(Playing with all patches including new hotseat balances. Wanted a taste of XAI)
Hey thank you for all your hard work creating this mod. I just recently re-opened my Kingdoms case and I decided that your mod was probably the best fit. So far, I'm not disappointed.
I do have a few questions though. I started out with normal unit sizes (60 man infantry, 40 or so cav). Is this recommended? I want to make sure that I'm playing the way you have it balanced to get the best experience.
Also, I decided on VH campaign and H battles. So far, the campaign is quite challenging as the Turks. I am around turn 10 and even with a couple mines built early on, I have just been able to get out of the red in my treasury. It seems like the AI has a huge advantage in funds, however with the limited garrison script, it all seems fairly balanced in order to make you feel like you are fighting a finite amount of enemies instead of endless clones.
Also, I am pretty happy with the battles. The AI armies seem to keep cohesion and the generals don't mindlessly attack and lose their lives. One drawback to this is that they let my skirmishers (especially horse archers) really lay into them without trying to counter. This seems to happen if I keep the main body of my army far back. When the two sides clash, I've seen a lot of flanking and intelligent attacks though. I can still generally stomp the AI, but it isn't as easy and I've had very close battles when outnumbered.
One thing that does concern me so far are what to appear to be inactive armies. I am the Turks and after a few clashes with Antioch, their main army defeated my land blockade of their port. However, I seems to be just standing there for several turns. Also, my other attack on Edessa (sp?) had similar results. I sieged them when they had few units inside and a half stack outside. The garrison script hit and they attacked me with both armies. Of course, I retreated hoping to thin their lines. The garrison followed me with another small army of about 5 units. I barely won that match. Afterwards, I linked up with some reinforcements and sieged the city again. The half stack is still sitting behind the city idle. Been that way for several turns now. Is this a part of passive defense coded in to keep armies near settlements that need help? I was thinking that this may be the case after reading a lot of about KCGM and XAI, but I'm not sure. It just concerns me because of past experiences of idle armies just waiting to be slaughtered.
Anyway, that whole story brings me to my last question. Do most of you guys prefer vanilla 4.2 patch or do you prefer to XAI elements included with the new hotseat patch (also good for single player if told by Dave Scarface in the XAI forums)? I went ahead and did the hotseat patch before trying just 4.2 and I'm really trying to get the closest thing I can to human reactiveness in single player.
Thanks for listening and for a great mod that doesn't change too much!




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