ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) 2.8
AUM-SHO 15 unitsSpoiler Alert, click show to read:
Bow Warrior Monks Cavalry - Bogenkavallerie Kriegermönche - (80 horses) - unit model by SWISS HALBERDIER and icons by JFC (unit model inspired from HEDGE KNIGHT)
Spoiler Alert, click show to read:
This unit is recruitable for all clans but the Uesugi have a special version.
art:
shogun_military_bow_bow_expertise
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
required special building:
SHO_Archery_1_Archery_Dojo
resources:
horses
religion:
rel_buddhist
abilities:
cantabrian circle / warcry / flaming arrows long range ability / whistling arrows long range ability
Yari Warrior Monks - Yari Kriegermönche - (160 men) unit model by SWISS HALBERDIER and icons by TINROD (unit model inspired from HEDGE KNIGHT)
Spoiler Alert, click show to read:
This unit is recruitable for all clans but the Uesugi have a special version.
art:
shogun_military_spear_way_of_the_spear
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
required special building:
SHO_Yari_1_Drill_Yard
religion:
rel_buddhist
abilities:
pike wall formation / pike square formation / rapid advance / warcry
No-Dachi Warrior Monks - No Dachi Kriegermönche - (160 men) unit model by SWISS HALBERDIER and icons by TINROD
Spoiler Alert, click show to read:This unit is recruitable for all clans but the Uesugi have a special version.
art:
shogun_military_sword_way_of_the_sword
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
required special building:
SHO_Sword_2_Nodachi
religion:
rel_buddhist
abilities:
banzai / warcry
Great Guard Bow Cavalry - Grosse Garde Bogenkavallerie - (80 horses) unit model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read:
This unit is recruitable for all clans but the Takeda have a special version.
art:
shogun_military_bow_kyujutsu_mastery
buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo
required special building:
SHO_Archery_3_Bow_Master_Dojo
resource:
horses
abilities:
cantabrian circle / second wind / rapid advance / flaming arrows long range ability / whistling arrows long range ability
Naginata Ronin - Naginata Ronin - (120 men) - unit model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read:
This unit is recruitable for all clans.
art:
shogun_military_core_strategy_of_defence
buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama
required special building:
none
abilities:
pike wall formation / rapid advance
Bow Ronin - Bogenschützen Ronin - (140 men) unit model by SWISS HALBERDIER and icons by TINROD
Spoiler Alert, click show to read:
This unit is recruitable for all clans.
art:
shogun_military_core_strategy_of_attack
buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama
required special building:
none
abilities:
flaming arrows ability / pavisse deployable
Naginata Ashigaru - Naginata Ashigaru - (200 men) - unit model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read:
This unit is recruitable for all clans but the Oda have a special version.
art:
none
buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
none
abilities:
pike wall formation
Arquebusiers Samurai - Arkebusen Samurai - (100 men) - unit model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read:
This unit is recruitable for all clans.
art:
shogun_military_musket_teppo_mastery
buildings:
SHO_Siege_3_Gunsmith
SHO_Siege_4_Arsenal
required special building:
none
abilities:
rank fire / rapid volley / bamboo wall
projectile:
aum_shogun_arquebusier
longer range and higher damage than normal matchlocks but decreased accuracy and increased re-loading times
equipment:
aum_shogun_arquebusier
oversized_teppo / shogun_katana_2
Christian Matchlock Samurai - Christliche Luntenschloss Samurai - (120 men) - unit model by SAENGSAWANG and icons by JFC
Spoiler Alert, click show to read:
This unit is recruitable for all clans if they convert to Christianity.
art:
shogun_military_musket_teppo_mastery
buildings:
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter
required special building:
SHO_Christian_1_Chapel
abilities:
rank fire / rapid volley / bamboo wall
religion:
rel_catholic
equipment:
aum_shogun_matchlock_christian_samurai
shogun_teppo / shogun_katana_2
Tachi Samurai - Tachi Samurai - (160 men) - unit model by SWISS HALBERDIER and icons from the unused vanilla unit
Spoiler Alert, click show to read:
This unit is recruitable for all clans but the Shimazu have a special version.
art:
shogun_military_sword_way_of_the_sword
buildings:
SHO_Sword_1_Sword_School
SHO_Sword_2_Nodachi
SHO_Sword_3_Master_Dojo
SHO_Sword_4_Legendary_Dojo
required special building:
none
abilities:
banzai / rapid advance
equipment:
aum_shogun_tachi_samurai
shogun_katana_3
European Matchlock Mercenaries - Europäische Luntenschloss Söldner - (120 men) - unit model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read:
This unit is recruitable for all clans if they convert to Christianity.
art:
shogun_military_musket_teppo_mastery
buildings:
SHO_Port_4_Nanban_Quarter
required special building:
SHO_Christian_2_Mission
abilities:
rank fire / rapid volley / bamboo wall
religion:
rel_catholic
equipment:
aum_shogun_matchlock_european_mercenaries
shogun_teppo / shogun_katana_2
AUM-SHO includes these four original vanilla units. I created these units to control the costs, stats, abilities, building requirements, behavior and issues with the unlocking process of the vanilla units.
Spoiler Alert, click show to read:
Takeda Great Guard - Grosse Garde der Takeda - (80 horses) - unit model and icon from the vanilla unitSpoiler Alert, click show to read:
art:
shogun_military_spear_sojutsu_mastery
buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo
required special building:
SHO_Yari_2_Naginata_Dojo
resource:
horses
abilities:
rapid advance / second wind / stand firm / wedge formation
Samurai Retainers - Samurai Gefolge - (100 men) - unit model and icon from the vanilla unitSpoiler Alert, click show to read:
This unit is recruitable for all clans.
art:
shogun_military_sword_sword_expertise
buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
SHO_Sword_1_Sword_School
abilities:
rapid advance / garrison police bonus
Onna Bushi - Onna Bushi - (100 women) - unit model and and fixed icons by JFCSpoiler Alert, click show to read:
This unit is recruitable for all clans.
art:
shogun_military_spear_spear_expertise
buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
SHO_Yari_2_Naginata_Dojo
abilities:
pike wall formation / rapid advance / second wind / garrison police bonus
Katana Ashigaru - Lehnsschwert Ashigaru - (180 men) - unit model and icon from the vanilla unitSpoiler Alert, click show to read:
This unit is recruitable for all clans besides the Ikko-Ikki. The Ikko-Ikki have a vanilla version.
art:
none
buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
none
abilities:
none
Unlocked vanilla units
Spoiler Alert, click show to read:
These units can be recruited in the custom battle screen and the campaign.
Naginata Warrior Monk Cavalry
This unit is normally only available for the Ikko-Ikki.
requires the "SHO_Yari_2_Naginata_Dojo" and a temple:
Normal buddhist clans
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
Ikko-Ikki clan
SHO_Ikko_Temple_2_Jodo_Shinshu_Monastery
SHO_Ikko_Temple_3_Jodo_Shinshu_Fortified_Monastery
SHO_Ikko_Temple_4_Jodo_Shinshu_Honganji
Matchlock Warrior Monks
This unit is normally only available for the Ikko-Ikki.
requires the special building "Gunsmith" and a temple:
Normal buddhist clans
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
Ikko-Ikki clan
SHO_Ikko_Temple_2_Jodo_Shinshu_Monastery
SHO_Ikko_Temple_3_Jodo_Shinshu_Fortified_Monastery
SHO_Ikko_Temple_4_Jodo_Shinshu_Honganji
Warrior Nuns
This unit is normally not available for the Ikko-Ikki.
requires a temple building:
Normal buddhist clans
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
Ikko-Ikki clan
SHO_Ikko_Temple_3_Jodo_Shinshu_Fortified_Monastery
SHO_Ikko_Temple_4_Jodo_Shinshu_Honganji
Katana Ronin
requires a market building:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama
The technology shogun_military_core_strategy_of_attack is required.
Yari Ronin
requires a market building:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama
The technology shogun_military_core_strategy_of_defence is required.
Katana Wako
requires a "Pirate" building:
SHO_Region_Specialty_Naval_2_Pirate_Lair
SHO_Region_Specialty_Naval_3_Pirate_Fortress
Bow Wako
requires a "Pirate" building:
SHO_Region_Specialty_Naval_2_Pirate_Lair
SHO_Region_Specialty_Naval_3_Pirate_Fortress
Unlocked vanilla ships
Spoiler Alert, click show to read:
These ships can be recruited in the custom battle screen and campaign.
The Black Ship - unlocked in the custom battle screen and the campaign
"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor / only available if the clan converts to Christianity)
Nanban trade ship - unlocked in the custom battle screen (already exists in the vanilla campaign)
"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor / only available if the clan converts to Christianity)
Mori Nanban trade ship - unlocked in the custom battle screen (already exists in the vanilla campaign)
"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor / only available if the clan converts to Christianity)
Red Seal Trade Ship - unlocked in the custom battle screen (already exists in the vanilla campaign)
Trade Ship - unlocked in the custom battle screen (already exists in the vanilla campaign)
Wako Medium Bune - unlocked in the custom battle screen and the campaign
SHO_Port_3_Military_Port
SHO_Port_4_Drydock
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter"
There has to be the building SHO_Region_Specialty_Naval_2_Pirate_Lair in the region too.
Wako Trade Ship - unlocked in the custom battle screen and the campaign
SHO_Port_2_Trading_Port
SHO_Port_3_Military_Port
SHO_Port_4_Drydock
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter
There has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region too.
Added abilites to vanilla units
Spoiler Alert, click show to read:
All these abilities are used in the custom battle screen and the campaign. In the campaign you have to research for example the pike square formation. The ability wedge formation must be researched within the General's skill tree.
All abilities below are added to the units. No vanilla abilities have been removed and all units keep their original skills too.
- all Generals use wedge formation, rapid advance and second wind
- Great Guard unit uses stand firm and rapid advance (the technology shogun_military_spear_sojutsu_mastery is required)
- all Hero units (Sword, Yari, Naginata, Bow) use rapid advance
- Katana Samurai use rapid advance
- all Yari units use pike wall formation and pike square formation (the normal Yari Ashigaru can't use the square formation)
- all Naginata units use pike wall formation
- all Matchlock Warrior Monks use rank fire
- Fire Rocket units use rank fire
- Katana Ronin use rapid advance
- Ninjas use rapid advance
- Samurai Retainers use rapid advance
- Naginata Warrior Monks Cavalry use war cry
- Onna Bushi use pike wall formation, rapid advance and second wind
- Warrior Nuns use pike wall formation, rapid advance and second wind
- Yari Ronin use rapid advance, pike wall formation and pike_square_formation
Changed special abilitesSpoiler Alert, click show to read:
I included the table aum_van_unit_special_abilities which controls several options of the extra unit abilities.
These changes are used for the vanilla and custom units.
These arrow abilities can be used at the start of the battle and the cooldown times have been reduced.
flaming_arrows_ability
flaming_arrows_extreme_range_ability
flaming_arrows_long_range_ability
flaming_arrows_naval
whistling_arrows_ability
whistling_arrows_extreme_range_ability
whistling_arrows_long_range_ability
whistling_arrows_naval
These bow/matchlock abilities can be used at the start of the battle and the cooldown times have been reduced.
range_effect
rapid_volley
These war cry abilities can be used at the start of the battle and the cooldown times have been reduced.
warcry
warcry_naval
This inspire ability can be used at the start of the battle and the cooldown times have been reduced.
inspire_unit
If you don't want these changes you can delete the complete table aum_van_unit_special_abilities with the Pack File Manager.
Encyclopedia filesSpoiler Alert, click show to read:
I created for each unit a customized encyclopedia HTML file.
You can open these pages in three ways.
1. (in-game) open the custom battle screen and select a custom unit by right-clicking
2. (in-game) open the campaign recruitment queue and select a custom unit by right-clicking
3. (not in-game) browse with your Windows Explorer to the directory below and open the file AUM-SHO.html with a browser
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia
You'll see the link AUM-SHO in the lower right corner of all customized pages. This is the index file where you can browse through all custom units.
These customized encyclopedia files are not linked within the normal vanilla unit index lists as I don't touch the vanilla encyclopedia.
Bow re-texturedSpoiler Alert, click show to read:
ToonTotalWars Retextured Bow mod has been included. The bows are now historically correct and they aren't red anymore. Credits to ToonTotalWar for his work.
InstallationSpoiler Alert, click show to read:
- fully compatible with the official final patch and all DLCs
- available in two versions: normal vanilla version / DARTH VADER's DarthMod: Shogun (DMS)
- if you use the gameplay mods of RADIOUS you can use his Radious Units Mod as all AUM-SHO units are included there
- can be used with save games and you don't have to start a new campaign
- can be used with other mods together
All custom units can be played in the custom battle screen and the normal campaign. They are not available in the campaigns of the DLCs "Rise of the Samurai" and "Fall of the Samurai".
Installation instructions:
1. download the AUM-SHO vanilla version or the AUM-SHO Darthmod version and unpack the files to a folder
2. copy the file aum_sho_mod.pack (vanilla version) or aum_sho_mod_dms.pack (Darthmod version) to your Shogun 2 data folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data
3. The "encyclopedia" folder contains the custom AUM-SHO encyclopedia pages and images.
No vanilla files will be overwritten and no conflicts with other mods appear.
Copy the AUM-SHO.html from "encyclopedia" to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia
Copy all aum_*.html files from "encyclopedia\units" to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\units
Copy all aum_*.png files from "encyclopedia\content_images\units\large" to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\content_images\units\large
4. Activate the mod with the official Shogun 2 Mod Manager
Or create/edit the user.script.txt file in this folder: (there are example files included within the download)
C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts
You must save the script file in UNICODE. Open the script file with the Windows Text Editor and choose File > save as > coding > UNICODE.
Please put the AUM-SHO entry on top of the script file if you use other mods.
Add this line below if you play the VANILLA version:
mod aum_sho_mod.pack;
Add this line below on top of the list if you play the DARTHMOD version:
mod aum_sho_mod_dms.pack;
If you use the DARTHMOD EMPIRE LAUNCHER, then you can edit the script file in the menu.
General information about the Windows Explorer:
It could be that your Windows Explorer doesn't show the file extension like .txt. This can be activated in the "Folder Options" of the Windows Explorer.
- Go to the settings in your Windows Explorer
- Go to the "Folder Options" > Tab "View"
- Scroll down until you see "Hidden Folders and Files"
- There you can enable "Hidden Folders, Files and Drives"
If you encounter any problems with the script file and AUM-SHO doesn't load, then you can try the Mod Manager by Mitch:
www.twcenter.net/forums/showthread.php?680966-Mod-Manager
5. Language information:
The unit names appear automatically if you play the English version. You can switch your language in the Steam options of Shogun 2.
For all other languages it is mandatory to install the related language file here:
UPC-SHO thread:
http://www.twcenter.net/forums/showthread.php?t=428999
Recommendations:
Create a backup of your save games before using AUM-SHO. If you install an unit pack and then play a campaign, the IDs of the custom units stay in the save game. If you remove later an unit pack in your ongoing campaign, then the save game can't be loaded correctly if there are recruited custom units in the armies from you or the AI.
C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Shogun2\save_games
If the custom battle screen crashes, then please remove all files in these two folders below:
C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Shogun2\battle_preferences
C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Shogun2\army_setups
Crash of the game:
If your game crashes you could re-download changed "vanilla" files and verify the integrity of the game:
> Open Steam > click on my games > right-click on Shogun 2 > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache
There you can re-check the integrity of your Shogun 2 files. It takes some time, but after updating you have again all proper vanilla files.
Unit Pack Compatibility Languages Project - Shogun (UPC-SHO)Spoiler Alert, click show to read:
This language file is mandatory to display the unit names and descriptions. Here is the UPC-SHO thread with all important information:
Unit Pack Compatibility Languages Project - Shogun (UPC-SHO)
AUM-SHO Optional "Sashimono removal mod"Spoiler Alert, click show to read:
You can use this file to remove the sashimonos from the vanilla and custom AUM-SHO units.
The file aum_sho_mod_optional_sashimono_removal.pack doesn't need to be activated with the Mod Manager or added to the user script. This file loads automatically.
To activate the sashimono removal please copy the file into this folder:
C:\Program Files (x86)\Steam\steamapps\common\total war shogun 2\data
To deactivate the sashimono removal please move this file out of the data folder.
MultiplayerSpoiler Alert, click show to read:
AUM-SHO is fully playable in multiplayer. Both players must have the same AUM-SHO version installed.
AUM-SHO Steam Group
http://steamcommunity.com/groups/AUM-Shogun
ChangelogSpoiler Alert, click show to read:
The complete changelog is included in the download: AUM-SHO Installation and changelog.txt
AUM-SHO 2.8 - 31.12.17Spoiler Alert, click show to read:
- fully save game compatible
- small balancing adjustments
- optimizations related to several custom units
- adjusted several units limits of the custom units
- adjusted several recruitment priorities of the custom units
- adjusted some unit-to-buildings experience assignments
- updated the HTML files of the encyclopedia
AUM-SHO 2.7 - 10.12.16Spoiler Alert, click show to read:
- fully save game compatible
- small balancing changes
- optimizations related to several custom units and fixed some minor issues
- increased the units limits of several custom units
- optimized the recruitment priorities of the AI related to the custom units
- removed the increased aura of the General as it doesn't always work
- updated the HTML files of the encyclopedia
AUM-SHO 2.6 - 13.2.15Spoiler Alert, click show to read:
- several minor fixes
- balancing changes in the AUM-SHO vanilla version
- balancing changes in the AUM-SHO Darthmod version
- updated the HTML files of the encyclopedia
- optional sashimono removal mod "aum_sho_mod_optional_sashimono_removal.pack"
You can use this file to remove the sashimonos from vanilla and custom AUM-SHO units.
The file "aum_sho_mod_optional_sashimono_removal.pack" doesn't need to be activated with the Mod Manager or added to the user script. This file loads automatically.
To activate the "sashimono removal" please copy the file into this folder:
C:\Program Files (x86)\Steam\steamapps\common\total war shogun 2\data
To deactivate the "sashimono removal" please move this file out of the data folder.
AUM-SHO 2.6 beta - 5.12.14Spoiler Alert, click show to read:
- several minor fixes
- balancing changes in the AUM-SHO vanilla version
- balancing changes in the AUM-SHO Darthmod version
AUM-SHO 2.5 - 20.10.13Spoiler Alert, click show to read:
Huge thanks to my good friend RADIOUS who kept my AUM-SHO units alive in his mod below. He fixed several crashes which happened since the final patch from CA.
http://www.twcenter.net/forums/showthread.php?440070-Radious-Units-Mod-!!!!-%28RotS-and-FotS-versions%29
Thanks a lot to DramaBelli for his awesome screenshots!
All custom units can be played in the normal campaign and the custom battle. They are not available in the campaigns of the DLC "Rise of the Samurai" and "Fall of the Samurai".
- AUM-SHO is fully compatible with the final patch and all DLCs
- fixed lots of crashes which happened since the final patch/DLC
- all db tables have been optimized according to the latest patch and DLCs
- updated all encyclopedia HTML files to the vanilla version
- updated the "AUM-SHO Installation and changelog.txt"
- several balancing changes in the AUM-SHO-Vanilla version regarding the final patch/DLC
- several balancing changes in the AUM-SHO-Darthmod version regarding the final DMS 5.0 version
- optimized the cooldown times of the land/naval special abilities
- raised the unit caps of several units (singleplayer/multiplayer)
- decreased the experience which units are getting from lower buildings
- removed the technology requirement of the "Tachi Samurai" that the recruitment is equal to the superior vanilla "Katana Samurai".
- removed the "Sashimono" flags from all vanilla and custom units (thanks to RADIOUS who created the original Sashimono removal mod)
- unlocked these vanilla ships for the "Ikko-Ikki"
Trade_Ship_Trade_Ship
Trade_Ship_Red_Seal_Ship
Trade_Ship_Wako_Trade_Ship
Medium_Ship_Wako_Medium_Bune
Light_Ship_Siege_Tower_Bune
Cannon_Ship_Cannon_Bune
Heavy_Ship_Nihon_Maru
Heavy_Ship_O_Ataka_Bune
- added several abilities to these units in the DLC "Rise of the Samurai"
Genpei_Gen_Bodyguard wedge_formation
Genpei_Gen_Bodyguard rapid_advance
Genpei_Gen_Bodyguard second_wind
Genpei_Inf_Sword_Sword_Attendants rapid_advance
Genpei_Inf_Heavy_Naginata_Warrior_Monk_Hero rapid_advance
Genpei_Inf_Heavy_Naginata_Warrior_Monk_Hero pike_wall_formation
Genpei_Inf_Heavy_Naginata_Warrior_Monks rapid_advance
Genpei_Inf_Heavy_Naginata_Warrior_Monks pike_wall_formation
Genpei_Inf_Heavy_Naginata_Attendants pike_wall_formation
Genpei_Inf_Heavy_Naginata_Levy pike_wall_formation
Genpei_Inf_Heavy_Naginata_Levy_Garrison pike_wall_formation
Genpei_Inf_Heavy_Tetsubo_Warrior_Monks_MP banzai
Genpei_Inf_Heavy_Tetsubo_Warrior_Monks_MP rapid_advance
Genpei_Inf_Heavy_Tetsubo_Warrior_Monks rapid_advance
Genpei_Cav_Missile_Onna_Bushi_Heroine wedge_formation
Genpei_Cav_Missile_Samurai_Hero wedge_formation
Genpei_Cav_Missile_Samurai_Cavalry wedge_formation
Genpei_Cav_Missile_Samurai_Hero_MP cantabrian_circle
Genpei_Cav_Missile_Samurai_Hero_MP second_wind
Genpei_Cav_Missile_Samurai_Hero_MP whistling_arrows_extreme_range_ability
Genpei_Cav_Missile_Samurai_Hero_MP wedge_formation
Genpei_Cav_Missile_Samurai_Hero wedge_formation
- added several abilities to these units in the DLC "Sengoku Unit Pack"
UP1_Inf_Heavy_Marathon_Monks_Uesugi pike_wall_formation
UP1_Inf_Heavy_Marathon_Monks_Ikko_Ikki pike_wall_formation
UP1_Inf_Heavy_Marathon_Monks_MP pike_wall_formation
UP1_Inf_Spear_Yari_Bulletproof_Samurai_Date pike_square_formation
UP1_Inf_Spear_Yari_Bulletproof_Samurai_Date pike_wall_formation
UP1_Inf_Spear_Yari_Bulletproof_Samurai_MP pike_square_formation
UP1_Inf_Spear_Yari_Bulletproof_Samurai_MP pike_wall_formation
UP1_Inf_Missile_Heavy_Gunner_Shimazu rapid_volley
- added several abilities to these units in the DLC "Saints and Heroes" units
Sh_Cav_Missile_Bow_Cavalry_Hero_MP cantabrian_circle
Sh_Cav_Missile_Bow_Cavalry_Hero_MP rapid_advance
Sh_Cav_Missile_Bow_Cavalry_Hero whistling_arrows_ability
Sh_Cav_Missile_Bow_Cavalry_Hero rapid_advance
Sh_Cav_Spear_Yari_Cavalry_Hero_MP rapid_advance
Sh_Cav_Spear_Yari_Cavalry_Hero rapid_advance
Sh_Cav_Sword_Katana_Cavalry_Hero_MP rapid_advance
Sh_Cav_Sword_Katana_Cavalry_Hero rapid_advance
Sh_Inf_Heavy_Naginata_Heroine pike_wall_formation
Sh_Inf_Heavy_Naginata_Heroine rapid_advance
Sh_Inf_Heavy_Naginata_Hero pike_wall_formation
Sh_Inf_Heavy_Naginata_Hero rapid_advance
Sh_Inf_Heavy_Tetsubo_Hero_MP rapid_advance
Sh_Inf_Heavy_Tetsubo_Hero rapid_advance
Sh_Inf_Missile_Matchlock_Hero_MP rank_fire
Sh_Inf_Missile_Matchlock_Hero_MP rapid_volley
Sh_Inf_Missile_Matchlock_Hero_MP rapid_advance
Sh_Inf_Missile_Matchlock_Hero rank_fire
Sh_Inf_Missile_Matchlock_Hero rapid_volley
Sh_Inf_Missile_Matchlock_Hero rapid_advance
Sh_Inf_Special_Kisho_Ninja_Hero_MP rapid_advance
Sh_Inf_Special_Kisho_Ninja_Hero rapid_advance
Sh_Inf_Sword_Nodachi_Hero_MP rapid_advance
Sh_Inf_Sword_Nodachi_Hero rapid_advance
- added several abilities to these units in "Fall of the Samurai"
"Boshin_Gen_Generals_Bodyguard_MP" "ganbatte"
"Boshin_Gen_Generals_Bodyguard_MP" "wedge_formation"
"Boshin_Gen_Generals_Bodyguard_MP" "rapid_advance"
"Boshin_Gen_Generals_Bodyguard_MP" "second_wind"
"Boshin_Gen_Generals_Bodyguard" "wedge_formation"
"Boshin_Gen_Generals_Bodyguard" "rapid_advance"
"Boshin_Gen_Generals_Bodyguard" "second_wind"
"Boshin_Gen_Generals_Hatamoto_MP" "wedge_formation"
"Boshin_Gen_Generals_Hatamoto_MP" "rapid_advance"
"Boshin_Gen_Generals_Hatamoto_MP" "second_wind"
"Boshin_Gen_Generals_Hatamoto" "wedge_formation"
"Boshin_Gen_Generals_Hatamoto" "rapid_advance"
"Boshin_Gen_Generals_Hatamoto" "second_wind"
"Boshin_Gen_Saigo_Takamori" "wedge_formation"
"Boshin_Gen_Saigo_Takamori" "rapid_advance"
"Boshin_Gen_Saigo_Takamori" "second_wind"
"Boshin_Cav_Missile_Imperial_Guard_Cavalry" "rapid_advance"
"Boshin_Cav_Spear_Shogunate_Guard_Cavalry" "rapid_advance"
"Boshin_Cav_Sword_Republican_Guard_Cavalry" "rapid_advance"
"Boshin_Cav_Missile_Samurai_Hero_MP" "second_wind"
"Boshin_Cav_Missile_Samurai_Hero_MP" "rapid_advance"
"Boshin_Cav_Missile_Samurai_Hero_MP" "wedge_formation"
"Boshin_Cav_Missile_Samurai_Hero" "second_wind"
"Boshin_Cav_Missile_Samurai_Hero" "rapid_advance"
"Boshin_Cav_Missile_Samurai_Hero" "wedge_formation"
"Boshin_Inf_Sword_Shogitai" "rapid_advance"
"Boshin_Inf_Spear_Kyoto_Police" "pike_wall_formation"
"Boshin_Inf_Spear_Kyoto_Police" "pike_square_formation"
"Boshin_Inf_Spear_Yari_Kachi" "pike_wall_formation"
"Boshin_Inf_Spear_Yari_Kachi" "pike_square_formation"
"Boshin_Inf_Militia_Levy_Infantry" "kneel_fire_ability"
"Boshin_Inf_Militia_Levy_Infantry_MP" "kneel_fire_ability"
"Boshin_Inf_Militia_Levy_Infantry_Garrison" "kneel_fire_ability"
"Boshin_Inf_Missile_Matchlock_Kachi" "kneel_fire_ability"
"Boshin_Inf_Missile_Matchlock_Kachi_MP" "kneel_fire_ability"
"Boshin_Inf_Special_Kisho_Ninjas_MP" "active_hiding"
"Boshin_Inf_Special_Kisho_Ninjas_MP" "blinding_grenade"
"Boshin_Inf_Special_Kisho_Ninjas_MP" "rapid_advance"
"Boshin_Inf_Special_Kisho_Ninjas" "rapid_advance"
"Boshin_Inf_Line_White_Tiger_Force" "kneel_fire_ability"
"Boshin_Inf_Line_White_Tiger_Force" "suppression_fire"
"Boshin_Inf_Line_White_Tiger_Force_MP" "kneel_fire_ability"
"Boshin_Inf_Line_White_Tiger_Force_MP" "suppression_fire"
"Boshin_Inf_Line_Shinsengumi" "rapid_advance"
"Boshin_Inf_Light_Sharpshooters" "rapid_advance"
"Boshin_Inf_Light_Tosa_Riflemen" "rapid_advance"
"Boshin_Inf_Light_Yugekitai" "rapid_advance"
"Boshin_Inf_Elite_Imperial_Guard_Infantry" "rapid_advance"
"Boshin_Inf_Elite_Infanterie_de_marine" "rapid_advance"
"Boshin_Inf_Elite_Kihetai" "rapid_advance"
"Boshin_Inf_Elite_Republican_Guard_Infantry" "rapid_advance"
"Boshin_Inf_Elite_Royal_Marines" "rapid_advance"
"Boshin_Inf_Elite_Shogunate_Guard_Infantry" "rapid_advance"
"Boshin_Inf_Elite_United_States_Marines" "rapid_advance"
AUM-SHO 2.4 beta - 31.8.11
AUM-SHO 2.3 - 5.6.11
AUM-SHO 2.2 - 21.5.11
AUM-SHO 2.1 - 13.5.11
AUM-SHO 2.0 - 3.5.11
AUM-SHO 1.9 - 18.4.11
AUM-SHO 1.8 - 10.4.11
AUM-SHO 1.7 - 4.4.11
AUM-SHO 1.6 - 30.3.11
AUM-SHO 1.5 - 28.3.11
AUM-SHO 1.4 - 25.3.11
AUM-SHO 1.3 - 18.3.11
AUM-SHO 1.2 - 9.3.11
AUM-SHO 1.1 - 5.3.11
AUM-SHO 1.0 - 3.3.11
How to customize AUM-SHOSpoiler Alert, click show to read:
You need the Pack File Manager tool to edit AUM-SHO.
Here is my tutorial on TWC wiki:
http://www.twcenter.net/wiki/How_to_...Unit_Pack_Mods
How to remove "unlocked vanilla" or custom units completely from AUM-SHO
Spoiler Alert, click show to read:
Delete the unit which you don't want in these four tables:
Custom units:
aum_units_to_exclusive_faction_permissions
aum_units_to_groupings_military_permissions
Unlocked vanilla units:
aum_van_units_to_exclusive_faction_permissions
aum_van_units_to_groupings_military_permissions
How to activate/deactivate custom units in custom battle
Spoiler Alert, click show to read:
- open the table aum_units
There you can set a True or False value in these three columns Early_availability, Unknown, Late_availability.
How to activate/deactivate "unlocked vanilla" units in custom battle
Spoiler Alert, click show to read:
- open the table aum_van_units
There you can set a True or False value in these three columns Early_availability, Unknown, Late_availability.
How to remove the added abilities of the vanilla units completely from AUM-SHO
Spoiler Alert, click show to read:
- delete the complete table aum_van_unit_to_unit_abilities_junctions
How to remove the "pike_square_formation" or any other ability
Spoiler Alert, click show to read:
- open the table aum_unit_to_unit_abilities_junctions = custom AUM-SHO units
- open the table aum_van_unit_to_unit_abilities_junctions = unlocked vanilla units
Delete the rows.
How to remove "unlocked vanilla" or custom units from the campaign buildings
Spoiler Alert, click show to read:
- open one of these tables below and delete the related unit entries
aum_building_units_allowed = custom AUM-SHO units
aum_van_building_units_allowed = unlocked vanilla units
How to remove the changed vanilla special abilities
Spoiler Alert, click show to read:
- remove the table aum_van_unit_special_abilities
How to remove the technology requirements of the unlocked vanilla and custom units
Spoiler Alert, click show to read:
- open one of these tables below and delete the related unit entries
aum_unit_required_technology_junctions = custom AUM-SHO units
aum_van_unit_required_technology_junctions = unlocked vanilla units
Feedback and known issuesSpoiler Alert, click show to read:
If you have any comments or problems you can give me feedback here. It would be very helpful if you provide screenshots of your data folder and Mod Manager.
> What to do if Shogun 2 crashes if you click in the main menu on the custom battle button:
Spoiler Alert, click show to read:
Delete all files in these two folders below:
C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\army_setups
C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\battle_preferences
> How to re-download changed "vanilla" files and verify the integrity of the game:Spoiler Alert, click show to read:
> Open Steam > click on my games > right-click on Shogun > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache
There you can re-check the integrity of your Shogun files. It takes some time, but after updating you have again all proper vanilla files.
> What to do if you don't see any unit names:Spoiler Alert, click show to read:
You have to install one UPC-SHO language file into your Shogun 2 data directory. Please check that only one language file is loaded at the same time in your directory. Please delete all older UPC-SHO or other language files from other mods.
Known issues:
- All unit packs can cause problems in regarding of bow/gun sounds mixed. Here is a tutorial of my friend Radious how to fix it:
http://www.twcenter.net/forums/showt...-broken-sounds
- language file issues related to all other languages than English. We modders can now integrate our unit names directly into the mod file. But this does only work if the player uses the English language option in Steam. All other languages don't display the included unit names of a mod. Therefore I created the special UPC-SHO language packs.
- the info pop-up of the castle buildings and the legendary temple building don't show up if too many units are assigned. You can still use right-click and look at the related info in the encyclopedia. This issue is related to all mods which add units to the castle and temple buildings.
- customized HTML encyclopedia files can't be integrated directly into the mod file.
You have to manually copy/paste the customized AUM-SHO encyoclopedia files into the related folders. All custom AUM-SHO units are only linked within the special AUM-SHO.html encyclopedia pages which is selectable on each individual custom unit page in the lower right corner. Just right click on a custom AUM-SHO unit in the custom battle screen or the campaign recruitment queue to see the custom encyclopedia page. If you browse through the vanilla encyclopedia unit lists, then the custom units don't show up because I didn't changed the vanilla encyclopedia files.
- there is a sound issue with wrong unit speeches if you click on a custom unit.
- all mods which add custom units to Shogun 2 cause loading problems if you play a campaign and then later remove the mod again.
AUM-SHO is fully save-game compatible and you don't need to start a new campaign. You can continue your campaign. But if you remove AUM-SHO, then your campaign save-game can't be loaded properly. This problem have all mods which add custom content.
Permission information for ModdersSpoiler Alert, click show to read:
Please send me a personal message with the link to your released mod and ask for permission to integrate my custom units.
Permission to use AUM-SHO has been given to these modders:
Darth Vader - Shogun 2 Darthmod (DMS)
Radious - Gameplay/Units mod
ToonTotalWar - Shogun All-in-One mod (AIO)
DaVinci - Shogun 2 Realism (S2R)
General Malaise - Gameplay/Units mod
Thorn - DMS gameplay submod
EoNightcore - AUM-SHO Expanded
AwardsSpoiler Alert, click show to read:
2013 1st Most popular Mod and Submod
2013 2nd Most popular Mod and Submod - Unit Pack Compatibility Project - Shogun (UPC-SHO)
2014 1st Most Popular Unit Pack & Stats Mod
2015 2nd Most Popular Modder Shogun
2015 2nd Most Popular Unit Pack & Stats Mod
2015 3rd Most Popular Unit Pack & Stats Mod - Unit Pack Compatibility Project - Shogun (UPC-SHO)
2016 1st Classic Minor Mods
2016 2nd Classic Minor Mods - Unit Pack Compatibility Project - Shogun (UPC-SHO)
2017 1st Favourite game play mod, unit pack/stat mod and miscellaneous mod
2017 3rd Favourite game play mod, unit pack/stat mod and miscellaneous mod - Unit Pack Compatibility Project - Shogun (UPC-SHO)
CreditsSpoiler Alert, click show to read:
AUM-SHO Team
Swiss Halberdier - Creator of AUM-SHO and UPC-SHO
Huge thanks to RADIOUS for the valuable and informative discussions we have and keeping my units alive in his Radious Units Mod while I was away.
DramaBelli - testing, all screenshots and translator of the Italian UPC-SHO
plissken3 - testing
JFC - testing and custom AUM-SHO unit icons
Tinrod - AUM-SHO unit icons
Gerula666 - banner on my thread
SaengsaWang - testing and for the custom unit_variant model of the "Christian Matchlock Samurai"
ToonTotalWar - testing and for his re-textured historical bows
Other testers: Radious, Takeda Shingen, Ecka65, Mr Kami, Syntax and LuckyLewis
EoNightcore for his AUM-SHO Expanded Mod.
Others
Thanks a lot to Darth Vader, The Hedge Knight, ToonTotalWar and Agostinos for the valuable and informative discussions.
Thanks a lot to our toolmakers on TWC: daniu, Jinarik, husserlTW, Mitch, taw, just
The Hedge Knight for his tutorial "Using Taws Tools on Windows" and very useful feedback on the forum. And of course for his awesome "Uniform Variant Pack" which inspired me to create the unit_variant models.
Agostinos for his tutorial "Unit editing with Hexeditor" and his valuable information about several DB tables.
Darth Vader for his "DarthMod Shogun".
ToonTotalWar for his "Shogun 2: All In One Mod".
The whole Total War Center Team for hosting the best site about Total War Games and allowing us to share our passion with others.
The fantastic Total War Community for all the infos, discussions, resources and mods.
Creative Assembly for creating the awesome Total War Series.
Swiss Halberdier's projectsSpoiler Alert, click show to read:
Additional Units Mod - Empire (AUM-EMP)
Additional Units Mod - Napoleon (AUM-NAP)
Additional Units Mod - Shogun (AUM-SHO)
Additional Units Mod - Rome (AUM-ROM)
Additional Units Mod - Attila (AUM-ATT)
Unit Pack Compatibility Languages Project - Empire (UPC-EMP)
Unit Pack Compatibility Languages Project - Napoleon (UPC-NAP)
Unit Pack Compatibility Languages Project - Shogun (UPC-SHO)
Unit Pack Compatibility Languages Project - Rome (UPC-ROM)
Unit Pack Compatibility Languages Project - Attila (UPC-ATT)
Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB)
Attila - Romani Units Pack
Attila - Custom Battle Crash Fix
Attila - Community Campaign Map with Area of Recruitment/Unit Resources
Thrones of Britannia - Unit Recruitment Strength
TWC WIKI - How to customize Unit Pack Mods
STEAM WORKSHOP MODS
In the Steam Workshop are these mods available:
AUM-ROM - AUM-ATT - Attila Custom Battle Crash Fix - Attila Romani Units Pack - Thrones of Britannia Unit Recruitment Strength
There are also other mods available which I made for other games like Civilization 6, Stellaris and Life is Feudal:Forest Village.
Link to my AUM-SHO-Darthmod thread.
AUM-SHO download links
AUM-SHO on Mediafire
AUM-SHO on Moddb.com
Enjoy AUM-SHO
Swiss Halberdier