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Thread: Whats with these random out of the blue rebellions.

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  1. #1
    Jezza93's Avatar Centenarius
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    Default Whats with these random out of the blue rebellions.

    Im not talking about the massive rebellions but small ones.
    Basically when a settlement goes from 140% public order to 0% in a turn with no troops moved or the settlement changed in anyway.
    WTH!?!?!?!!?

  2. #2
    chris10's Avatar Primicerius
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    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by Jezza93 View Post
    Im not talking about the massive rebellions but small ones.
    Basically when a settlement goes from 140% public order to 0% in a turn with no troops moved or the settlement changed in anyway.
    WTH!?!?!?!!?
    There seems a random hardoced multiplier in the engine which sets happiness to low values every once in a while and like roman settlements are coded to rebel to raman rebels in RSII..well..thats why they turn blue.

    In vanilla RTW this happens too

  3. #3

    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by chris10 View Post
    In vanilla RTW this happens too
    Really? When, how and where? I've never experienced this on vanilla . And I played it for quite a while before I discovered this site.

  4. #4
    chris10's Avatar Primicerius
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    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by a-woowie.doowie View Post
    Really? When, how and where? I've never experienced this on vanilla . And I played it for quite a while before I discovered this site.
    The happiness drop on a random base happens in Rome vanilla too ...difference to RSII is that there Settlements wont rebel to Roman Rebels , but in Barbarian Invasion they do If I remember correctly

  5. #5

    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by chris10 View Post
    The happiness drop on a random base happens in Rome vanilla too ...difference to RSII is that there Settlements wont rebel to Roman Rebels , but in Barbarian Invasion they do If I remember correctly
    Ahh now I see, I didn't play barbarian invasion very much due to my distaste in some additions that made BI what it was. For example; I hate hording factions since it keeps a barbarian faction alive for an eternity - sucks if you've played out a great battle against their last remaining forces in their last remaining settlement only to see that they get an army strength four times that of their last garrison. I also disliked the new provinces - they were too big and made many regions less valuable(the Aegean for example, like five provinces or so, in RTW vanilla there were like twelve or so).

  6. #6
    Spike's Avatar Primicerius
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    Default Re: Whats with these random out of the blue rebellions.

    watch out for high subterfuge spies in that particular settlement, giving a spy each to your core settlements is a good idea to counter them, since Spy negate enemy soy's effectiveness.

    that wasn't random, if you do toggle_perfect_spy via console and set up spies to spy the problem settlements, you'll discover some enemy spies

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  7. #7
    Jezza93's Avatar Centenarius
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    Default Re: Whats with these random out of the blue rebellions.

    It is very annoying especially considering the vast political and military significance of Salonea,oh wait there isnt any!

  8. #8
    NerZhulen's Avatar Ordinarius
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    Default Re: Whats with these random out of the blue rebellions.

    I dont think there is this random hapiness drop in RS or vanilla.
    What happend at you jezza is that governor got this economic depression trait instead economy prosperity... it gives absurd tax and hapiness penalty...

  9. #9
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    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by NerZhulen View Post
    What happend at you jezza is that governor got this economic depression trait instead economy prosperity... it gives absurd tax and hapiness penalty...
    Is there a fix for that?
    Or is it possible to just mod out those traits?

  10. #10
    chris10's Avatar Primicerius
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    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by Gibbs View Post
    Is there a fix for that?
    Or is it possible to just mod out those traits?

    a fix supposes something to be broken but just because you dont like this feature to much does not mean it is broken...deal with it instead or do you always give up on the slightest sign of resistance ?...only thing broken a the moment is your approach of ruling in the game...
    RSII is designed to be a challenge...good traits appear on good ruling..maintain average happiness above 100%...keep building in all settlements if you can...let governors grow over time...keep winning battles...when you maintain high taxes its mandatory to keep building in these citys or governors become hated thus affecting negative public order and tax collection...

    the economic depression trait appears when your faction leader becomes hated (one possible reason is you set very high taxes without building in settlements (harsh ruler) )....etc etc..can be lots of reasons but in general it tells you that you rule the wrong way
    Last edited by chris10; March 02, 2011 at 02:25 PM.

  11. #11
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    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by chris10 View Post
    a fix supposes something to be broken but just because you dont like this feature to much does not mean it is broken...deal with it instead or do you always give up on the slightest sign of resistance ?...only thing broken a the moment is your approach of ruling in the game...
    RSII is designed to be a challenge...good traits appear on good ruling..maintain average happiness above 100%...keep building in all settlements if you can...let governors grow over time...keep winning battles...when you maintain high taxes its mandatory to keep building in these citys or governors become hated thus affecting negative public order and tax collection...
    I did all of those things and I still get the trait. That is what is bothering me. I get this trait for NO reason.

  12. #12
    chris10's Avatar Primicerius
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    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by Gibbs View Post
    I did all of those things and I still get the trait. That is what is bothering me. I get this trait for NO reason.
    sorry...I know you dont want to hear that but your faction leader gets this trait for a specific reason...I had economic depression once or twice during my campaigns and I won them anyway so where is your point ?...there is always a reason cause this trait is tied to other traits and they all have their specific triggers (not a single trait appears for NO reason,thats nonsens)....no exceptions, no excuses...once you get deeper into the mod and how especially the roman traits system work you will have a bunch of good generals and governors...so relax and dont ask for "fixing" something only because you did not fully catched the trick yet...and anyway there where a series of totally incompetent leaders during the republic and the empire...just deal with it, its part of the challenge and its only temporarily until the character dies or as well you can get rid of the trait by exceptional good ruling.
    with patch 2.2 there will come a reworked roman traits system (but witha lot less bonuses Iam afraid )
    Last edited by chris10; March 03, 2011 at 02:50 PM.

  13. #13
    NerZhulen's Avatar Ordinarius
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    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by Gibbs View Post
    Is there a fix for that?
    Or is it possible to just mod out those traits?
    At certain point in my campaign I took 50 governors and sent them deep into enemy land and there suicided them all, they all had the worst level of economic depression trait.
    I think you get the trait when city stops growing in population, and you dont build any buildings anymore because you dont have money or so.. than each 4 or 5 turns these traits are distributed to the governors.

    The problem is:
    Even if the governor has 10 administrative points, he has many positive traits, than one negative trait makes him actually unprofitable and its better to run the city without any governor than with him even thou he has 10 points in administration...

    I sence some wannabe economy balancing here , when you reach the phase where your cities are developed you should suffer some penalties, but giving them all into one trait is imho way too unfinished...

    I say remoove or at least rebalance(90% lower effect) the economy prosperity/depression traits. Because only thing which decides if the governor gives you more or less money is one trait now...

  14. #14
    Ferdiad's Avatar Patricius
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    Default Re: Whats with these random out of the blue rebellions.

    The WTF public order is probaly due to the hardcoded Roman Civil War in vanilla.
    Last edited by Ferdiad; March 02, 2011 at 03:27 PM.

  15. #15

    Default Re: Whats with these random out of the blue rebellions.

    I thought the economic based traits came from what you gained in income. oO I mean long ago, I had a massive stash because I've had economic prosperity(gained alot of income each turn), since I couldn't really spend my money in a better way - I started mass-producing units(then I really mean mass-producing) at one point my army upkeep became heavy enough to start a negative income, at this point I had to stressfully conquer new regions and disband quite alot(militia mostly). During these turns(about 20-25), every character that I had, recieved the "economic depression"-trait. Thought it was income-based, guess one learns something new each day - huh?

  16. #16
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Whats with these random out of the blue rebellions.

    They Came From the Blue!
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  17. #17
    chris10's Avatar Primicerius
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    Default Re: Whats with these random out of the blue rebellions.

    Quote Originally Posted by a-woowie.doowie View Post
    I thought the economic based traits came from what you gained in income. oO I mean long ago, I had a massive stash because I've had economic prosperity(gained alot of income each turn), since I couldn't really spend my money in a better way - I started mass-producing units(then I really mean mass-producing) at one point my army upkeep became heavy enough to start a negative income, at this point I had to stressfully conquer new regions and disband quite alot(militia mostly). During these turns(about 20-25), every character that I had, recieved the "economic depression"-trait. Thought it was income-based, guess one learns something new each day - huh?
    uuuuuhhhhh..RSII has lots of custom traits for Roman Leadership system

  18. #18

    Default Re: Whats with these random out of the blue rebellions.

    Stuff a bit to complicated for my lazy behind to get into.

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