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  1. #1
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Ramon Gonzales y Garcia's IBFG files

    AR & CA terrain files
    http://www.badongo.com/file/338717
    AR's terrain textures and CA's in .exe files, easy to use just press install, yes, yes, finished

    =========================================================================
    RGyG skins v1.1
    http://www.badongo.com/file/276422
    total reskin, no unit cards (yet)
    disclaimer: not meant to be historically accurate but more to blend with AR's skins
    included in IBFG v5.0
    should be compatible with IBFG v4.1, as is.

    copyright: feel free to use, personal or in public mod, free to modify, just remember the acknowledgements

    =========================================================================
    RGyG strat units v1.0
    http://www.badongo.com/file/276498
    retextures the campaign map units (generals, captains, spies, etc.) Takes away all those garish colors
    includes CA files (separate for generals, captains, etc.) for those who doesn't like RGyG ones
    included in IBFG v5.0, should be compatible with any BI game, including save games

    copyright: feel free to use, personal or in public mod, free to modify, just remember the acknowledgements

    acknowledgements: inspired by the work of Gershom Patmos
    =========================================================================
    RGyG IB-FD v4.1 fix(fixes and balances Atilla Reloaded's Invasio Barbarorum: Flagellum Dei v 4.1):

    the latest version: Ramon Gonzales y Garcia's IBFD fix v4.1.1c

    the file: Ramon Gonzales y Garcia's IBFD fix v4.1.2 (4.1.1b)

    changes added for 4.1.1c
    -removed testudo (not in ReadMe)
    -renamed files for campatibility with Gershom Patmos's releases, old 4.1.2 should now be 4.1.1b
    -lowered attack for thrown spears (Javelins, Pilae, Plumbatariae), I think GP overpowered these weapons, w/c gave them tremendous advantages over Cavalry (I returned to stock javelins but slightly increased Plae and Plumbatariae)
    -balanced other factions (major imbalance in Celts)
    Code:
    	original values:																	changed to:
    	pictish warband (100)            melee 6,2 spear    armor 3,6,3     upkeep 216 (!)	upkeep 105
    	celtic spearman (100)            melee 8,4 spear    armor 3,8,3     upkeep 115		upkeep 125
    	gallowglass     (90)             melee10,5 sword    armor10,4,0     upkeep 124		upkeep 180
    	celtic kerns    (80)     javelin+melee 9,4 sword    armor 0,4,3     upkeep 64 (!)	upkeep 115
    -lowered anti-cavalry of some spear units (increased some):
    Code:
    	unit					orig bonus:		new bonus:
    	mountain men					4			6
    	levy spearmen sassanid			        8			6
    	foederati infantry(+merc)		        8			4
    	gothic foederati infantry		        8			4
    	gothic foederati spearman		        8			6
    	foederati spearman				8			6
    	coastal levies					4			6
    	druids						8			4
    	auxilia palatinii				8			6
    	auxilia illiricani				8			6
    -released unit files only in this version.

    added the ff fixes for 4.1.2:
    -changed mounts of armoured camel riders, Clibinarii (Sassanid), equites catafractarii (WRE,WRR,ERE,ERR), and hippo toxotai (ERE,ERR) to armoured horse
    -changed primary weapon of equites clibinarii (ERE,ERR) from bow and arrow to javelins

    Atilla Reloaded's Invasio Barbarorum:Flagellum Dei is one of the most highly anticipated, and rightly so, Mods for Rome Total War: Barbarian Invasion(RTW:BI)
    However, I have noticed several inconsistencies with the export_desc_buildings and the export_desc_unit files.
    I also feel that AR's original unit costs were prohibitive and made playing the Romans almost impossible.
    This .rar file contains two versions: (1)RGyG IBFD fix and (2)RGyG IBFD edit PLUS (3) a working 4tpy script (originally by Sounds Like Killing)

    RGyG IBFD fix:
    - Enabled WRE and WRR to recruit ALL Romano_British units (reason, they are shown as recruitable in desc_buildings) also the great skins are wasted if u could never see them.
    - Enabled WRE,WRR,ERE,ERR to recruit Comitatenses Prima Cohortis (reason, the skins are there)
    - Balanced Unit Costs (especially upkeep costs) there is still a slight prejudice vs. Romans but not too much

    RGyG IBFD edit:
    - Enabled WRE and WRR to recruit ALL Romano_British units (reason, they are shown as recruitable in desc_buildings) also the great skins are wasted if u could never see them.
    - Enabled WRE, WRR to recruit Comitatenses Prima Cohortis (reason, the skins are there)
    - Replaced Comitatenses Prima Cohortis with the new Comitatenses Armatus for ERE, ERR(they share the same skin) Comitatenses Armatus doesn't need Sughdian resource anymore
    - Balanced Unit Costs (especially upkeep costs) there is still a slight prejudice vs. Romans but not too much
    - Enabled the training of Limitanei earlier for WRE, WRR (from militia barracks) and enabled recruiting of Limitanei up to highest level barracks
    - Enabled training of Foederati Noble Swords up to highest level barracks
    - Introduced a tiered recruiting time, low level units and auxiliae get 0 turn recruitment, heavy inf gets 2 turns and the elite inf get 3-4 turns (reason: 0 turn has its merits but I find it preposterous that u can recruit "highly trained" units in just one go. u'll find ur elite units more precious and won't be using them recklessly, works best with 4tpy script)
    - Cavalry also gets longer recruiting time except for light cav and auxiliae.
    - Boats (Triremes, Quinquremes) also get longer recruiting time
    - Disabled legionary name for Pedites Romanii (Roman Infantry - recruitable by WRR, WRR, RB and Franks)

    To add:
    copy the "bi" folder to your "...\Program Files\Activision\Rome - Total War" folder. If you use the 4tpy script be sure to press F1 or open the faction summary window after a load game


    Credits: export_desc_unit are edits of Gershom Patmos's release of Atilla Reloaded's Invasio Barbarorum: Flagellum Dei
    export_desc_buildings are edits of AR's original in v 4.0 with added lines for new units introduced in v 4.1
    4TPY script is by Sounds Like Killing

    Released by Ramon Gonzales y Garcia

    Cheers!
    Last edited by Ramon Gonzales y Garcia; March 29, 2006 at 09:54 PM. Reason: UPDATED!!
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  2. #2
    Flogger's Avatar Senator
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    Is this savegame compatible?
    Stealing TWC's smilies since 2005

  3. #3
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Quote Originally Posted by Flogger
    Is this savegame compatible
    they should be savegame compatible, but don't sue me if they aren't... :original:
    when I was balancing the units I was editing the two files and reloading saved games, some of your units may be over the new unitmax but that shouldn't cause a crash,
    the 4tpy script should also be compatible with saved games

  4. #4

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    Dont know if this is right thread tp post this...anyway...

    I installed 4.1c fix..worked fine.Just some minor comments.Allemani were wiped out almost in 10 turns,evry time i played new game.
    It's good fix that Roman have better fighting chance now...since u have lowered cost upkeep ..but they can have vast armies at start
    becouse of 0 turn recrutment.Is there way to remove 0 turn recrutment?

  5. #5
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    easiest way to do this:
    open "...\Activision\Rome - Total War\bi\data\export_descr_unit.txt" using notepad (or Notepad++, my personal preference).
    replace "stat_cost 0" with "stat_cost 1" if u want no 0turn for all factions just use replace all. voila. if u want to be more specific then u'd have to do more work. good luck

    btw, I am doing a new descr_strat where WRE will have a very hard time not because of unit costs or poor economy, but because of Barbarian Invasions (Vandals in Spain, Visigoths in Rome, Constantine the Usurper in Gaul, aside from all the rebellions) the Alemanni and Franks would be a bit stronger, too with a bit bigger, and better starting armies, I think u'll be thankful for 0 turn recruitment, then :wink:
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  6. #6

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    Quote Originally Posted by Ramon Gonzales y Garcia
    btw, I am doing a new descr_strat where WRE will have a very hard time not because of unit costs or poor economy, but because of Barbarian Invasions (Vandals in Spain, Visigoths in Rome, Constantine the Usurper in Gaul, aside from all the rebellions) the Alemanni and Franks would be a bit stronger, too with a bit bigger, and better starting armies, I think u'll be thankful for 0 turn recruitment, then :wink:
    Sounds good...that will be interesting.I like that Vandals accually are going through Spain and trying to to do their Mission.Hate when i hear that they settled somewhere near Constantinopel.I find myself being only one that wages war on WRE.I just love Saxon...my first mission is to spawn R-B.Can u make R-B AI more agressive.I find myself starting over and over again..becouse they get wiped out in Brittain. Great mod by the way...Saxon rulez!!!

  7. #7
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Quote Originally Posted by Gazi Husrev-Beg
    Sounds good...that will be interesting.I like that Vandals accually are going through Spain and trying to to do their Mission.Hate when i hear that they settled somewhere near Constantinopel.I find myself being only one that wages war on WRE.I just love Saxon...my first mission is to spawn R-B.Can u make R-B AI more agressive.I find myself starting over and over again..becouse they get wiped out in Brittain. Great mod by the way...Saxon rulez!!!
    This is still Beta release but if you want please check it out and report your comments. I won't have internet for a couple weeks so might not have much time to update: Constantine the Usurper light v0.1
    This needs to be installed on top of gold or get JSGME (suggested)
    RB definitely stronger here. I think the Slavs are still abit too strong, though, would want to correct it later.
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  8. #8

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    will these work with BI WarMap II v0.6?

  9. #9
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Quote Originally Posted by Steven_v
    will these work with BI WarMap II v0.6?
    of course it'll work but u should know ur way around, if u already got ARs models (those from 4.1) working in game applying these on top would work, problem is ARs units have different unit lists, etc. will be working on a "skins replacement only pack" soon
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  10. #10

    Default Re: Ramon Gonzales y Garcia's IBFG files

    got an older version of bi warmap to work with AR's latest mod by just installing it onto the mod. but cant get the latest version of bi warmap to work with it

  11. #11
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: Ramon Gonzales y Garcia's IBFG files

    maybe you'd have to ask Icey what new things he put in the new vers, older version of BI warmap being? I thought there was an old warmap but wasn't a BI version? could be wrong, though
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  12. #12

    Default Re: Ramon Gonzales y Garcia's IBFG files

    Yes the BI warmap II V.04 beta doesn't have faction specific buildings like the v.06 beta.This may be why...I'm not sure why Ice just doesn't release the beta map as is for Attilas mod. It's really a gas to play on. I never had a ctd after combining both his and Attila's mod

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