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  1. #1
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Quote Originally Posted by Overlord.ru View Post
    I know, but in this case the units will have the only one same look no matter which upgrade they have, and this is rather dull
    I'll definitely be addressing this in a future release. I'll work on the knights first and then I'll tackle upgrades for the levy/militias.

  2. #2
    karaislam's Avatar Vicarius
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    do not forget dismounted norman knights

  3. #3
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Quote Originally Posted by karaislam View Post
    do not forget dismounted norman knights
    Oh yeah, kinda forgot about that...

    That should be pretty easy - simple model tweak to remove spears and set swords as the primary weapon. I'll try to throw that together and upload it tonight. Might even put up a quick preview of the new feudal knights while I'm at it...

  4. #4

    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    awesome thanks btw are the militias and levys usable by all factions?
    after knights can you do spearmen =)

  5. #5
    karaislam's Avatar Vicarius
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Quote Originally Posted by Frenchy9685 View Post
    Oh yeah, kinda forgot about that...

    That should be pretty easy - simple model tweak to remove spears and set swords as the primary weapon. I'll try to throw that together and upload it tonight. Might even put up a quick preview of the new feudal knights while I'm at it...
    excellent extreme mod proud with you.credits will be given.

  6. #6

    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    hie bro how is progress?
    thanks for doing this and looking the pictures its a must in ss
    a suggestion is that beside the knights(that all people want), u could start from down below tier, units that all factions use so that all apreciate ur effort =), not just jerusalem/england/sicily players.

  7. #7

    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    thank you very much Frenchy! the new units look very amazing! keep on the good work and +rep

    ..
    The night was so black, as we planned to attack!

    2D Artwork - Coder

  8. #8
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    First, a hearty thank you to Frenchy for this project. A dream come true, really.

    Now, I do apologize, but I can't find anything about how to edit the modeldb file, nevermind what to put in it. Though I think I might be able to figure the latter out if I had the former. I did search for a solution on this forum, and I'm sure it's here, but I just couldn't find it. "It" being what I'm assuming should be a modledb editor? Or do I perhaps just open that file in notepad? I haven't wanted to try that myself yet, just in case it's not the right answer and causes problems...

    -edit-
    Just after posting, I made a backup of modeldb and opened with notepad to find that it is indeed how it's done. But I was wrong. I can't figure out what to do next. :/

  9. #9

    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    bro btw you please make a quik how-to-install guide just download them and i dont know wat to do with it

  10. #10
    Overlord.ru's Avatar Centenarius
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Open the model.db file with notepad. For example, you want to add the new Norman knights.
    Find these lines:
    14 norman_cavalry
    1 1
    49 unit_models/_Units/EN_Lmail_Hmail/miles_lod0.mesh 6400
    3
    7 england
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_norman.texture
    77 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_norman_norm.texture
    53 unit_sprites/england_Dummy_EN_Mail_Knights_sprite.spr
    6 sicily
    75 unit_models/_Units/EN_Lmail_Hmail/textures/EN_lmail_hmail_normansic.texture
    80 unit_models/_Units/EN_Lmail_Hmail/textures/EN_lmail_hmail_normansic_norm.texture
    52 unit_sprites/sicily_Dummy_EN_Mail_Knights_sprite.spr
    9 jerusalem
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_norman.texture
    77 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_norman_norm.texture
    52 unit_sprites/sicily_Dummy_EN_Mail_Knights_sprite.spr
    3
    7 england
    58 unit_models/AttachmentSets/Final Kite_england_diff.texture
    58 unit_models/AttachmentSets/Final Kite_england_norm.texture 0
    6 sicily
    57 unit_models/AttachmentSets/Final Kite_sicily_diff.texture
    57 unit_models/AttachmentSets/Final Kite_sicily_norm.texture 0
    9 jerusalem
    60 unit_models/AttachmentSets/Final Kite_jerusalem_diff.texture
    60 unit_models/AttachmentSets/Final Kite_jerusalem_norm.texture 0
    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword 2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

    This is what you need.
    1)Now, unrar Frenchy's .rar
    There will be 4 texture files and 1 .mesh file.
    2)Put the mesh file here: unit_models/_Units/EN_Lmail_Hmail/
    3)Put the texture files here: unit_models/_Units/EN_Lmail_Hmail/textures/
    Note that you have to rename the texture files the same as given in the model.db file OR you can edit the lines in the model.db according to the names of your textures.
    4)The 2 texture files that have "attach" in the name should be put here: unit_models/AttachmentSets/ BUT you'll need to rename them as is given in the model.db file OR you can leave them in the textures folder, but then you'll also have to change the model.db file.

    You can find full info about the model.db file in the "Mod Workshop" forum.

  11. #11
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Quote Originally Posted by Overlord.ru View Post
    Open the model.db file with notepad. For example, you want to add the new Norman knights.
    Find these lines:
    14 norman_cavalry
    1 1
    49 unit_models/_Units/EN_Lmail_Hmail/miles_lod0.mesh 6400
    3
    7 england
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_norman.texture
    77 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_norman_norm.texture
    53 unit_sprites/england_Dummy_EN_Mail_Knights_sprite.spr
    6 sicily
    75 unit_models/_Units/EN_Lmail_Hmail/textures/EN_lmail_hmail_normansic.texture
    80 unit_models/_Units/EN_Lmail_Hmail/textures/EN_lmail_hmail_normansic_norm.texture
    52 unit_sprites/sicily_Dummy_EN_Mail_Knights_sprite.spr
    9 jerusalem
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_norman.texture
    77 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_norman_norm.texture
    52 unit_sprites/sicily_Dummy_EN_Mail_Knights_sprite.spr
    3
    7 england
    58 unit_models/AttachmentSets/Final Kite_england_diff.texture
    58 unit_models/AttachmentSets/Final Kite_england_norm.texture 0
    6 sicily
    57 unit_models/AttachmentSets/Final Kite_sicily_diff.texture
    57 unit_models/AttachmentSets/Final Kite_sicily_norm.texture 0
    9 jerusalem
    60 unit_models/AttachmentSets/Final Kite_jerusalem_diff.texture
    60 unit_models/AttachmentSets/Final Kite_jerusalem_norm.texture 0
    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword 2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

    This is what you need.
    1)Now, unrar Frenchy's .rar
    There will be 4 texture files and 1 .mesh file.
    2)Put the mesh file here: unit_models/_Units/EN_Lmail_Hmail/
    3)Put the texture files here: unit_models/_Units/EN_Lmail_Hmail/textures/
    Note that you have to rename the texture files the same as given in the model.db file OR you can edit the lines in the model.db according to the names of your textures.
    4)The 2 texture files that have "attach" in the name should be put here: unit_models/AttachmentSets/ BUT you'll need to rename them as is given in the model.db file OR you can leave them in the textures folder, but then you'll also have to change the model.db file.

    You can find full info about the model.db file in the "Mod Workshop" forum.
    Thanks for the help here Overlord! I was planning on writing up something like this but it looks like you beat me to it!

  12. #12
    John Haukewood's Avatar Tiro
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Again, your work is excellent. These units have a touch of realism far beyond anything vanilla put out. Keep up the brilliant work, and can't wait to see the FK preview.
    Cheers!
    For every complex problem there is an answer that is clear, simple, and wrong.
    -H.L. Mencken


  13. #13
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Thanks for that, Overlord. I think the only question I would have remaining is how do you know which units correspond to the ones Frenchy has posted files for, since the names are different? Like how would I find out which lines I have to rename or replace for Levy Archers for example.

  14. #14
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    In the models.db you want to look for peasant_archers

  15. #15
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    EARLY preview of Feudal Knights...

    There's still a lot of work to be done on the surcoats/helmets, still need to add shields, but at least you guys can get a sense of how they're going








  16. #16
    RollingWave's Avatar Praepositus
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Hmm.. I fail to see how they would put those full chains on if it's enclosed all the way to the toe

    wouldn't reinforced leather / boots be more appropriate?
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  17. #17
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Quote Originally Posted by RollingWave View Post
    Hmm.. I fail to see how they would put those full chains on if it's enclosed all the way to the toe

    wouldn't reinforced leather / boots be more appropriate?
    This picture depicts knights from c. 1175-c.1220



    All I see are fully mailed feet. Might try to add a random strap or something to break it up a little though...

  18. #18
    RollingWave's Avatar Praepositus
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    ahhh ic, but the bayuex tapestry seem to depict them with shoes on though, but then your norman knights have strapping /boots so that's correct I guess
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  19. #19
    VINC.XXIII's Avatar Retired
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    "Hmm.. I fail to see how they would put those full chains on if it's enclosed all the way to the toe "
    You can add some short/skinny shoes for the Knight's Infantry...as leather

    And make a mix with other protections such various broignes.
    For all period to the 1300/1350's years, you can give to the sergeants the kind of small peasant hat. Its pretty accurate by the way.
    These hats can be renforced as the broigne, with metallic rings.

    Impressive work, I appreciate, the most sincerely!

    Just take care with this source..."1175-c.1220", the 5th knight is clearly more early. Somewhat as the 1100's years.


    The SicilianVespers's Early Sergeants are very good in this kind...from my point of view. You have the skills and the material to get the perfect knight

    Servientes (Upgrade 1)




    Thanks to Rusichi for the primary materials.
    Last edited by VINC.XXIII; March 03, 2011 at 10:33 PM.

  20. #20

    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Iv got to say... I am exceptionally impressed. Great job bro.

    I certainly hope that these models will be included in future versions of SS. I will definitely be adding them to my personal SS mod.

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