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Thread: Ireland?

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  1. #1
    discet's Avatar Tiro
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    Default Ireland?

    I really loved this mod, the main reason was how much I enjoyed playing as the Irish Faction. I took a break from medieval 2 when empire came out, and when I came back to this I was sooo excited to see all the new features. It seems so clean and so beautiful.

    But no Ireland T_T Does any one know a way to take the 6.2 units,map, and factions, and combine it with the updated features?

    I tried playing as scotland, but I just couldn't help but be irked by Ireland being nothing more then a rebel state. It took One army and a few turns to take both territories as Scotland.

    So please, any suggestions?
    A soldier will fight long and hard for a bit of colored ribbon. ~Napoleon


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  2. #2
    Andytheplatypus's Avatar Domesticus
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    Default Re: Ireland?

    It would be a lot of work to add ireland in to 6.4

  3. #3
    hippacrocafish's Avatar Campidoctor
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    Default Re: Ireland?

    *Headdesk*

    This is like a weekly thread here. -_____-

    Ireland wasn't important enough in the politics of Europe or the Middle East to be considered an important faction, the were replaced with Timurids. Although I think that was a waste, since Medieval II is a sort of "Make your own history" game and the Timurids wouldn't have existed were it not for the Mongols (Who don't appear until long after the player has started their campaign and altered history dramatically, the Timurids even more so) so I don't see why they should be included.

  4. #4
    discet's Avatar Tiro
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    Default Re: Ireland?

    I hope someone makes a submod then, cause I don't really care for the Timuids, and I want to play as Ireland again
    A soldier will fight long and hard for a bit of colored ribbon. ~Napoleon


    A great war leaves the country with three armies - an army of cripples, an army of mourners, and an army of thieves. ~German Proverb

    Everyone's a pacifist between wars. It's like being a vegetarian between meals. ~Colman McCarthy

    Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978

  5. #5

    Default Re: Ireland?

    Quote Originally Posted by discet View Post
    I hope someone makes a submod then, cause I don't really care for the Timuids, and I want to play as Ireland again
    British Isles WIP, Bringing Ireland back into SS

  6. #6

    Default Re: Ireland?

    So would ireland just rock 2 settlements and have to fight the scotts, english or french? I thought that CS had a bad spot.

  7. #7
    Ferdiad's Avatar Patricius
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    Default Re: Ireland?

    I'm Irish and I was like meh when thet got taken out.Puhlease people the only thing were're good for is running, is our countrys economy.



    (Just in case anyones sarcasm detector was

  8. #8
    Rabbit on crack's Avatar Foederatus
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    Default Re: Ireland?

    What bothers me about the Timurids is that it takes a looooonnnnngggg time for them to appear, 280 turns from the early campaign and at least 160 from the late, by which point I would have beaten the game or I'm in a position to annhiliate them. Meanwhile Ireland is exclusively never conquered by any faction, and is ignored for the entirity of the Game, with Scotland being trounced by the English with no aid. By removing Ireland, the campaign more or less lost a fun starting faction, if a passive one, and replaced it with a mongols with elephants faction later on

  9. #9

    Default Re: Ireland?

    I'd rather the game have Emergent Ottomans than Emergent Timurids. Not only is the Ottoman Empire older than the Timurids, but it really was a splinter from the Seljuqs that turned into something HUGE. The only gripe I think I'd have with it though would be that it'd be a fresh civ slot being taken for what would be, for lack of a better term, a redundant faction.

    But then, aren't the Timurids really more of a reskinned Mongols but with elephants?

  10. #10
    Gnostiko's Avatar Campidoctor
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    Default Re: Ireland?

    Quote Originally Posted by Ungreatness View Post
    I'd rather the game have Emergent Ottomans than Emergent Timurids.
    They've never been around long enough for me to see, but I remember reading somewhere that when the Seljuqs capture a number of particular settlements, and the date is right, there's a script that changes them to the 'Ottoman Empire'.


    But then, aren't the Timurids really more of a reskinned Mongols but with elephants?
    And they're Muslims too

  11. #11

    Default Re: Ireland?

    Quote Originally Posted by discet View Post
    But no Ireland T_T Does any one know a way to take the 6.2 units,map, and factions, and combine it with the updated features?
    Currently some modders are on it that is re-adding this faction to v6.4 you have to wait for it.

  12. #12
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    Default Re: Ireland?

    I never even saw the Timurids appear, as I never kept playing that far. And I'm no great fan of rocket elephants .. so I wouldn't mind seeing them go in favour of another faction (whatever that might be..)


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  13. #13
    Ferdiad's Avatar Patricius
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    Default Re: Ireland?

    Well I have seen the Timurids and they are awesome.Stomping up the joint with their elephants.

  14. #14

    Default Re: Ireland?

    Since i only made it to the mongols twice, i havent the slightest care for the Timurids. But i remeber id have ireland Warhammers vs Venetian War hammers and see who would come out on top! those were the good old days, bring em back!!

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    If you ever lived next to a volcano, the fact that you had nothing to do with your neighbour failing to properly throw in his virgin daughter to appease the local deity doesn't stop the lava from engulfing your home.

  15. #15

    Default Re: Ireland?

    Personally I think the Ottomans are far more relevant to European history than the timmurids. And It would make gameplay more interesting in the balkans.

    i loved ireland. it make conquering the british isle actually a little more challenging and not such a walk in the park

  16. #16

    Default Re: Ireland?

    While we're at it, let's put in Wales instead of the Mongols.

  17. #17

    Default Re: Ireland?

    Ireland does have a bit more relevance than it is given credit they repelled two English invasions, were only conquered throgh plantaion and won an indepentant republic through war with the british, the only other country able to make that claim is the usa, which is just a little bit bigger and had help from the Netherlands, France and Spain.
    Ottomans should definitely be added, either in 1280-1300 or when the mongols conquer so much turkish territory and they arise in response, it would also give another dynamic to the roman campaign, just as your establishing a good power base a fleet of armies to push you back, both ideas brilliant imo.
    Irelands position was fun and had to kill two strong enemies before a good base of operations was created but lacked a unique and fun unit roster.

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  18. #18
    discet's Avatar Tiro
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    Default Re: Ireland?

    Thankyou David. Plus The kingdom of Ulster was able to remain independent until the early 17th century. Far longer then some of the factions that are out on the map can claim. I remember my first campain with then in 6.1. I was so freakin determined to wipe out the British, being repulsed from the walls of london two or three times before they finally submitted. I conquered nearly all of Iberia and France and only was stopped at Gibralter. the Spanish would not give it up. I'd raise three armies and theyed all be grinded down to a bunch of disheveled units just before the city. And y the time I came back they'd have raised a few more armies. I soon had to give up my campains there and make pease, needed to deal with my so called ally Scotland invading York! It was my favorite campaign I had ever played before my computer got a horrible Virus and lost it all.

    Unfortunatly the mod to put them back in the game seems to have been discontinued in favor of a more specific Western Europe mod.

    I wish the SS team gave a choice between Timuids and Ireland.

    In any case the Ottoman Idea sounds interesting, Maybe there should be 2 triggers like william wallace. Like one for date and one if the Seljuqs get destroyed/
    A soldier will fight long and hard for a bit of colored ribbon. ~Napoleon


    A great war leaves the country with three armies - an army of cripples, an army of mourners, and an army of thieves. ~German Proverb

    Everyone's a pacifist between wars. It's like being a vegetarian between meals. ~Colman McCarthy

    Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978

  19. #19
    ShockBlast's Avatar Protector Domesticus
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    Default Re: Ireland?

    Ireland was an unfinished and unhistorical from a roster point of view,if you want to to play it just download 6.1 without submods and have fun.

  20. #20

    Default Re: Ireland?

    I think what stops Ireland from being a playable faction is that they're pretty second-tier compared to "important" like some of the other civilizations. Burgundy, Armenia, Georgia and the Abbasid Caliphate suffer from the same problem. It's not that they aren't important, but it's just that they're not as important as the main civs.

    That said, considering that many of their real-life units are in the game (Janissaries, Gazis, Azabs, Sipahis, Mounted Archers, etc. etc.), the Ottoman unit roster is practically complete already.

    Actually, even with the Timurids, couldn't we add another civ into the game anyway? I remember seeing a bunch of civ-addition-mods and unless those were made as Ireland replacements back when that was still in, this mod isn't actually maxed out yet, is it?

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