Okay so half the time I play this game and use artillery they for some ****ing reason miss every shot for example when I use experimental howitzers the quick lime a carcas shot blow up 15 feet or so in front of the enemy.
Okay so half the time I play this game and use artillery they for some ****ing reason miss every shot for example when I use experimental howitzers the quick lime a carcas shot blow up 15 feet or so in front of the enemy.
I find that artillery often shoots at the left or right edge of an enemy unit rather than right at the middle. Also, if you aim them manually (i.e. at the ground right in front of the enemy unit), you'll score more hits. That said, even being the retards they are, my artillery men are the true killers in my battles, racking up FAR more kills than my inf / cav.
Arty is not what I thought it would be in ETW.
BUT! If I am fighting defensively, and I have overlapping fields of fire, nothing rules the day like canister.
“America will never be destroyed from the outside. If we falter and lose our freedoms, it will be because we destroyed ourselves.”
-Abraham Lincoln
Agreed, canister is ridiculously good. 4 cannons in your lines + line infantry makes most enemy infantry break pretty darn fast.
How far behind my infantry do I need to place my cannons? I lined up infantry about 30 feet in front of the cannon and it looks like my guys were still being hit by my own cannons...do my cannons need to go on the sides or can they go behind my line?
Last edited by recentiy03; February 21, 2011 at 09:51 PM.
i put the inf in the same line as the arty with a line of skirmishers among the arty crew to provide protection
9 times out of 10, the enemy breaks before getting into melee with them and if they dont i've done something wrong