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Thread: Emergent factions unit file?

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  1. #1

    Default Emergent factions unit file?

    I wonder if when an emergent faction appears it only uses horde units?

    I am removing all the priest units from the game and i want to be sure it would not cause a CTD if the AI choose a priest unit among the emergent units.

    And is there a file that shows the possible units an emergent faction could use when appearing in the game?

  2. #2
    Lusted's Avatar Look to the stars
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    look in descr_sm_factions for the units each faction uses when it emerges/hordes(i think). I believe the game just uses horde units, but i do not know what it uses for the romano-britons.
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  3. #3
    Dr Fox's Avatar Civis
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    for the romano brits just a random army appears somewhere in wales it does not use hordes unless in the descr_sm_factions.txt file it says that the faction can horde and then when it appears it will appear as a horde
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  4. #4
    wilddog's Avatar Paintedwolves run free
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    It uses the horde units in the SM_faction* file and it creates characters. eg it will create diplomats even if you disable them through the buildings file.

  5. #5

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    So for the romano-britons as they have no horde units and none of their units are listed on the descr_sm_factions, i guess the game choose from all their existing units.
    So i guess it is OK to remove the priest units.

    Did someone that had the priest units removed can tell if it is no problem with the romano-britons?

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