
Originally Posted by
Rus-Bey
"The engine have limitation on how to depict this"
sure, with 30 factions its hard to reflect the reality about the diversity of the states. For me the "rebels/slaves" aren't the league of the pirates/anarchists lol...Some rebels presents here are very respectables, as the Swiss, Florence, Raguse or the Navarre. Isn't visible, but the Sweden is independant too...hard to make the Kalmar Union by this way.
In my map, by scripting and other adjustements, I tryed to reflect this historic diversity, same if isn't perfect. I hate to see the game becoming totally...anachronic, unhistoric...etc.
My idea is to make the game hard for the AI's factions, not only for the gamer.
Actually I try to increase the liking of the AI's factions about the forts just at side of the ressources. To simulate one "colonialist" side, less to have big empires. By this way they would have great commercial rents, less hold one entire continent...
This Early Colonialist side concern only Castilla, Portugal, Genoa and Venexa. But its one hard way to match this...AI is really stupid. The small factions thinks exactly as the big empires.