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Thread: Battle Creator [V4]

  1. #21

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by Death_Sheep View Post
    My upset at the lack of Naginata Warrior Monks knows no bounds, but the fact that we have a battle creator more than makes up for it.

    Bravo sir. Bravo.
    Indeed

  2. #22

    Default Re: Battle Creator [Preview]

    please let us add experience to our units.

    i want elite ninja experienced units
    to catch a fish,so juicy sweeeeeet

  3. #23

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by rageallday View Post
    please let us add experience to our units.

    i want elite ninja experienced units
    one step at a time lol, let him just finish it first

  4. #24
    Inevitability won
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    Default Re: Battle Creator [Preview]

    Yeh, the plan I have is to make a Version 2 that can edit the units in more detail, such as their unit size and experience, after I release the first version.

  5. #25

    Default Re: Battle Creator [Preview]

    Hunor : Is that battle map ready to play or is it just the map?
    Who likes Quitters????
    Vote now at: http://www.twcenter.net/forums/showthread.php?t=425721




    Steam ID: Niccolo' Machiavelli

  6. #26
    Zipzopdippidybopbop's Avatar Barred from the Local
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by .Mitch. View Post
    Yeh, the plan I have is to make a Version 2 that can edit the units in more detail, such as their unit size and experience, after I release the first version.
    By all means take your time. Im still busy annihilating everyone as the Bessho using your mod sir =D

    One little question (sorry if this has been asked before), but which factions will be available in the custom battles? Will it only be those used in custom battles (eg. Chosokabe/Tokugawa etc)?

  7. #27

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by Emperor Xenophon View Post
    By all means take your time. Im still busy annihilating everyone as the Bessho using your mod sir =D

    One little question (sorry if this has been asked before), but which factions will be available in the custom battles? Will it only be those used in custom battles (eg. Chosokabe/Tokugawa etc)?
    I sure he will make many factions playable. There is already a battle with 2 different factions. so thats 4 i have played with so far.
    Who likes Quitters????
    Vote now at: http://www.twcenter.net/forums/showthread.php?t=425721




    Steam ID: Niccolo' Machiavelli

  8. #28
    Szu's Avatar Foederatus
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    Default Re: Battle Creator [Preview]

    Takeda for me pls I want to see their armor it's my fav! Their campaign tends to be one of the hardest, will be playing them on the release... but for now all my thanks go to Mitch, really hope I can pick Takeda in the Custom Battle

  9. #29

    Default Re: Battle Creator [Preview]

    Can't wait to use this. +Rep.

  10. #30
    CoconutFred's Avatar Senator
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by bangell99 View Post
    Can't wait to use this. +Rep.
    Same!

  11. #31

    Default Re: Battle Creator [Preview]

    Nice work Mitch, looking forward to some custom battles.

  12. #32

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by Szu View Post
    Takeda for me pls I want to see their armor it's my fav! Their campaign tends to be one of the hardest, will be playing them on the release... but for now all my thanks go to Mitch, really hope I can pick Takeda in the Custom Battle
    Wait how is their armor any different than the other factions?

  13. #33

    Default Re: Battle Creator [Preview]

    This will be a most usefull tool. I can't wait to create battles with it!


    Mitch, you do invest so much time and efford. I hope you don't get fired, because you neglected work

  14. #34

    Default Re: Battle Creator [Preview]

    mitch, it's fantastic!!!!!! but why not 20 vs 20, it's not possible, 15 vs 15 it's so few...

  15. #35
    Inevitability won
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by panzerschreck View Post
    mitch, it's fantastic!!!!!! but why not 20 vs 20, it's not possible, 15 vs 15 it's so few...
    Quote Originally Posted by .Mitch. View Post
    Thats simply the first version, allowing the user to select how many units they want and how many units for the enemy is a bit more complex than setting the limit from the start. So far I just limited it so I could test without having to do this extra stuff.

    You will be able to select the factions, aswell as the amount of units per side.

    And also, each factions gets a General given to them too. Thats automaticaly done, as theirs nothing you can customize there.

  16. #36
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Battle Creator [Preview]

    Mitch, some off topic questions here... what program do you use to edit maps? Not that I want to edit maps just curious. And what is the game your working on? Do you have a page? And last question, Can you create a program to edit the campaign map in Empire?

  17. #37

    Default Re: Battle Creator [Preview]

    Quote Originally Posted by Xorte-Renshe View Post
    Looks beautiful, Mitch! I noticed in the pref. file, there are settings for inf. ammo and specials. Are those actually active? (because it seems like the units can still run out of ammo) (I dont want inf. ammo, but I'm curious, haha.)

    I only ask because the units in that image have "inf_missile" and such in front of them.

    I believe inf stands for Infantry not Infinate. (though I could be wrong)
    Last edited by RedDanDoc; February 27, 2011 at 03:25 PM.

  18. #38

    Default Re: Battle Creator [Preview]

    Mitch!

    What do u think about my finding map? Can u use ? /or can u add som tipp how i can modifiing deployment zones in new map?/

  19. #39
    Xorte-Renshe's Avatar Civis
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    Default Re: Battle Creator [Preview]

    Quote Originally Posted by RedDanDoc View Post
    I believe inf stands for Infantry not Infinate. (though I could be wrong)
    Good point! I didn't think of that. It probably is infantry.

    In the preferences.script file, though, there is an option for limitless ammo set to "true". I dont understand what that is for.

  20. #40

    Default Re: Battle Creator [Preview]

    I'm trying to create my own custom Sekigahara, I extracted the files from data.pack, made changes to the xml file such as unit numbers, type, classes and pre-battle deployment, re-packaged as both mod and patch but neither work and it doesn't do jack.

    What other changes do I need to make?

    It's been a while since I toyed with editing battle...meh.
    Anybody seen Richie? -Detective Gino Felino.

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