Hi, in my process of doing submods I have ran into problems with CTDs on loading campaigns (after I deleted map.rwm)... the end of the trace line is ...
Spoiler Alert, click show to read:
Since descr_region is the file that comes after descr_disastor I'm guessing that's where the problem is.
My main question is...
1. What exactly does this line do in descr_region?
Spoiler Alert, click show to read:
It's not hidden_resource obviously, and it isn't what faction starts owning it either. so is it what correlates with faction creater in descr_strat? and would that cause a problem if the two sides are inconsistent?
A few questions concerning descr_strat, since that might also be where the problem is...
A. if a building say... needs large_town to build but I listed it in a town to start the game, will that crash the game?
B. I've read in other places that population must be consistent with different levels.. for example a large_city must start with large city population... but that doesn't seem to be the case. in SS for example Jerusalem starts as a large city but only 1000 population (probably representing that slaughter of the first crusade)
C.Would there be other reasons for the crash I'm experiencing? since the log doesn't say any specific error and from my checking of the EDB everything seems to be consistent (no missing entries in export_buildings either). I'm having a hard time figuring out what's wrong, other than my massive changes to the descr_strat and changing some of the hidden_resource entires in descr_region
D.Would a wrong unit name entry (say a typo) in descr_strat cause such a type of crash? but I thought the log would point out what unit entry that is
help would be appreciated...





Reply With Quote












































