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Thread: Battle Creator [V4]

  1. #81
    Zipzopdippidybopbop's Avatar Barred from the Local
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by .Mitch. View Post
    The pieces of the soldiers are already ingame, such as the gloves of the bomb thrower guys, so it is in a simple terms creating a new unit yes.
    So what you are saying is that you have managed to create a "de facto" new unit? And this has all been achieved before the bloody games release =D
    Last edited by Zipzopdippidybopbop; February 28, 2011 at 04:27 PM.

  2. #82
    Mr. Bundy's Avatar Decanus
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    Default Re: Battle Creator [Preview]

    i hope so

  3. #83
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Battle Creator [Preview]

    Actually not even that, the monks are just the matchlock monks, the bomb throwers are just samurai....
    Here are some matchlock monks with bows

    I used a hex editor to get the uniform id's from uniforms tables.

    This one on the other hand i had to create myself (nodachi samurai with a few parts added/removed (well just the head changed really) ). Luckily Ca left one female head in.
    Spoiler Alert, click show to read: 
    Last edited by The Hedge Knight; February 28, 2011 at 05:03 PM.

  4. #84
    SonOfOdin's Avatar More tea?
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    Default Re: Battle Creator [Preview]

    So so sexy...

    1 question though : Will the Shimazu be playable?
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  5. #85

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by 'The Hedge Knight View Post
    By reading this post you agree to the conditions that mitch and i are awesome.
    I absolutely agree here and amazing effort! Thanks a lot to Hedge Knight, Mitch and taw +rep

  6. #86

    Default Re: Battle Creator [Preview]

    This one on the other hand i had to create myself. Luckily Ca left one female head in.
    Spoiler Alert, click show to read:


    futanari?

  7. #87

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by 'The Hedge Knight View Post
    Actually not even that, the monks are just the matchlock monks, the bomb throwers are just samurai....
    Here are some matchlock monks with bows

    I used a hex editor to get the uniform id's from uniforms tables.

    This one on the other hand i had to create myself (nodachi samurai with a few parts added/removed ). Luckily Ca left one female head in.
    Spoiler Alert, click show to read: 
    So do they perform exactly how they will in the full game? (not including any balance changes made between now and release).

  8. #88

    Default Re: Battle Creator [Preview]

    Has i heard the full game will run better more optimized, and taking full advantage of directX 11, and up to 6 CPU cores. allthough shogun is more GPU driven then CPU. So they say.
    In my experience The demos run better then full game, but i hope CA prove me wrong becouse i remember playing Demo of empire, and running nicely, and then The game was what it was...

  9. #89
    Skooma Addict's Avatar Campidoctor
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by angelofwar12 View Post
    futanari?
    LOL

    Futanari warriors...good for confusing your enemy I suppose.

  10. #90

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by 'The Hedge Knight View Post
    Actually not even that, the monks are just the matchlock monks, the bomb throwers are just samurai....
    Here are some matchlock monks with bows

    I used a hex editor to get the uniform id's from uniforms tables.

    This one on the other hand i had to create myself (nodachi samurai with a few parts added/removed (well just the head changed really) ). Luckily Ca left one female head in.
    Spoiler Alert, click show to read: 
    So, are you saying the unit models are modular? (i.e. Are the models made up of multiple smaller models put together?) I feel like that is incorrect, but if so that is pretty awesome.

  11. #91

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by .Mitch. View Post
    The pieces of the soldiers are already ingame, such as the gloves of the bomb thrower guys, so it is in a simple terms creating a new unit yes.

    So are making new units similar to NTW?


    EDIT- To neophyte. In Napoleon the units were made of different parts. Torso,Pants, Exct...........
    Last edited by Spartan262; February 28, 2011 at 07:53 PM.





  12. #92
    Xorte-Renshe's Avatar Civis
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by 'The Hedge Knight View Post
    This one on the other hand i had to create myself (nodachi samurai with a few parts added/removed (well just the head changed really) ). Luckily Ca left one female head in.
    Spoiler Alert, click show to read: 
    Awesome! I wonder what the heads would look like on the shinobi bodies.

  13. #93

  14. #94

    Default Re: Battle Creator [Preview]

    Great battle. I almost lost. Very hard. Came down to one unit. My General unit.

    http://steamcommunity.com/profiles/7...1/screenshots/
    Who likes Quitters????
    Vote now at: http://www.twcenter.net/forums/showthread.php?t=425721




    Steam ID: Niccolo' Machiavelli

  15. #95
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by Knight of Heaven View Post
    Has i heard the full game will run better more optimized, and taking full advantage of directX 11, and up to 6 CPU cores. allthough shogun is more GPU driven then CPU. So they say.
    In my experience The demos run better then full game, but i hope CA prove me wrong becouse i remember playing Demo of empire, and running nicely, and then The game was what it was...
    I have had the exact opposite experience myself, especially the empire demo, that one was really really bad and when the game came out it ran at least twice as fast as the demo did and so far it seems im having the same issue with the shogun 2 demo, the battles are really choppy i can only hope the full version is better but im very confident it will be much better

  16. #96
    Birk's Avatar Centenarius
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    Default Re: Battle Creator [Preview]

    Is there any ETA? I'm so excited so i cant wait hehe.

  17. #97
    MeenChawitTH's Avatar Miles
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    Default Re: Battle Creator [Preview]

    Can't wait for all matchlock battle


  18. #98
    Birk's Avatar Centenarius
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by MeenChawitTH View Post
    Can't wait for all matchlock battle
    You can do it now, you know that? Just use the NTW pack file manager and edit your sekigahara_battle.xml remove the all units except your general and add this.

    <unit unit_category="infantry_ranged" num_soldiers="160" script_name="Konishi_Yukinaga_3">
    <unit_type type="Inf_Missile_Matchlock_Samurai"/>
    <position x="-641.46" y="166.24"/>
    <orientation radians="1.52"/>
    <width metres="47.65"/>
    <unit_experience level="1"/>
    </unit>

  19. #99
    MeenChawitTH's Avatar Miles
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by Birk View Post
    You can do it now, you know that? Just use the NTW pack file manager and edit your sekigahara_battle.xml remove the all units except your general and add this.
    Thanks, well I tried, but I can't find sekigahara_battle.xml, I've found one in side the .pack that i downloaded as a mod, but it doesn't show on the preview screen., can you help me out?, or otherwise, I think I can wait.

    Edit : found it, but it was too confusing for me, I think I rather wait. Rep'd anyway, Thanks.
    Last edited by MeenChawitTH; March 01, 2011 at 03:35 AM.


  20. #100
    Birk's Avatar Centenarius
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by MeenChawitTH View Post
    Thanks, well I tried, but I can't find sekigahara_battle.xml, I've found one in side the .pack that i downloaded as a mod, but it doesn't show on the preview screen., can you help me out?, or otherwise, I think I can wait.
    Use the tool to open the mod you downloaded. Then right click on sekigahara_battle.xml and extract it. Then you find the file you extracted and edit the file like you want to. Then you go to your tool again and replace the old sekigahara_battle.xml with the one you just edited. Now save it. Have fun!

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