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  1. #1

    Default Script

    If I activate script multiple times during one turn would it cause issues? After I “view” at settlement on the map, do I need to activate script? After I go to desktop by clicking “alt” and “tab” and return to game, do I need to activate script? After I clicked “end turn” and saved game as AI initiated battle, by reloading this game would it cause issues since there is no way to activate script but after end of turn and end of battle?
    ++++++++++++++++++++++++++++++++++++++++++++++++
    Here is tip some might find useful. When you click on question mark and “how to” button in order to activate script and portrait goes away, you will have issues with game. If it happens reload game. When you click on “how to” button portrait should not go away. Then click on portrait and script is activated. Please let me know if anyone knows answers to questions above. Great mod and thanks to everyone involved.
    Last edited by mrspanky; February 26, 2011 at 08:09 PM.

  2. #2
    czePowerslave's Avatar Primicerius
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    Default Re: Script

    Multiple times - nothing happens.
    After viewing settlement - nothing happens, you need not reactive the script
    Desktop - same as above
    The last thing in question is uh, you get your game messed up since you do not have the time to activate the script during the AI turn so, do not do that. House rules say, no load gaming. No loads in real life. If you lose, live with it.

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  3. #3
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Script

    If you activate the script multiple times in one game your game date will jump to 260 BC
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  4. #4
    czePowerslave's Avatar Primicerius
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    Default Re: Script

    I well thought that by just activating, nothing happens since if you just keep activating on same turn, script will just be there. Or I think...

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  5. #5

    Default Re: Script

    Hi I chose to play with the Macedoniansand I was wondering if the Romans are going to defeat the Carthaginians and Gauls by themselves and are going to expand just like it was happening with the original game so in time they will attempt to invade greece

  6. #6

    Default Re: Script

    Quote Originally Posted by andriko25 View Post
    Hi I chose to play with the Macedoniansand I was wondering if the Romans are going to defeat the Carthaginians and Gauls by themselves and are going to expand just like it was happening with the original game so in time they will attempt to invade greece
    How does your question relates to topic of this thread?

  7. #7

    Default Re: Script

    Quote Originally Posted by mrspanky View Post
    How does your question relates to topic of this thread?
    Because this thread talks about the Script that this mod follows and as far as I have gone the Roman faction not the Senate is about to be destroyed by the carthaginians and Gauls. If I am in the wrong thread please tell me in what thread should I go to?

    Thanks anyway for answering

  8. #8
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Script

    Quote Originally Posted by andriko25 View Post
    Hi I chose to play with the Macedoniansand I was wondering if the Romans are going to defeat the Carthaginians and Gauls by themselves and are going to expand just like it was happening with the original game so in time they will attempt to invade greece
    The Romans will get crushed. This game is meant to be played as the Romans other factions get bonuses which the romans don't get.

    The script is the 4 turns per years script and garrison script (meaning that when ever you siege a city the next turn there will spawn a full stack army in the besieged city).
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  9. #9
    czePowerslave's Avatar Primicerius
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    Default Re: Script

    I guess i gotta dig out the old topic I made about the script...

    http://www.twcenter.net/forums/showthread.php?t=376587

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  10. #10

    Default Re: Script

    Thanks for the link. It was very informative. I should have research this topic deeper before posting my thread.

  11. #11
    czePowerslave's Avatar Primicerius
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    Default Re: Script

    No problem, happy to help.

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  12. #12
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Script

    Do a test, start a new campaign activate the script go back to the main menu start a new campaign and activate the script again and you will see the date jump to 260 AD or was it BC don't remember.

    This is what happened to my campaign when i tested it.
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  13. #13
    czePowerslave's Avatar Primicerius
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    Default Re: Script

    Well the key is to always play at least 2 turns, but best 4 while saving, to ensure the script is kicking in.

    I believe copying the RSII feature with adding one denarii upon activation would be great.

    Roman Rebel
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    We shall stand side by side even unto death. SPQR for life.
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