100 vs 125 range

Thread: 100 vs 125 range

  1. Joachim Murat said:

    Default 100 vs 125 range

    I've been on the fence about whether to use 100 range skirmishers or 125 range skirmishers. I have noticed that 100 range skirmishers do alot better once they start firing, but they can take hits while they are advancing and the 125 range unit can withdraw if you actually get in range of them. If you have 100 rangers you can always attack though and make them have to stand in line. Right now, I use two 125 and three 100. How do you deal with 100 vs 125 or vice versa?
     
  2. TheFuzzy's Avatar

    TheFuzzy said:

    Default Re: 100 vs 125 range

    Quote Originally Posted by Joachim Murat View Post
    I've been on the fence about whether to use 100 range skirmishers or 125 range skirmishers. I have noticed that 100 range skirmishers do alot better once they start firing, but they can take hits while they are advancing and the 125 range unit can withdraw if you actually get in range of them. If you have 100 rangers you can always attack though and make them have to stand in line. Right now, I use two 125 and three 100. How do you deal with 100 vs 125 or vice versa?

    Well statistically 100 is better and reloads and fires faster then the 125 but yea the way you have it, is fine.
    “One death is a tragedy. A million deaths is a statistic”

     
  3. underworld965 said:

    Default Re: 100 vs 125 range

    ....Not that fuzzy would know he's a total noob
     
  4. underworld965 said:

    Default Re: 100 vs 125 range

    But TBH I would say at max get 1 125 range because the 100s will win in a firefight 95% of the time. the 1 125 range can be used to force the enemy to give you first volley
     
  5. Keiichi's Avatar

    Keiichi said:

    Default Re: 100 vs 125 range

    If I may repost what I wrote in this thread HERE:

    I find rifles wonderfully useful and if a nation has them available I will incorporate one regiment into my army. Many times I've come across highly defensive players who have no idea what to do when my rifle unit starts to snipe their out-ranged troops. The extra range really catches people off guard and with 80 accuracy almost every volley from a rifle unit induces morale shock due to 'recent casualties', particularly against line units.

    The mistake people make with rifles is bringing too many of them. Rifles cannot be relied on to form the bulk of an army. One meatshield followed by a rush while the rifles reload will overwhelm a rifle line very easily, and once that is lost the rest of the army is soon to follow as the money had all been spent on the rifles. It's best to treat rifles in the same way you would artillery; a unit that supports your main army and forces an out-ranged enemy to take action.
    Daniu's smartly adds:

    To expand, they cannot only not form the bulk, they shouldn't replace the skirmish line either; use light inf for that. Light inf will outgun rifles in 1v1.

    Monsieur, there appears to be a problem with your Unicorns.
     
  6. [BsA]Dave said:

    Default Re: 100 vs 125 range

    Rifles are a total waste of money in this game. Once in range I would predict two rifle regiments put out the same volume of fire as 1 light regiment. No serious players use them. If you want to advance your light infantry without them getting a volley in the face whilst deploying, just sail a militia regiment in right in front of them to soak up the fire.
     
  7. triphammer said:

    Default Re: 100 vs 125 range

    Quote Originally Posted by [BsA]Dave View Post
    Rifles are a total waste of money in this game. Once in range I would predict two rifle regiments put out the same volume of fire as 1 light regiment. No serious players use them. If you want to advance your light infantry without them getting a volley in the face whilst deploying, just sail a militia regiment in right in front of them to soak up the fire.
    i agree. meatshield evey time. i have had the odd game where a player has used a unit of 125 range really effective and its been frustrating as they have kited them well. otherwise light inf all the way. unless ur playing empire of course...
     
  8. [BsA]Dave said:

    Default Re: 100 vs 125 range

    I learnt this trick off you trip.
     
  9. triphammer said:

    Default Re: 100 vs 125 range

    Quote Originally Posted by [BsA]Dave View Post
    I learnt this trick off you trip.
    ha ha ha did u mate, thnx for the compliment. alot of players these days use my hammer tactic...
     
  10. Sir Nicholas Altman's Avatar

    Sir Nicholas Altman said:

    Default Re: 100 vs 125 range

    Where is Joachim? He is doging out battle infront of Vienna.
     
  11. Titus Maximius Thongus's Avatar

    Titus Maximius Thongus said:

    Default Re: 100 vs 125 range

    on imbalanced maps with bridges/ridges/hills having a 125 unit can really come in handy because it will either force your opponent back from a chokepoint or force them to leave a position of strength if they have no counter to your 125. then your 4 other light infantry can get an opening volley on his guys and retreat before his lights can set up. rinse and repeat. Ive used this to defeat hill campers and been beaten back from defending bridges. those selizen shutzhen (however you spell it) are pretty wicked
     
  12. ikcti said:

    Default Re: 100 vs 125 range

    Quote Originally Posted by Titus Maximius Thongus View Post
    on imbalanced maps with bridges/ridges/hills having a 125 unit can really come in handy because it will either force your opponent back from a chokepoint or force them to leave a position of strength if they have no counter to your 125. then your 4 other light infantry can get an opening volley on his guys and retreat before his lights can set up. rinse and repeat. Ive used this to defeat hill campers and been beaten back from defending bridges. those selizen shutzhen (however you spell it) are pretty wicked
    The proper term for this is "kiting" m8. Defeating hill campers on say Austerlitz I won't flame you for that, but if you gave the hill you could have gotten to someone then kite him I find it sort of unfair.
     
  13. Y@$!N's Avatar

    Y@$!N said:

    Default Re: 100 vs 125 range

    100 is better, but hey, depending on the map, and your build, and your style of play, there is always a potential use for 125, and situations where either 100/125 is more useful/effective than the other. So its hardly a problem sitting on the fence.
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  14. The Bobba-Job's Avatar

    The Bobba-Job said:

    Default Re: 100 vs 125 range

    For me, 100 range wins hands down every time. However when pitted against 125 you must be prepared to commit a decent amount of aggresion when assulting those pesky buggers.
     
  15. Willy B Hardigan's Avatar

    Willy B Hardigan said:

    Default Re: 100 vs 125 range

    100 ftw
     
  16. Pikey's Avatar

    Pikey said:

    Default Re: 100 vs 125 range

    Look if u want the upper hand follow this i will guarantee u will win skirmish fight.

    Bring 4 100 and 1 125 range. Put the 125 range in the midddle of ur 4 and stake up just b4 ur opponent comes. The stakes will absorb the volleys while u still get 1st shot. Meatshileds dont work. Never put a militia unit in front of 5 fusilers at start. Waste of money. Unless u put them in line with ur 5 lights with them slightly ahead. This will work. Hope this helps
    http://www.youtube.com/user/TNC408?feature=mhum
    hehe spamm
     
  17. The Grim Fandango said:

    Default Re: 100 vs 125 range

    I'm probably an idiot but three different people(make that five as of this morning) quit games with me last night due to being put in a bad spot(I dunno why, i've gotten people in a terrible spot only to make a huge error and still lose). I don't mind playing with arty, but I usually end up in no arty games so I've kinda gotten used to that. The set up i use is Prussia with 4 lancers, 2 guards, 7 line, 2 lights 3 schuetzen.

    split the line into 3 groups of 3, one in the middle ahead of the other two on the flanks. Silesian in the middle and lights on the flanks in front of the lines. Basically I try and envelope or suppress and flank. Basically the Schuetzen force him to attack me and then they withdraw and my line quickly comes up to replace them and the Schutzen fill up the gaps between my line infantry groups and angled for enfilade fire. I can probably trade another light for a Schuetzen tho. Obviously I save the cav for flank/counter flanks.

    A lot of people have given me for using 125's but They work for me.
    Last edited by The Grim Fandango; March 15, 2011 at 10:56 AM.
     
  18. Tyler_the_Great said:

    Default Re: 100 vs 125 range

    Anyong hating your build is a noob. But I would strongly recommend 1 rifle to make the enemy advance and replace one rifle for a light. Lights have the killing power.
     
  19. General Tibbetts's Avatar

    General Tibbetts said:

    Default Re: 100 vs 125 range

    I've never used lights, only rifles. The 125's - if used properly - can pick off enemy units at range or draw the enemy towards you. Lights have the numbers to be great in a melee fight, however, and they also come with more ammo.

    Anywho, I usually do quite well with 125's in Napoleon.


    -Tibbetts
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