then he cant build units.
    11. No.
    12.Yes, more so on your economy, unless you actually care about the peasants who die in your cities.
    13. Timbuktu is gone. You cant go to the farthest southern region of africa. Just the coast and the western/eastern areas.
    14. Yes, yes and yes.
    15. Almost, but no. 16 would be the max.

  20. #20

    Default Re: General Queries

    1. No ideea. Are their agents grey colored?
    2. Aged mean cant walk too much. Leon is not a merchant expert also.
    3. Yes.
    4. Is same way.
    5. If start at 14, you can educate to age of 18.
    6. You need many, many turns to build everything. Sometime doesn't worth. Always specialise a bit.
    7. Some unit get penalty, some get boost. Highlanders and vikings love snow, an warm climate almugavars will be less happy at frezzing cold winter.
    8. Limits are in the pools, faction traits and development level of the castle.
    9. Because they was weak before. Strog heretics are more realistics. They was not just paria, but convert people to their belifs. Use a cardinal, antipope, patriarch to kill the. Or cheap way an expert assasin. Ore use troops to squize them.
    10. No.
    11. No.
    12. Extremly, not but close.
    13. No Timbuktou and Sahara except north and Atlas region is a closed area now.
    14. Do you want growing cities or not? 1% is a lot at 10 000 population per turn.
    15. Yes.

    Kill Them All, Let God Sort Them Out!


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