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Thread: Lord Hamilton's Unit Workshop

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  1. #1
    karaislam's Avatar Vicarius
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    Default Re: Frenchy's Unit Workshop: NEW UNITS 2/26! (INCL. RE-DONE LEVY SPEARMEN)

    i only see frogs.classic image shack problem.whatever i download and try them again.also i said that i would rep u.but i already gave u and now i cannot give more.thank u.

  2. #2
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: NEW UNITS 2/26! (INCL. RE-DONE LEVY SPEARMEN)

    Quote Originally Posted by karaislam View Post
    i only see frogs.classic image shack problem.whatever i download and try them again.also i said that i would rep u.but i already gave u and now i cannot give more.thank u.
    Just switched the pics over to photobucket. Any better??

  3. #3
    karaislam's Avatar Vicarius
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    Default Re: Frenchy's Unit Workshop: NEW UNITS 2/26! (INCL. RE-DONE LEVY SPEARMEN)

    levy archers working well.i am using now.thank u.others too looks without problem.i want european halbert-axe unit please.knight templar knight hospitaller with axe.templar black uniform hospitaller red uniform.keep in mind please.

  4. #4
    karaislam's Avatar Vicarius
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    Default Re: Frenchy's Unit Workshop: NEW UNITS 2/26! (INCL. RE-DONE LEVY SPEARMEN)

    yes i see All the pics now.

  5. #5
    Overlord.ru's Avatar Centenarius
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    Default Re: Frenchy's Unit Workshop: NEW UNITS 2/26! (INCL. RE-DONE LEVY SPEARMEN)

    I just don't have any words to describe how brilliant this is! You've got a talent, definitely.

    Edit: I see that you've added only England textures so far. Are you going to make the textures for other factions?
    Last edited by Overlord.ru; February 27, 2011 at 06:59 AM.

  6. #6
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: NEW UNITS 2/26! (INCL. RE-DONE LEVY SPEARMEN)

    Quote Originally Posted by Overlord.ru View Post
    I see that you've added only England textures so far. Are you going to make the textures for other factions?
    Yes, I will eventually. I plan on finishing up this initial crop of units and then I will go back and work on more faction-specific textures. That can be pretty time-consuming though (some units need textures form 10+ factions!), but I'll get to it eventually. I figure it's best at this point just to get these units out there for everyone to enjoy!

    P.S. Just uploaded a new one, Archer Militia!

  7. #7
    Polycarpe's Avatar Back into action!
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Good to see there's new stuff. Love it. (Btw, early Middle Age didn't really have uniforms so the unit textures is fine to all faction, maybe the texture of the shield might differ).

  8. #8
    karaislam's Avatar Vicarius
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    archer militia gives always ctd to me.do someone succesfuly added him?

  9. #9
    karaislam's Avatar Vicarius
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    opps finally did.its working.

  10. #10
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Ok guys, quick question for you.

    What would you all like to see next? I can either focus on creating a few more brand new units, or I could take the existing units and start to build a few faction skins for them. I'm thinking maybe 4 or 5 base model skins for a little diversity, with separate shields, helmets, etc. for each faction. What do you think??

  11. #11

    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Hope that those unitis will be included in the next SS submod pack like CHIP.

  12. #12
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Quote Originally Posted by Principe Alessandro View Post
    Hope that those unitis will be included in the next SS submod pack like CHIP.
    Me too!! Hehe.

    That's kind of why I released them like this, so that anyone can take them and incorporate them into whatever mod/compilation they want.

  13. #13
    Polycarpe's Avatar Back into action!
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Two thing that I would like to work on:
    1)I've heard someone that you did new feudal knights, if that's true, I'm really curious to see them
    2)The unit models that really need rework imo was the militias, these ones are just magnificient, could you do the militias of later version like the Urban Spear militia in SS?

    And I'll personally add these into CHIP as well

  14. #14
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Quote Originally Posted by Byzantium guard View Post
    Two thing that I would like to work on:
    1)I've heard someone that you did new feudal knights, if that's true, I'm really curious to see them
    2)The unit models that really need rework imo was the militias, these ones are just magnificient, could you do the militias of later version like the Urban Spear militia in SS?

    1) My old feudal knights were lost a little while ago, but I planned on redoing them anyways. I'll work on them next! Quick question though. Admittedly, I haven't played through a full campaign for a while because I've primarily been working on developing these units, but when do feudal knights become generally available? 1200, 1300?? I want to make sure that I design them correctly. I was planning on making the default version appropriate for the period around 1220-1250, and then then upgraded unit would look like knights around 1300-1330. The main differences would be the level of heraldry displayed on the knights' surcoats, and also the types of shields/helmets used (later knights would have great helms and heater shields, earlier ones would have "pre" great helms and truncated kite shields. What do you guys think of this?

    2) I can look into this also. What time period would this fit into. 1300??

  15. #15
    Polycarpe's Avatar Back into action!
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Quote Originally Posted by Frenchy9685 View Post
    1) My old feudal knights were lost a little while ago, but I planned on redoing them anyways. I'll work on them next! Quick question though. Admittedly, I haven't played through a full campaign for a while because I've primarily been working on developing these units, but when do feudal knights become generally available? 1200, 1300?? I want to make sure that I design them correctly. I was planning on making the default version appropriate for the period around 1220-1250, and then then upgraded unit would look like knights around 1300-1330. The main differences would be the level of heraldry displayed on the knights' surcoats, and also the types of shields/helmets used (later knights would have great helms and heater shields, earlier ones would have "pre" great helms and truncated kite shields. What do you guys think of this?

    2) I can look into this also. What time period would this fit into. 1300??
    Feudal Knights are mostly available at the "Heavy_Mail Event" so beginning 1200-1220
    Chivalric Knights (Later feudal Knights) Are available at the "Full_Plate_Event" around 1380-1400 but let say 1350.

    I say go for it Champ . Again really good skills

  16. #16
    VINC.XXIII's Avatar Retired
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Ha ah, I would that you damage my heraldry, love these colors
    Cinematic!

  17. #17

    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    bro awesome work
    would like to see early era units, kinda the only era i play and i think seeing militias and normal spearmen having unrealistic colors and cloth is kinda bummer, they should have less armor, like u did with the fyrd spearmen.
    im trying to say, stick to basic units redo them and yea thats it.

    btw question using ss 6.4 without any mod, will it work and if u could help me with instalation =)

    P.S. was gona start a french campaign today but wen i saw ur work i said better incorporate this is my ss and then start, so if cu could touch france unit rouster and make magic would be awesome thanks again.

  18. #18
    Overlord.ru's Avatar Centenarius
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Hi Frenchy, I'm very excited about your work and needles to say it's ubercool.
    Personally, I think that you should start with units that are wide-spread and popular, such as knights, bodyguards, militias etc. I think so because, as you've also mentioned, these units can be used sometimes by about 10 factions, so there are certain benefits: 1) you don't have to create a new model for each faction, just need to make the heraldry(which is sometimes only recolouring textures) 2) as all faction have those units, players won't have to choose a certain faction because you've done specific units only for it so far, but can choose any they like. When the most wide-spread units are done, you can continue to work on more unique units.
    I dare to ask you to begin with higher tier units(armor upgrades) because they usually stay during the game process longer than first tier units. I've included all the units you've done so far, but after 30 turns I had smiths everywhere, units all got upgraded and so now they are all looking vanilla again
    I would love to help you in any way, but I don't have skills in unit making, so I can only inspire you. Here are some pics to do it

  19. #19

    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    Overlord, all you have to do to keep the new textures is to change the upgrade textures for the units that use them, do that in the unit_models.MODELDB.

  20. #20
    Overlord.ru's Avatar Centenarius
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    Default Re: Frenchy's Unit Workshop: ARCHER MILITIA RELEASED 2/28

    I know, but in this case the units will have the only one same look no matter which upgrade they have, and this is rather dull

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