In Milkshape and 3ds max the textures look fine and are where they are supposed to be. But in game the textures are not displayed the same, they are shifted. For example the eyes only show half the texture they are supposed to and the rest is just black, as if the UV map for the eyes moved to the left. None of the verts are welded so what could be causing this shift? I would post some pics, but I can't zoom close enough in game to really see it. By the way, when I open the textured model and UV map again it looks as it should, so the UV map is not getting warped.





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