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  1. #1

    Default faction horde

    there is here some file for SS6.3 to make all factions horde (just if they are conquered) cause i want more balance...
    if theres not could you just say how to do that myself ?

  2. #2

    Default Re: faction horde

    It is kinda complicated... I have tried myself, and failed.
    But enventually someone will pop up here to give you some instructions.
    "Τίποτα δεν είναι αληθινό, όλα επιτρέπονται."

    My political profile.

  3. #3

    Default Re: faction horde

    i am hoping so...

  4. #4
    Fred Putz's Avatar Ordinarius
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    Default Re: faction horde

    Iīve read something about a limit of horde factions - so i guess itīs not possible to do that for all factions. No clou - i think 9 factions? (Answer is out of my head - could be wrong)
    German Translation for Stainless Steel
    6.2 RR/RC; 6.3, 6.4
    Projects / Submods
    Alternative AI-Economy (money script) StSt 6.2 RR/RC; StSt 6.3, 6.4; TATW; CoW; Resource for Your Mod
    Alternative Recruitment StSt 6.4
    Suggestions
    An apple a day keeps the doctor away!

    Donīt forget to check out these Mods sooner or later:
    Shizoku no Senso - 1648 - Conquer the World


    RockīnīRoll!

  5. #5

    Default Re: faction horde

    just 9 ???
    thats better than nothing
    so in that case i will prefer to someone explain me... cause i want to choose mine favourites...

  6. #6
    Fred Putz's Avatar Ordinarius
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    Default Re: faction horde

    Go to the descr_sm_factions.txt.

    There are additional lines for those emergent factions:

    Example for TO:
    Spoiler Alert, click show to read: 
    Code:
    horde_min_units                    10
    horde_max_units                    20
    horde_max_units_reduction_every_horde        10
    horde_unit_per_settlement_population        250
    horde_min_named_characters            2
    horde_max_percent_army_stack            80
    horde_disband_percent_on_settlement_capture    0
    horde_unit                    Order Militia
    horde_unit                    Prussian Archers
    horde_unit                    Sword Brethren
    horde_unit                    Burgher Pikemen
    horde_unit                    Christ Knights
    horde_unit                    Knechten
    horde_unit                    Ritterbruder
    horde_unit                    Dismounted Ritterbruder
    I guess thatīs it. As i said - i donīt know exactly if there is a limit - perhaps iīm wrong there. You could give it a try when You add this (different units would be a good idea) for all factions - thereīs nothing to loose i guess.
    Last edited by Fred Putz; February 26, 2011 at 07:50 AM.
    German Translation for Stainless Steel
    6.2 RR/RC; 6.3, 6.4
    Projects / Submods
    Alternative AI-Economy (money script) StSt 6.2 RR/RC; StSt 6.3, 6.4; TATW; CoW; Resource for Your Mod
    Alternative Recruitment StSt 6.4
    Suggestions
    An apple a day keeps the doctor away!

    Donīt forget to check out these Mods sooner or later:
    Shizoku no Senso - 1648 - Conquer the World


    RockīnīRoll!

  7. #7

    Icon10 Re: faction horde

    hum very interesting
    i will try with a small faction
    after i will destroy this faction in game and see if that happens
    if it works i will make more factions horde
    thanks

  8. #8
    JorisofHolland's Avatar Primicerius
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    Default Re: faction horde

    You can also use surrender_regions cheat. Hordes will go horde, non-horde factions will rebel.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

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