Cavalry flanking, melee troops engaging in melee, archers firing arrows.
What more do you want? Just another guy who's jumped on the "crap AI ETW omgz" band waggon.
Cavalry flanking, melee troops engaging in melee, archers firing arrows.
What more do you want? Just another guy who's jumped on the "crap AI ETW omgz" band waggon.
I have no clue what programming AI is like, so tell me if I'm asking too much.
But will there ever be AI that does the unexpected? I mean, more than just attacking with a simplistic logic of sending horses to attack archers, charging in all of its infantry, and shooting with archers at the closest target?
Or can we expect every fight to be pretty much like every other fight in every other TW game..
At least on hard difficulty the AI wont run it's horses straight into your spear line. It will retreat and look for a weak point.
Tried it out just now on VH, won with barely any units left x.x
my battle line was
------A A A A----
---ya s s d/s ya----
--y/== s g s == \y---
A= archers
ya= yari ashigaru
y= yari samurai
s= katana samurai
d/s= dismounted katana samurai
and cavalry was hiding somewhere in the woods to spring a few nasty surprises
Had the archers on skirmish, pulled them behind the 2nd line and had them plonking till they ran out of arrows, and charged to reinforce the samurais, whilst the cavalry went about their business looking for Ieyasu and archers.
Won with barely 300man standing @.@
Last edited by Eien; March 20, 2011 at 05:59 AM.
「戦場廻り、運命決まり、生死しらない」
Is this mod still valid for the final game, or just the demo?
Seems it is still only for the Demo, so please lock this as is not useful anymore.
Does this mod works for the final game?
Why will you use it, there is a custom battle option already?
nice one
Modding is like accursed wine, you try a sip and you ended empty the whole glass
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Hey, uh.. link's dead.
dead
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