1. Select vertex or face you want to delete ;
2. Snap then weld vertices together ;
3. Done.
Spoiler Alert, click show to read:
If you merge wigs, you have to remove duplicated joints.
I hope it will be intelligible...
How to remove duplicated skeleton :
Spoiler Alert, click show to read:
Don't forget to open the "Materials" table.
Select all faces (Ctrl +A), select one "figure" materials and "Assign".
Then delete all others duplicated materials.
You should have only one figure and one diffuse materials.
Thanks Wargin for replying me, but it's difficult for me i follow your instructions but there is nothing to happens i can't convert ms3d to mesh file ,i am tired to make a lot of different changes to join this stupid wig to the stupid euro officer may be some one of great modelers can do such simple idea But anyway i give you +rep for trying to help me in this way
Last edited by Lordsith; March 09, 2011 at 08:04 PM.
To what officer model do you want to add wigs ?
euro_officer_mid or another one ?
It shouldn't take more than 10/15 mn to add wigs, so I will add it.
Last edited by Lordsith; March 10, 2011 at 05:25 AM.
You can also add wigs via a texture.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Ahahah my poor Geronimo, you have to repeat the same things to everyone.
What are you working on?
Last edited by Geronimo2006; March 10, 2011 at 06:10 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Some news about Work In Progress :
Geronimo2006 :
Gardes Françaises :
Spoiler Alert, click show to read:
Cuirassiers du Roi :
Spoiler Alert, click show to read:
Flikitos :
Cipaye - Nellore regiment
Spoiler Alert, click show to read:
I've add pictures in the first 4 posts of this thread.
Thanks to skinners, they really deserve +Rep
What the next for me Wangrin?
I think a first step could be to release a pack composed of :
- Gardes Françaises (officer, drummer and private) ;
- Gardes Suisses (officer, drummer and private) ;
So, we need texture for drummer models.
As both "Gardes Françaises" and "Gardes Suisses" drummers wore the "great Royal livery", it will be great if you can work on those musicians.
Spoiler Alert, click show to read:
Second step could be to release French infantry (Vieux, Petits Vieux and French Line Infantry officers, drummers and privates).
Hello guys congratulations for the work, is getting very good, I would suggest you to do some units without Wiggs. I think in the battlefield they seem a bit strange. But it's just a sugestion. Keep the good work!
Ah one question! The new model line infantry will supersedes the original vanilla?
I'm a bit busy with real life now.
I think I'll have more free time next week, so I will be able to finish hussar and add wigs to some officers models.
Actually, the French officer model I use wear wigs.
But privates and drummers shouldn't wear wigs, only powder hair.
French units from this mod are intended to replace vanilla ones.
Hrm. Are you sure that you want to give privates powdered hair? We're talking about soldiers on campaign, not on parade. Moreover the combination of uncleanly shaven faces (okay, and the fierce look on their faces) and powdered hair seems a bit weird (Gardes francaises). But apart from that: good work! I'm really looking forward to it!
Last edited by Kaunitz; March 11, 2011 at 02:31 AM.
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