Results 1 to 7 of 7

Thread: General Traits

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default General Traits

    It seems that nearly all my generals get the coward trait and harsh ruler trait. Why?
    Campaigns completed: 1 (RTW Vanilla Julii campaign!)

    Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
    Mods Currently Playing: TATW(M2TW), RSII, EB

  2. #2
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,041

    Default Re: General Traits

    Bug, will be fixed after next patch.

  3. #3
    Rex Basiliscus's Avatar Senator
    Join Date
    Jul 2008
    Location
    The Court of Antiochus Epiphanes
    Posts
    1,386

    Default Re: General Traits

    The coward trait will be fixed with the next patch, the harsh ruler one is because you have set your taxes to very high most probably.

  4. #4

    Default Re: General Traits

    That isn't true. Many of my cities have low or medium tax rates. There are governors of cities with low tax rates and they still get the harsh ruler trait.
    Campaigns completed: 1 (RTW Vanilla Julii campaign!)

    Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
    Mods Currently Playing: TATW(M2TW), RSII, EB

  5. #5
    Rex Basiliscus's Avatar Senator
    Join Date
    Jul 2008
    Location
    The Court of Antiochus Epiphanes
    Posts
    1,386

    Default Re: General Traits

    Here are the triggers that affect the Harsh Ruler trait:

    ;------------------------------------------
    Trigger goveror_not_building
    WhenToTest SettlementTurnEnd

    Condition GovernorInResidence
    and BuildingQueueIdleDespiteCash
    and GovernorTaxLevel > tax_high

    Affects HarshRuler 1 Chance 10

    ;------------------------------------------
    Trigger governing19
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel > loyalty_disillusioned
    and GovernorTaxLevel < tax_high

    Affects HarshRuler 1 Chance 10

    ;------------------------------------------
    Trigger extermination1
    WhenToTest EnslavePopulation


    Affects Despoiler 1 Chance 10
    Affects HarshRuler 1 Chance 10
    Affects HarshJustice 1 Chance 10

    ;------------------------------------------
    Trigger extermination2
    WhenToTest ExterminatePopulation

    Affects Genocide 1 Chance 20
    Affects Bloodthirsty 1 Chance 20
    Affects HarshRuler 1 Chance 20
    Affects Deranged 1 Chance 20

    ;------------------------------------------
    Trigger family2
    WhenToTest CharacterTurnEnd

    Condition Trait Personality_Harsh >= 1
    and Trait City_Has_Governor = 1

    Affects HarshRuler 1 Chance 10
    There are some more, you can find them in export_descr_character_traits.txt.

  6. #6

    Default Re: General Traits

    Quote Originally Posted by Ferdiad View Post
    Bug, will be fixed after next patch.
    Ah, I couldn't figure that out either

    Thank you. I'll assume the patch will be out when the patch is out, so I'll keep checking back in anticipation

  7. #7

    Default Re: General Traits

    I looked through the triggers and find this puzzling:

    ;------------------------------------------
    Trigger governing19
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel > loyalty_disillusioned
    and GovernorTaxLevel < tax_high

    Affects HarshRuler 1 Chance 10

    ;------------------------------------------


    Why does building a building increase chance of getting harsh ruler trait?
    Campaigns completed: 1 (RTW Vanilla Julii campaign!)

    Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
    Mods Currently Playing: TATW(M2TW), RSII, EB

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •