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  1. #1

    Default Rise of Makedon

    Announcing
    Rise of Makedon





    It is 359 BC. Macedonia, in northern Greece, is teetering on the brink of collapse.

    It possesses no centralised government, only a weak conscript army, no economy, no unity, and has been victim to invasions and dynastic interference from both neighbouring tribes and Greek states further afield.

    The chaos has been further intensified by the sudden death of its King, Perdiccas III, slain in a battle defending his kingdom against the Illyrians - led by their King, Bardylis. Four thousand Macedonian soldiers have perished in this disaster, and now, along with their King, lay staining the ground with their blood in Northern Macedon.

    Meanwhile, the victorious Bardylis and his Illyrian army prepare to push deeper into Macedon. In addition to this, down from the upper Axius valley, a Paeonian army led by Agis, probably spurred on by Macedonia’s precarious position - prepares to invade Lower Macedon.

    Worse than this, pretenders to the throne have surfaced. Athens has backed a certain Argaeus. Athenian troops under him and some mercenary troops under Mantias have landed at Methone by way of an Athenian fleet!

    Berisades of Thrace has also backed a pretender, this time named Pausanias, he and a Thracian force march down from the North East, preparing to march directly on Pella!

    Amidst this chaos, the infant son of Perdiccas III, Amyntas IV, has been proclaimed King. His uncle Philip will tutor the boy, and act as regent of the kingdom until Amyntas is old enough to assumes the reins of power himself.

    You, as the young regent Philip II, now find yourself at the centre of this turmoil. Will you be able to save your Macedon in its hour of need? Will you bring about the kind of unification, stimulation of the economy and military reforms it so desperately needs? How will you deal with the encroachments of others on your fledgling kingdom?

    This is a time of diplomacy, deceit, and crushing military force. This is Total War…

  2. #2
    medievaldude's Avatar Senator
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    Default Re: Rise of Makedon

    Cool i like this idea I'm not sure any mods focus on Makedon like this
    To me this date is new most mods of this period after Alexander's conquest around 300-200 BC :L

    Ductus Exemplo
    Fas est et ab hoste doceri !
    He who knows when he can fight and when he cannot will be victorious.
    Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.

  3. #3
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Rise of Makedon

    Looks very interesting mate. I wish you luck on this. From the looks of it you can do at least some modding by yourself
    Only thing I could suggest is that you show what the extent of the game map is, and the factions you plan on adding.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  4. #4

    Default Re: Rise of Makedon

    Quote Originally Posted by medievaldude View Post
    Cool i like this idea I'm not sure any mods focus on Makedon like this
    To me this date is new most mods of this period after Alexander's conquest around 300-200 BC :L
    Yes indeed, most mods like to start right after the Alexandrian/Diadochi Wars, and right after Rome defeated the Samnites. The Philip/Alexander time frame has some really exciting opportunities for a Total War campaign though.

    Quote Originally Posted by Heathen Storm View Post
    Looks very interesting mate. I wish you luck on this. From the looks of it you can do at least some modding by yourself
    Only thing I could suggest is that you show what the extent of the game map is, and the factions you plan on adding.
    I do intend on doing those things, but I don't want to present too much of the map because I'm not happy with it right now, and don't like showing off anything other than a quality piece of work. Also, in trying to keep true to K.I.S.S, the final faction list isn't entirely decided on yet. We'll have to see how development goes before we can make those decisions.

  5. #5
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Rise of Makedon

    Quote Originally Posted by Big Boss View Post
    Yes indeed, most mods like to start right after the Alexandrian/Diadochi Wars, and right after Rome defeated the Samnites. The Philip/Alexander time frame has some really exciting opportunities for a Total War campaign though.



    I do intend on doing those things, but I don't want to present too much of the map because I'm not happy with it right now, and don't like showing off anything other than a quality piece of work. Also, in trying to keep true to K.I.S.S, the final faction list isn't entirely decided on yet. We'll have to see how development goes before we can make those decisions.
    Good plan. You don't have to show the in-game map however. I might suggest just cropping a basic map of Europe to where the area of your mod is.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  6. #6

    Default Re: Rise of Makedon

    Cool idea, where do you thing you will take the hoplites? from Banzai´s mod? Agon-dead mod ( the mayority have to be reworked, except athenian aristocrats wich I consider them the best of this alpha-dead-mod)??another one? or will you do a new animation and new hoplites by yourself???

    For the faction list I think :
    Macedon
    Thrace
    Illirians
    Greek cities each one should have it´s own faction,Sparta, Corinth,Elis,Argos,Athens,Thebes...bla bla bla I think you you make a list with the most important and then add one two or whatever cities to the main city states(depending on how huge will be your map).

  7. #7
    PlayerOne's Avatar Senator
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    Default Re: Rise of Makedon

    I wish you good luck, seeing as you have probably chosen the most unfortunate era to mod for m2tw, the phalangite era. If you manage to solve the issue of the pike, or already have, then this could be a good mod as it will be all on its own for the time period.

  8. #8

    Default Re: Rise of Makedon

    Quote Originally Posted by Heathen Storm View Post
    Good plan. You don't have to show the in-game map however. I might suggest just cropping a basic map of Europe to where the area of your mod is.
    I'll see what I can whip up.

    Quote Originally Posted by Tenerife_Boy View Post
    Cool idea, where do you thing you will take the hoplites? from Banzai´s mod? Agon-dead mod ( the mayority have to be reworked, except athenian aristocrats wich I consider them the best of this alpha-dead-mod)??another one? or will you do a new animation and new hoplites by yourself???

    If I can't find a modeller, I will use unit packs from RTW and transfer them to M2TW. Not an ideal situation, but until a modeller appears or I learn how to model myself its the only way.

    For the faction list I think :
    Macedon
    Thrace
    Illirians
    Greek cities each one should have it´s own faction,Sparta, Corinth,Elis,Argos,Athens,Thebes...bla bla bla I think you you make a list with the most important and then add one two or whatever cities to the main city states(depending on how huge will be your map).
    I think you'll find the factions that will be in the mod will suit your fancy quite a lot then.

    Quote Originally Posted by PlayerOne View Post
    I wish you good luck, seeing as you have probably chosen the most unfortunate era to mod for m2tw, the phalangite era. If you manage to solve the issue of the pike, or already have, then this could be a good mod as it will be all on its own for the time period.
    As far as I know, other mods have been successful in implementing a correct Phalanx, and from my early tests runs I'll be able to as well.

  9. #9
    Opifex
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    Default Re: Rise of Makedon

    Quote Originally Posted by PlayerOne View Post
    I wish you good luck, seeing as you have probably chosen the most unfortunate era to mod for m2tw, the phalangite era. If you manage to solve the issue of the pike, or already have, then this could be a good mod as it will be all on its own for the time period.
    There's actually no substantial problems with the Pike. CA just didn't implement it very well in the vanilla, but with some proper massaging it works out just fine as a feature.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
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    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
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  10. #10
    medievaldude's Avatar Senator
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    Default Re: Rise of Makedon

    Mare Nostrum, [T.S.W.]The Silk Wars , "De Bello Mundi" 240 B.C. - 117 C.E and of course EB2 are in phalangite age maybe one of them could share there pike animation and solutions (well really its just EB2 and "De Bello Mundi" 240 B.C. - 117 C.E who i see got the phalangite animation and stuff right)

    Ductus Exemplo
    Fas est et ab hoste doceri !
    He who knows when he can fight and when he cannot will be victorious.
    Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.

  11. #11
    NikeBG's Avatar Sampsis
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    Default Re: Rise of Makedon

    The idea reminds me very much of that game, Hegemony: Philip of Macedon. I think you wouldn't go wrong, if you're intending to use it as a source. Good luck!

  12. #12

    Default Re: Rise of Makedon

    Quote Originally Posted by NikeBG View Post
    The idea reminds me very much of that game, Hegemony: Philip of Macedon. I think you wouldn't go wrong, if you're intending to use it as a source. Good luck!
    Thats exactly what i thought when i read it, Hegemony was pretty good and this sounds like it will be awesome as well.


  13. #13

    Default Re: Rise of Makedon

    I think you'll find the factions that will be in the mod will suit your fancy quite a lot then
    Nice to hear!!!

  14. #14

    Default Re: Rise of Makedon

    Hey guys, check out our blog for updates and such.

    http://riseofmakedon.blogspot.com/

  15. #15

    Default Re: Rise of Makedon

    Instead of Italy and Greece to India, we have just Greece. Instead of 10 different factions and 4 different cultures, we have 5 different factions and 2 different cultures. Simple.
    I totally agree with you here.
    +rep

  16. #16
    Perdiccas_Nile's Avatar Libertus
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    Default Re: Rise of Makedon

    Just seen this post... nice!!!

  17. #17
    Hrobatos's Avatar Praeses
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    Default Re: Rise of Makedon

    friend, I like your idea a lot
    you say you have to cultures? wouldnt you map include Ilryians and Thracians as well? wuldnt that be 3 cultures?
    anway I might be able to help from as side with skining...

  18. #18

    Default Re: Rise of Makedon

    Quote Originally Posted by Hrobatos View Post
    friend, I like your idea a lot
    you say you have to cultures? wouldnt you map include Ilryians and Thracians as well? wuldnt that be 3 cultures?
    anway I might be able to help from as side with skining...
    Well Illyrians and Thracians both fall under the category of "Barbarian", so if you have Barbarian and Greek cultures that's only 2.

    And thanks mate.

  19. #19
    Hrobatos's Avatar Praeses
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    Default Re: Rise of Makedon

    culture, what exactly does it influences? UI? what else?

    you know what you could do, like instead of religions you could have ethnic groups

    like city of Heraclea would have ( this is made up example )

    82% Helens ( Greeks )
    12% Ilyrians
    4% Thracians
    1% Phoenicians
    1% Armenians

    like for every region you have who is main populations, the Helens, Ilyrians or Thracians, and also you could add side populations such as Armenians, Phoenicians, Syrians, Egyptians, Italics etc to make ethnic picture bit more diverse


    other than skinings, I could also probably help with research for Ilyrians

  20. #20

    Default Re: Rise of Makedon

    Quote Originally Posted by Hrobatos View Post
    culture, what exactly does it influences? UI? what else?

    Culture mainly influences UI, but it will/can also affect other things such as city models, traits, buildings, etc.

    you know what you could do, like instead of religions you could have ethnic groups

    like city of Heraclea would have ( this is made up example )

    82% Helens ( Greeks )
    12% Ilyrians
    4% Thracians
    1% Phoenicians
    1% Armenians

    like for every region you have who is main populations, the Helens, Ilyrians or Thracians, and also you could add side populations such as Armenians, Phoenicians, Syrians, Egyptians, Italics etc to make ethnic picture bit more diverse

    That is exactly what I intended on doing.


    other than skinings, I could also probably help with research for Ilyrians

    Perfect, I will be sure to ask you when/if we are looking for assistance.

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