
Originally Posted by
St. Cyr
I have a bunch of stupid questions, pardon my newbishness. This is a fantastic mod, btw.
1. Playing as Leon, I wiped out Portugal and the Kingdom of Aragon (As in, they have no more cities or castles and I got the "Faction Destroyed" notice). About twenty turns after their demise, all the sudden both factions have priests and merchants in Spain again. Is that intentional or a bug?
2. Merchants I just recruited are all in their 30-40s and they are all "Aged merchant" to begin with. Is that intentional? Seems kind of unfair that they start with that trait.
3. Do the Mongols and Timurids still invade in the mod?
4. In vanilla total war, Dread was usually the way to go as oppossed to Chivalry. Is that the same, or changed?
5. How long does it take for a character to get educated at a school or military building?
6. Is the "build every building, in every city you can" strategy still a good idea in the mod, or unaffordable and economically disastrous? In other words, do you have to specialize cities or is a generalist approach still possible?
Also, in vanilla, a good strategy was to have as few castles as possible so you could get more tax revenue from converting them to cities, while heavily building up just one or two castles. Is this still a good idea in the mod?
7. Has fighting in winter/snow been amped up as far as fatigue goes? I fought a battle in the snow and I noticed my troops were exhausted before it hardly began. Was that why?
8. Troop building: Say I want to build Feudal Knights, but I can't because I've reached the limit. Is the limit a certain number I'm limited to of my TOTAL troops, or is there a limit based on the region the troops are "created" in?
9. Why are the heretics so strong in this mod? I'm running into guys with maxed out piety ratings. Assasinating them or denouncing them has like a 10 percent chance from even top rated assassins and priests? Is that intentional?
10. Can you wipe out the Papacy forever in this mod, or do they always come back? Do they try to reclaim Italy if you conquer it?
11. If the Crusader States are wiped out, can they be re-created?
12. Is the Black Death extremely devastating in this mod?
13. I've tried sending merchants and spys south into Africa, but the Sahara blocks them. Do I have to wait for an event to travel further south? Is Timbuktu gone? Can I sail around the Western part of Africa?
14. Is the bake house worth building for a measley 1% growth? What about the logging camps and stonemason buildings, which only give a 5% bonus?
15. Did I ask too many questions?
Thanks for any help guys, I appreciate it.