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Thread: Fixed AI Custom Battle - 100% Unscripted

  1. #101

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Isn't this pretty much the same behavior that we saw in Empire? Obviously the AI sends his cavalry around on the flank and try to go for soft units like archers. Is that supposed to be impressive?
    And then you have the standard line vs line melee until the end.

  2. #102
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
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    9,594

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Cavalry flanking, melee troops engaging in melee, archers firing arrows.

    What more do you want? Just another guy who's jumped on the "crap AI ETW omgz" band waggon.

  3. #103

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Quote Originally Posted by .Mitch. View Post
    Cavalry flanking, melee troops engaging in melee, archers firing arrows.

    What more do you want? Just another guy who's jumped on the "crap AI ETW omgz" band waggon.
    I have no clue what programming AI is like, so tell me if I'm asking too much.
    But will there ever be AI that does the unexpected? I mean, more than just attacking with a simplistic logic of sending horses to attack archers, charging in all of its infantry, and shooting with archers at the closest target?
    Or can we expect every fight to be pretty much like every other fight in every other TW game..

  4. #104

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    At least on hard difficulty the AI wont run it's horses straight into your spear line. It will retreat and look for a weak point.

  5. #105

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Quote Originally Posted by .Mitch. View Post

    Just another guy who's jumped on the "crap AI ETW omgz" band waggon.
    Ah, and it's confirmed, you're a CA fanboy. It'd prety freaking undeniably that ETW ai was absolute garbage.

  6. #106

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Tried it out just now on VH, won with barely any units left x.x

    my battle line was

    ------A A A A----
    ---ya s s d/s ya----
    --y/== s g s == \y---

    A= archers
    ya= yari ashigaru
    y= yari samurai
    s= katana samurai
    d/s= dismounted katana samurai

    and cavalry was hiding somewhere in the woods to spring a few nasty surprises

    Had the archers on skirmish, pulled them behind the 2nd line and had them plonking till they ran out of arrows, and charged to reinforce the samurais, whilst the cavalry went about their business looking for Ieyasu and archers.

    Won with barely 300man standing @.@
    Last edited by Eien; March 20, 2011 at 05:59 AM.
    「戦場廻り、運命決まり、生死しらない」

  7. #107

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Is this mod still valid for the final game, or just the demo?

  8. #108

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Seems it is still only for the Demo, so please lock this as is not useful anymore.

  9. #109
    Armageddonn's Avatar Decanus
    Join Date
    May 2011
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    Macedonia
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    594

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Does this mod works for the final game?

  10. #110
    Neoton's Avatar Ordinarius
    Join Date
    Jan 2010
    Location
    Plovdiv, Bulgaria
    Posts
    790

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Why will you use it, there is a custom battle option already?

  11. #111
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
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    Indonesia
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    2,615

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    nice one
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  12. #112

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    I love you, seriously! .. can i use this fpr a mod?

  13. #113

    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Hey, uh.. link's dead.

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