Im not talking about the massive rebellions but small ones.
Basically when a settlement goes from 140% public order to 0% in a turn with no troops moved or the settlement changed in anyway.
WTH!?!?!?!!?
Im not talking about the massive rebellions but small ones.
Basically when a settlement goes from 140% public order to 0% in a turn with no troops moved or the settlement changed in anyway.
WTH!?!?!?!!?
Ahh now I see, I didn't play barbarian invasion very much due to my distaste in some additions that made BI what it was. For example; I hate hording factions since it keeps a barbarian faction alive for an eternity - sucks if you've played out a great battle against their last remaining forces in their last remaining settlement only to see that they get an army strength four times that of their last garrison. I also disliked the new provinces - they were too big and made many regions less valuable(the Aegean for example, like five provinces or so, in RTW vanilla there were like twelve or so).
watch out for high subterfuge spies in that particular settlement, giving a spy each to your core settlements is a good idea to counter them, since Spy negate enemy soy's effectiveness.
that wasn't random, if you do toggle_perfect_spy via console and set up spies to spy the problem settlements, you'll discover some enemy spies
Annokerate Koriospera Yuinete Kuliansa
It is very annoying especially considering the vast political and military significance of Salonea,oh wait there isnt any!
a fix supposes something to be broken but just because you dont like this feature to much does not mean it is broken...deal with it instead or do you always give up on the slightest sign of resistance ?...only thing broken a the moment is your approach of ruling in the game...
RSII is designed to be a challenge...good traits appear on good ruling..maintain average happiness above 100%...keep building in all settlements if you can...let governors grow over time...keep winning battles...when you maintain high taxes its mandatory to keep building in these citys or governors become hated thus affecting negative public order and tax collection...
the economic depression trait appears when your faction leader becomes hated (one possible reason is you set very high taxes without building in settlements (harsh ruler) )....etc etc..can be lots of reasons but in general it tells you that you rule the wrong way
Last edited by chris10; March 02, 2011 at 02:25 PM.
sorry...I know you dont want to hear that but your faction leader gets this trait for a specific reason...I had economic depression once or twice during my campaigns and I won them anyway so where is your point ?...there is always a reason cause this trait is tied to other traits and they all have their specific triggers (not a single trait appears for NO reason,thats nonsens)....no exceptions, no excuses...once you get deeper into the mod and how especially the roman traits system work you will have a bunch of good generals and governors...so relax and dont ask for "fixing" something only because you did not fully catched the trick yet...and anyway there where a series of totally incompetent leaders during the republic and the empire...just deal with it, its part of the challenge and its only temporarily until the character dies or as well you can get rid of the trait by exceptional good ruling.
with patch 2.2 there will come a reworked roman traits system (but witha lot less bonuses Iam afraid)
Last edited by chris10; March 03, 2011 at 02:50 PM.
At certain point in my campaign I took 50 governors and sent them deep into enemy land and there suicided them all, they all had the worst level of economic depression trait.
I think you get the trait when city stops growing in population, and you dont build any buildings anymore because you dont have money or so.. than each 4 or 5 turns these traits are distributed to the governors.
The problem is:
Even if the governor has 10 administrative points, he has many positive traits, than one negative trait makes him actually unprofitable and its better to run the city without any governor than with him even thou he has 10 points in administration...
I sence some wannabe economy balancing here, when you reach the phase where your cities are developed you should suffer some penalties, but giving them all into one trait is imho way too unfinished...
I say remoove or at least rebalance(90% lower effect) the economy prosperity/depression traits. Because only thing which decides if the governor gives you more or less money is one trait now...
I thought the economic based traits came from what you gained in income. oO I mean long ago, I had a massive stash because I've had economic prosperity(gained alot of income each turn), since I couldn't really spend my money in a better way - I started mass-producing units(then I really mean mass-producing) at one point my army upkeep became heavy enough to start a negative income, at this point I had to stressfully conquer new regions and disband quite alot(militia mostly). During these turns(about 20-25), every character that I had, recieved the "economic depression"-trait.Thought it was income-based, guess one learns something new each day - huh?
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Stuff a bit to complicated for my lazy behind to get into.![]()