It seems that nearly all my generals get the coward trait and harsh ruler trait. Why?
It seems that nearly all my generals get the coward trait and harsh ruler trait. Why?
Campaigns completed: 1 (RTW Vanilla Julii campaign!)
Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
Mods Currently Playing: TATW(M2TW), RSII, EB
That isn't true. Many of my cities have low or medium tax rates. There are governors of cities with low tax rates and they still get the harsh ruler trait.
Campaigns completed: 1 (RTW Vanilla Julii campaign!)
Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
Mods Currently Playing: TATW(M2TW), RSII, EB
Here are the triggers that affect the Harsh Ruler trait:
There are some more, you can find them in export_descr_character_traits.txt.;------------------------------------------
Trigger goveror_not_building
WhenToTest SettlementTurnEnd
Condition GovernorInResidence
and BuildingQueueIdleDespiteCash
and GovernorTaxLevel > tax_high
Affects HarshRuler 1 Chance 10
;------------------------------------------
Trigger governing19
WhenToTest GovernorBuildingCompleted
Condition GovernorLoyaltyLevel > loyalty_disillusioned
and GovernorTaxLevel < tax_high
Affects HarshRuler 1 Chance 10
;------------------------------------------
Trigger extermination1
WhenToTest EnslavePopulation
Affects Despoiler 1 Chance 10
Affects HarshRuler 1 Chance 10
Affects HarshJustice 1 Chance 10
;------------------------------------------
Trigger extermination2
WhenToTest ExterminatePopulation
Affects Genocide 1 Chance 20
Affects Bloodthirsty 1 Chance 20
Affects HarshRuler 1 Chance 20
Affects Deranged 1 Chance 20
;------------------------------------------
Trigger family2
WhenToTest CharacterTurnEnd
Condition Trait Personality_Harsh >= 1
and Trait City_Has_Governor = 1
Affects HarshRuler 1 Chance 10
I looked through the triggers and find this puzzling:
;------------------------------------------
Trigger governing19
WhenToTest GovernorBuildingCompleted
Condition GovernorLoyaltyLevel > loyalty_disillusioned
and GovernorTaxLevel < tax_high
Affects HarshRuler 1 Chance 10
;------------------------------------------
Why does building a building increase chance of getting harsh ruler trait?
Campaigns completed: 1 (RTW Vanilla Julii campaign!)
Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
Mods Currently Playing: TATW(M2TW), RSII, EB