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  1. #1

    Default Character Traits Mod



    CHARACTER TRAITS MOD NOW HAS ITS OWN FORUM HERE ON TWC UNDER MINI MODS AND LIGHT CONVERSIONS. HERE'S THE LINK: CTM


    I have started to work on a character traits mod, because I think that is what adds real depth to a mod. That is why I love EB... and it annoys me that some other GREAT mods do not go in depth as much. I'd like to put together a mod that adds real character depth to RTW 1.5... and from there we could bring it to RTR and other big mods. I'm going to post all my ideas in this thread.

    NEWS:
    ----------------------
    2 battlecounter ideas: Numerical and "green-legendary". Both have been implemented. They're being tested as we speak.

    TEAM:
    ----------------------
    Colts2000:Conceptual, Team leader
    wipeout140: Coder
    BrandonM: Coder

    CONCEPTS:
    ----------------------
    >Battle Counter
    >Stronger Genetics (possibly some maternal genetics too...)
    >More Family Depth
    >Mental Illness

    >Language Depth
    >Ethnic Depth
    >Culture Depth




    View Trait Breakdown
    Last edited by colts2000; February 07, 2006 at 07:40 AM.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  2. #2
    Trajan's Avatar Capodecina
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    Moved to the The Mod Workshop.

  3. #3

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    Genetics:

    My ideas here will be similar to that of EB. I think genetics are going to play a major role in the developement of characters. Here's some ideas I have:

    - Mental Ilness will pass genetically
    - Acts or looks: Like Mother, Like Father, Like Grandfather, Like Grandmother, or a mix
    - Health will pass on from parents to children (genetically related health)
    - Some personality traits

    Childhood onset:

    - "Mentally Scarred", some early life experiences will effect one's personality: For example... if little Ptolemy V's dad Ptolemy IV is killed when lil Ptolemy is younger than 16, then he will recieve a certain trait such as "Mentally Scarred" or something along those lines.

    - "Family Life" will be an interesting one to play with. If dad's always away on campaigns then the boys won't learn from him and take on as many of his traits. If he's home, he'll learn more from dad and take on more of his traits.

    - "Diet" is usually a childhood onset trait. If one eats poorly as a child, one will probably eat poorly as an adult. this will effect the characters health.

    Double posts merged - please don't make new posts in future, use the edit button.
    Last edited by colts2000; February 02, 2006 at 09:36 AM.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  4. #4

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    The CVP has some good ideas too.

  5. #5

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    I'd like this mod to work like this:

    A new character comes of age, and lets say his name is "bob" cuz I can't think of anything else. Bob's father was killed when he was ten by the Gauls. His older brother Bill became faction leader after his father was killed. He takes after his grandfather who was a great conqueror. His faction has been at war with the Gauls and the Greeks all his life. These are some of the traits he may have:

    No Father Figure: His father figure was removed from him at an early age. The people that killed his father will suffer.

    Mentally Scarred: He remembers when his father died. (Negatives in management and influence).

    Hatred for the Gauls: This man hates Gauls. He views them as sub human and would kill one personally without any hesitation. (Positives in command against gauls, negatives in ruling over their provinces).

    Like Grandfather: This man takes after his grandfather.

    General By Birth: This man has leadership in his blood. (Positives to command and influence)

    Dislike of Greeks: This man is a bigot. He believes his people are superior to the greeks. (Positives in command against Greeks, negatives in ruling over their provinces).


    I'm gonna start compiling a list of traits and posting them here. Tell me what you think of them... also, I'm willing to listen to your ideas too. I want this to be a public mod, not just my ideas cuz then it might suck.


    I would also like to add something like a battle counter, wins and loss counter, education, and war info....

    battle counter: will count how many battles the character has fought in
    win and loss counter: will tally both wins and losses under his command
    education: the longer you character stays put in a major city the higher his education goes, this helps in management.

    war info: I don't know if this has been done before or if its even possible, but I think id like to have a war info trait. If during you characters lifetime he fights against other factions, a trait like this will pop up. Lets say he's a macedonian and he's fought the greeks.

    Fought in the Greco-Macedonian wars: This man has fought in wars against the greeks. Under his command 6 battles have been won and 3 have been lost. He's killed 12,654 greeks and has lost 7,850 of his own men to their swords.


    Triple posting, merged, please use the edit function -eXc
    Last edited by John I Tzimisces; February 01, 2006 at 01:43 PM.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  6. #6
    Kaweh's Avatar Aerani
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    This sounds interesting, good luck!

    K.K

    SIBLESZ·CRANDAR·SIMETRICAL​·DARTH VADER·KAWEH·RAVEN DARKWING·KALOS
    · PROUD MEMBER OF ROMA SURRECTUM II ·

  7. #7
    Average British Student
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    Sounds Amazing if you need help with coding PM and I will see if i can help you out . as i have expericance of modding RTW
    Last edited by wipeout140; February 01, 2006 at 01:35 PM. Reason: Fixing the post

  8. #8

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    I pm'd you

    I think languages could also be an interesting addition. Say a character goes on many tours of duty in different areas. If a greek general were to spend years upon years in roman provinces and maybe one or two in Gaul, his traits may looks something like this:

    Greek: This man is greek and it is his first language (positives in pub order and management)
    Speaks Latin Fluently: This man can speak latin almost as well as his first language (positive in pub order, management of roman provinces, and positive in influence)
    Speaks Basic Gallic: This man can hold a basic conversation in Gallic (positives in pub order and management of gallic provinces and a positive in influence).

    Urg. Double-post merged. Again : ( -eXc
    Last edited by John I Tzimisces; February 01, 2006 at 01:45 PM.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  9. #9
    Average British Student
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    Quote Originally Posted by colts2000
    I pm'd you
    Just replyed

  10. #10

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    wipeout140,
    just pm'd ya again. before we start coding lets gets some concepts bouncing back and forth. You can just post them in this thread.
    Last edited by colts2000; February 02, 2006 at 09:37 AM.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  11. #11
    Average British Student
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    Looks good so far

  12. #12

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    Hy

    You might want to take a look at my post in the RTR forums here:
    http://forums.rometotalrealism.org/i...howtopic=15476

    Same basic idea I think, but a little more fleshed out. We might want to try to avoid duplication of effort.

  13. #13

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    we'll try not to duplicate anything of yours, but similar things may appear just because their realistic.

    Howz about this one:
    The ammount of time that a child spends with his father will effect how many of his fathers traits rub off on him. This will not be limited to childhood. After the character comes of age, time with the father (or faction leader) will effect their traits and skills. If a son stays with his father in a city, he will learn more management related skills from his father. On the other hand, if the son spends more time with his father campaigning, he'll learn more about strategy and warfare from his father.

    Double posts merged. Thats it, i have warned you - you have been warned.
    Last edited by Lusted; February 02, 2006 at 06:50 AM.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  14. #14

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    we'll try not to duplicate anything of yours, but similar things may appear just because their realistic.
    I think you missed my point by a country mile. Anything that is likely to be the same between the two efforts, because we both like the idea, should be shared so that 2 people don’t waste time coding the same basic thing. There is no money to be made here and I plan to provide my files to anyone who has an interest in them. I see no reason not to exchange as much as possible.

    Howz about this one:
    The ammount of time that a child spends with his father will effect how many of his fathers traits rub off on him. This will not be limited to childhood. After the character comes of age, time with the father (or faction leader) will effect their traits and skills. If a son stays with his father in a city, he will learn more management related skills from his father. On the other hand, if the son spends more time with his father campaigning, he'll learn more about strategy and warfare from his father.
    Expand your idea to whoever is likely to influence your young man: teachers (academies, scriptorium, the sergeant at the local barracks) the current Govonor, the General who he rode to war with, and the retainers (aquantences) he meets. A father gives genetics, then experience fleshes it out. Experience need have nothing to do with his father.

    If you can think of a way to implement maternal genetics I would like to hear about it. I am drawing a total blank.

  15. #15

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    I'm really just throwing ideas out there now. If I cant figure out a way to implement it then I'll throw it out.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  16. #16

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    I think some of these are good, but the whole idea of families doesn't agree with me. Honestly, this is Total War, not The Sims.

    I'm in the process of making a mod. It'll have different traits, mainly emphasizing command gained through battle, management through good rule of provinces, and influence through a variety of factors.

    Good luck to this anyways though.
    The New Conquests Mod for RTW:BI
    Conquer a whole new world.
    Development - Discussion
    PM me if you are interested.

  17. #17

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    I see your point HalfThere, but lets think about it for a second. Physcologically speaking, humans NEED families to develop properly (there are exceptions of course). And yes, even rulers had families, not always good ones (most of the time they tried to kill eachother) but families nonetheless. A faction heir whos father died when he was young would effect him in a negative way. humans are humans, and whether they are royalty or not does not really matter. What matters is that the negative consequences of broken families and poorly raised children should be demonstrated in a realistic mod. How do you think so many rulers became cutthroat bloodthirsty anti-socials??? It wasn't always genetics, actually, most of the time it wasn't... it was their family life and the way they were treated in vital developmental stages. I think what I've done wrong is posting only the positive ideas rather than both. The majority of the time, dad won't be able to spend much time at home with the fam, so the sons will have issues, and this will come out in their traits. BUT, if the player DOES decide to have his faction leader sit on his arse in a city for some reason, and some of his sons are there... they will end up more balanced.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  18. #18

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    okay, here's the official breakdown post:

    I'll fill in the one's without info when i figure out how to. Make suggestions

    Genetic
    - physical traits
    >tall: adds +1 influence
    >short: is -1 influence
    >average height: no effect
    >fat: -1 hitpoints
    >skinny: -1 hitpoints
    >average weight: +1 hitpoints
    >strong: +1 hitpoints
    >weak: -1 hitpoints
    >average striength: no effect
    >handsome: +1 influence
    >plain: no effect
    >ugly: -1 influence
    >deformed: -2 influence
    They should appear like this:
    Tall/skinny/strong/ugly (results in NO EFFECT) or
    short/average weight/weak/deformed (results in -3 influence)

    - physical health

    >Weak Immune System:-1 hitpoints
    >Hemophyliac:-2 hitpoints
    >Sickle sell anemia:-1 hitpoints
    >Diabetic:-1 hitpoints

    - mental health
    >Manic(dorment):+1 management, -1 influence, -1 command
    >Depressive(dorment):-1 management, -2 influence, -2 command, negative for public order
    >Bipolar(dorment):-1 management, -1 influence, -1 command, negative for public order
    >Skitzophrenic(dorment):-3 management, -3 influence, -3 command, major negative for public order
    >Anti-Social: negative for public order, +1 hitpoint
    >Idiot Savant:+3 management, -2 influence, -2 command, negative for public order, -1 hitpoints

    - intelligence
    >Genius:+3 management, +2 influence, +2 command, positive for public order
    >Highly Intelligent:+2 management, +1 influence, +1 command, positive for public order
    >Smart:+1 management, positive for public order
    >Average: no effect
    >Below Average:-1 management, negative effect on public order
    >Slow:-2 management, -1 influence, -1 command, negative on public order
    >Extremely Slow:-3 management, -2 influence, -2 command, negative on public order

    - base personality
    >Relaxed: negative on public order
    >Balanced: Positive on public order
    >Strict: negative on public order
    //this is extremely base...more personality traits will be added as the character ages
    - ethnicity
    >Most likely, each faction will be subdivided into multiple ethnicities...any research from the TWC community would help... but im gonna start in the meantime

    Childhood Onset
    - first language
    >There will be a huge ammount of languages, not just gallic, latin, and so forth. We need local languages in addition to mother tongues ...and dialects too, it'll make the game much more realistic.
    - culture
    >Much like ethnicities, cultures will vary greatly (any help would be much appreciated in compiling a list). The difference between the two is that one is genetic and one is where they're born and raised. If a gallic character is raised in a formally Roman province, he'll be of Roman culture, which will give him certain advantages as well as disadvantages. This will probably be coded into where they come of age, and it'll be assumed that they were raised there.
    - mental health
    - physical health
    - talents
    - personality
    - education
    - family life


    Early Adult Onset
    - language
    - mental health
    - physical health
    - hobbies
    - values
    - beliefs
    - personality
    - education
    - family life
    - talents
    - experience


    Adult Onset
    - language
    - mental health
    - physical health
    - hobbies
    - values
    - beliefs
    - personality
    - education
    - family life
    - talents
    - experience


    Late Adult Onset
    - language
    - mental health
    - physical health
    - hobbies
    - values
    - beliefs
    - personality
    - education
    - family life
    - talents
    - experience


    These will be fleshed out as we get to them:
    -------------------------------------------
    Personality
    Ethnicly Related
    Family Related
    Experience Related


    This is a consolidated post... I deleted other references to this topic in my other posts just so you know moderators
    Last edited by colts2000; February 03, 2006 at 11:26 PM.
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  19. #19

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    I pm'd you TaggedYa (soz if im not allowed to do this )
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  20. #20
    shadowarmy75's Avatar Biarchus
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    I think the battle counter thing might be hardcoded.

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