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Thread: Two Identical CTD

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  1. #1

    Default Two Identical CTD

    After the summer of 412, the game is cycling through the AI turns, I was attacked by a Vandal army in southern Spain, I defeated it, it resumed cycling through the remaining AI factions, and then it crashed to the desktop without explanation. I launched the game again, clicked on the city, activated the script, then let things go from there, the Vandals attacked me just as before, I defeated them, then it crashed again.

  2. #2

    Default Re: Two Identical CTD

    Make that a third identical crash, and this one after a heroic victory over the Vandals, lost less than 70 men, killed more than 450.

  3. #3

    Default Re: Two Identical CTD

    Make that four CTD, this one crashed even though I did a reboot and loaded a different saved game, I loaded the game just before the auto-save, and instead of crossing into southern Spain from North Africa with my heavy cavalry field force I left them in North Africa (it kept crashing after the battle with the Vandals), and thus there was no battle, but it still crashed during the cycle of the AI activities.

    The game seems to crash a lot for me on 412...


    When I tried my hand as the Romano-British, I was saddened to have it repeatedly crash after about 10+ turns, consistently crash... I formed a large cavalry force by gathering units from across Britain, I destroyed four Saxon armies, killed their leader, killed their best generals, totally routed their four armies, and then I invaded the land of the Picts, smashed their army, captured their capital, and killed their leader. I was preparing to send my troops into Gaul to help the Romans against the Franks and to claim that city in western Gaul that was part of my objective when the game crashed... It repeatedly crashes as the Romano-British at that point. It was very disheartening.


    Can somebody shed some light on what might be going on?

  4. #4

    Default Re: Two Identical CTD

    Which version? IB 7.03, 7.04 or 7.05? Which scripts?

    Boycott boycotts!'


  5. #5

    Default Re: Two Identical CTD

    How can I tell which version it is?

    The file I downloaded was called 2007_05_08_IBFD7.exe.

  6. #6

    Default Re: Two Identical CTD

    Will upgrading to version 7.03 cost me my saved game?

  7. #7

    Default Re: Two Identical CTD

    I went with the 7.03 patch and now I have a script issue. It didn't wreck my saved game but when I started the game and launched my saved game, clicked on a city, no advisor box popped up, nothing about click "show me how" to run the script. I exited the game, closed the application, launched the program, started a new campaign, and waited for the advisor, clicked on a city I owned, no advisor popped up, no script runs.

    In my saved game in the summer of 412 it doesn't crash anymore but it seems the script is definitely gone, it is not running, the Eastern Empire, with their five field armies in the Balkans, immediately attacks me for no apparent reason... Not to mention the script explicitly did not launch via the "show me how" button on the advisor screen.

    Are things running without the script? How can I get back to running with the script and not have to worry about crashes?

    I don't mind if the Eastern Empire attacks me, as long as it is supposed to happen that way and it isn't just happening because the script got disabled and I am playing on level hard so everybody who can attack me does attack me.

  8. #8

    Default Re: Two Identical CTD

    To play a stable campaign you should preferably play without activating any script ( 4tpy is OK ), so when the advisor pops up, simply ignore it. There's a lot of bugs with the sack of Rome script, so it is adviced that you don't activate it.

    Have a clean RTW/BI patched to 1.6 and install IBFD 7.03, don't activate any scripts, and you should be fine.


  9. #9

    Default Re: Two Identical CTD

    Quote Originally Posted by Joar View Post
    To play a stable campaign you should preferably play without activating any script ( 4tpy is OK ), so when the advisor pops up, simply ignore it. There's a lot of bugs with the sack of Rome script, so it is adviced that you don't activate it.

    Have a clean RTW/BI patched to 1.6 and install IBFD 7.03, don't activate any scripts, and you should be fine.


    I cannot get the four turns per year anymore, it only does two. I patched it to 7.03 and now I only have two turns per year. What do I do to rectify this?

  10. #10
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Two Identical CTD

    Quote Originally Posted by Cannae218 View Post
    I cannot get the four turns per year anymore, it only does two. I patched it to 7.03 and now I only have two turns per year. What do I do to rectify this?
    Go to the options folder and instal the 4tpy file.

    Avatar & Signature by Joar

  11. #11

    Default Re: Two Identical CTD

    Quote Originally Posted by julianus heraclius View Post
    Go to the options folder and instal the 4tpy file.

    Many thanks!

  12. #12

    Default Re: Two Identical CTD

    I re-installed the 4 turns per year and nothing changed, I still only get two turns per year, I don't even get the advisor box prompting me to turn on four turns per year. After realizing that, I re-installed full script and still nothing has changed.

  13. #13

    Default Re: Two Identical CTD

    Quote Originally Posted by Joar View Post
    To play a stable campaign you should preferably play without activating any script ( 4tpy is OK ), so when the advisor pops up, simply ignore it. There's a lot of bugs with the sack of Rome script, so it is adviced that you don't activate it.

    Have a clean RTW/BI patched to 1.6 and install IBFD 7.03, don't activate any scripts, and you should be fine.

    I put the four turns per year back on, but I don't have full scripts. What do I lose by not having full scripts? Will Atilla still take over the Huns and launch his massive invasion of Gaul?

  14. #14

    Default Re: Two Identical CTD

    Quote Originally Posted by Cannae218 View Post
    I put the four turns per year back on, but I don't have full scripts. What do I lose by not having full scripts? Will Atilla still take over the Huns and launch his massive invasion of Gaul?
    Well, the sack of Rome script is very buggy, so the great benefit of not activating it would be a lot less CTD's.

    Maybe not Atilla ( although he's in the game ), but the Huns will most certainly still cause a lot of problems for their neighbours. And you probably shouldn't regard this as a historical reenactment but rather a "what-if-scenario". Once you load a campaign, your actions will influence the outcome of history, so to speak. This time around mabe the Goths doesn't sack Rome but venture back east instead. Or Atilla doesn't invade Gaul at all.


  15. #15

    Default Re: Two Identical CTD

    Quote Originally Posted by Joar View Post
    Well, the sack of Rome script is very buggy, so the great benefit of not activating it would be a lot less CTD's.

    Maybe not Atilla ( although he's in the game ), but the Huns will most certainly still cause a lot of problems for their neighbours. And you probably shouldn't regard this as a historical reenactment but rather a "what-if-scenario". Once you load a campaign, your actions will influence the outcome of history, so to speak. This time around mabe the Goths doesn't sack Rome but venture back east instead. Or Atilla doesn't invade Gaul at all.

    What do I do to deal with the two turn issue? I installed the four turn script and it said it was successful but I still only get two turns.

  16. #16

    Default Re: Two Identical CTD

    Quote Originally Posted by Cannae218 View Post
    What do I do to deal with the two turn issue? I installed the four turn script and it said it was successful but I still only get two turns.
    I'm not sure what to say... are you sure the installation path is the right one?

    Art by Joar

  17. #17

    Default Re: Two Identical CTD

    I stopped trying to play the saved game and just started a new one, intending to follow the same path I'd taken from 410 to 412 and then keep playing as I was going to play. The only modification I made was that I scrapped more "unnecessary" buildings in the first turn, basically getting rid of any building related to siege equipment/artillery, and a few other things, as I don't have the luxury of buying such items and won't need more than the two siege onagers I started with in southern Gaul. I was able to raise enough money to que up a large recruitment... 3 Legio Palatinae, 3 Scholae Palatinae, 18 Hunnic Foderati, about a half-dozen German archers, 2 or 3 Gothic Foderati, 8 German Auxiliary Swordsmen, 4 Equites Promoti, 3 Biremes, 1 Trierme, 10 Equites Scutarii, 6 units of those armored archers that take 2 turns to train, and then about 8 Auxilia Cohors. I'm basically focusing on military first since if I cannot keep my territory Roman, then it doesn't matter what future economic plans I have.

    If it crashes at 412-413 or gets into some repeating crash issue, I'll just have to try to find somebody I can send the saved file to who can take a look at things.

  18. #18

    Default Re: Two Identical CTD

    Keep us posted .

    Art by Joar

  19. #19

    Default Re: Two Identical CTD

    Quote Originally Posted by PSEUDO ROMANUS View Post
    Keep us posted .

    It seems to be working now, I'll feel I'm "in the clear" so to speak once I make it to 414 or 415 and have not experienced any repetitive crashes. I've had a few isolated crashes but nothing that has been recurrent.

    I'm also having quite a blast. With the successful use of siege artillery, in a field artillery role, I was able to destroy an army of the usurper that was at least twice the size of my force. I seemed destined to lose but then the siege artillery took out 400+ of their guys on the map and turned their massed attack into a rout.

    I have six cities in Gaul and I have two armies ready to march into the Balkans to stop the Eastern Empire which is marching their armies into the Balkans clearly intending to attack me.

  20. #20

    Default Re: Two Identical CTD

    Well the game is giving me identical CTDs again, this time in the summer of 413. For now I'm giving up on it as it became very demoralizing to win a dozen decisive battles, kill the usurper, stop the Vandals at Carthago Nova, smash and destroy the Visigoths, take six cities in Gaul, and then have the game repeatedly crash for no apparent reason.


    I'm going to try my hand as the British again (played for a few turns and destroyed six Saxon armies, conquered the Picts, and was contemplating landing in Gaul), and if I can play for more than 12 turns I'll keep going, if it has multiple CTD I'll probably just give up for now and go back to the 77 BC mod.

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