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Thread: Lord Hamilton's Unit Workshop

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  1. #1
    Matthæus's Avatar Knez Bribirski
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    Default Re: Lord Hamilton's Unit Workshop

    can someone put it in the first post as well, so its easy to find ?

  2. #2
    Matthæus's Avatar Knez Bribirski
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    Default Re: Lord Hamilton's Unit Workshop

    I've sent PM to Lord Hamliton (x-Frenchy) to update the first post with link to units to solve this issue

  3. #3
    The_Steppenwulf's Avatar Libertus
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    Default Re: Lord Hamilton's Unit Workshop

    I've just examined these files in more detail and the "archer militia" model and skins are missing from both Matthaeus and Dooz's upload. If these particular files can be also be rescued and either added to the reassembled package, uploaded seperately or emailed to me I would be truly grateful. Many thanks in advance!!

  4. #4

    Default Re: Lord Hamilton's Unit Workshop

    Quote Originally Posted by The_Steppenwulf View Post
    I've just examined these files in more detail and the "archer militia" model and skins are missing from both Matthaeus and Dooz's upload. If these particular files can be also be rescued and either added to the reassembled package, uploaded seperately or emailed to me I would be truly grateful. Many thanks in advance!!
    I would ask RollingWave about that, as I am pretty sure that his submod uses that unit from
    LH's work.

  5. #5
    RollingWave's Avatar Praepositus
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    Default Re: Lord Hamilton's Unit Workshop

    Quote Originally Posted by Silver Legionary View Post
    I would ask RollingWave about that, as I am pretty sure that his submod uses that unit from
    LH's work.
    I'm pretty sure I only used the peasant level onces, not the militia level onces,
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  6. #6

    Default Re: Lord Hamilton's Unit Workshop

    Quote Originally Posted by RollingWave View Post
    I'm pretty sure I only used the peasant level onces, not the militia level onces,
    Ah, my bad.

    Dunno where to look for them then.

  7. #7
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: Lord Hamilton's Unit Workshop

    If I remember well, Polycarpe has included some of these units in his units roster (Norses, CS, TO, etc...). Unfortunately, I can't remember if the archer militia is in it.
    Here is the link:
    http://www.twcenter.net/forums/showthread.php?t=418057
    Last edited by Lifthrasir; April 17, 2012 at 02:45 AM.
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  8. #8
    The_Steppenwulf's Avatar Libertus
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    Default Re: Lord Hamilton's Unit Workshop

    Quote Originally Posted by Lifthrasir View Post
    If I remember well, Polycarpe has included some of these units in his units roster (Norses, CS, TO, etc...). Unfortunately, I can't remember if the archer militia is in it.
    Here is the link:
    http://www.twcenter.net/forums/showthread.php?t=418057
    I haven't found them as yet but thanks for the head up!!

  9. #9

    Default Re: Lord Hamilton's Unit Workshop

    Ok I figured out what was wrong and got SS working, however I've encountered another problem that I've yet to figure out. When checking out the new models in Custom Battle some units have very weird textures.


    In this pic the French spear militia unit has very odd textures, only reason I think this happened is that ones of the files for spear militia is a .mesh.


    The draw distance is also very bad for the new textures, it doesn't show it in this image but in-game I can only see the units heads and weapons from that distance.

    Has anyone encountered these two problems? Thank you.
    Last edited by Eodez; May 20, 2012 at 05:06 PM. Reason: New information

  10. #10
    The_Steppenwulf's Avatar Libertus
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    Default Re: Lord Hamilton's Unit Workshop

    At a guess I''d say that you've got the wrong textures, or a mix up between the textures and the mesh as linked in model.db. I have them set up correctly and they look mighty fine!! The 'draw distance' issue suggests you haven't set the model lods number correctly or have another different model entirely set for the different distances. Bear in mind you only have the single lod and then a sprite. If you'd like me to post my db entry, I can do that if you feel it will help you to make comparisons.

  11. #11

    Default Re: Lord Hamilton's Unit Workshop

    That would be nice if you could steppenwulf, the db file has always seemed to be the most difficult file to work with when modding.

    Really it's only the spear militia thats giving me problems, all the other units in this mod have worked fine for me so far.

  12. #12
    The_Steppenwulf's Avatar Libertus
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    Default Re: Lord Hamilton's Unit Workshop

    DB entry
    13 norman_spears
    1 1
    48 unit_models/norman/spear/norman_spears_lod0.mesh 6400
    2
    6 breton
    55 unit_models/norman/spear/textures/norman_spears.texture
    62 unit_models/norman/spear/textures/norman_spears_normal.texture
    54 unit_sprites/scotland_Dummy_EN_Spearmen_ug1_sprite.spr
    7 normans
    55 unit_models/norman/spear/textures/norman_spears.texture
    62 unit_models/norman/spear/textures/norman_spears_normal.texture
    54 unit_sprites/scotland_Dummy_EN_Spearmen_ug1_sprite.spr
    2
    6 breton
    62 unit_models/norman/spear/textures/norman_spears_attach.texture
    69 unit_models/norman/spear/textures/norman_spears_attach_normal.texture 0
    7 normans
    62 unit_models/norman/spear/textures/norman_spears_attach.texture
    69 unit_models/norman/spear/textures/norman_spears_attach_normal.texture 0
    1
    4 None
    10 MTW2_Spear 0
    2
    18 MTW2_Spear_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    The model used is the spear_milita model @ 306 kb. Note the following points on the db entry above:

    1) There is only the single model so the max lod distance (6400) is applied, all others entries omitted. Don't forget to modify the numbers above also (1 1 from 1 4). Use the "model db format program" and refer to a model db tutorial if you aren't sure. There is a good one to be found somewhere amongst the tutorials.
    2) The folder names and path one uses are irrelevant. You can use whatever path and names you like. Unlike other modders I prefer to name my own folder for my mods; it keeps them all in the same place, and I can find them easier at a later date.
    3) The scottish sprite I have used here seems to be one suitable to the model and textures. It's NOT best practice and the correct way is to generate your own. I plan to do that here but haven't got round to it as yet.
    Here's a link on how to do that:
    http://www.twcenter.net/forums/showthread.php?t=97254

    Finally here's a typical descr_unit.txt entry for the unit above:

    unit
    type Breton Spear Militia
    dictionary Breton_Spear_Militia ; Armoured Sergeants
    category infantry
    class spearmen
    voice_type Heavy
    accent French
    banner faction main_spear
    banner holy crusade
    soldier Armored_Sergeants, 60, 0, 1.2
    attributes sea_faring, hide_forest, can_withdraw
    move_speed_mod 0.8
    formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 3, 6, metal
    ;stat_armour_ex 5, 7, 0, 0, 3, 6, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 1, -2, 3, 2
    stat_mental 5, normal, trained
    stat_charge_dist 0
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 540, 155, 85, 65, 540, 4, 130
    armour_ug_levels 0
    armour_ug_models norman_spears
    ownership normans, breton
    era 0 normans, breton
    ;unit_info 7, 0, 14


    Hope that helps, good luck!!!!
    Last edited by The_Steppenwulf; May 21, 2012 at 12:03 PM.

  13. #13

    Default Re: Lord Hamilton's Unit Workshop

    I'm probably looking at it wrong but did you create a new unit to use the english spear militia textures?

    Sorry if the answers obvious.

  14. #14

    Default Re: Lord Hamilton's Unit Workshop

    I want to add the mounted norman knights to the game but what do i rename the follow ing to:

    kite_knight_england.texture
    kite_knight_england_normal.texture
    mailed_knight_england.texture
    mailed_knight_england_normal.texture

    i was in englands en_lmail_hmail / Texture folder (i already placed the mech file correctly that was easy) but in the texture folder the name is not the same so i need some1 that knows what name the unit goes under in the folder so i can rename the above textures to the proper names.

    If you could give me the same info for the dismounted norman knights aswell i would be very gratefull

    Regards, Fedual
    Last edited by Fedual; July 13, 2012 at 09:56 AM.

  15. #15
    The_Steppenwulf's Avatar Libertus
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    Default Re: Lord Hamilton's Unit Workshop

    My example is just an adaption of 'Armoured Sergeants' unit. But you don't need to do that to get the unit in game. The straightfoward way is just to duplicate the armoured segeants info from model db and replace the model info with the spear militia info such as the paths and the texture file names. Create a new name for the unit such as 'my_spear_militia'. Do the same in descr_unit.txt, and change the unit name with whatever you like and ensure the model reference is added as below:
    ...
    armour_ug_levels 0
    armour_ug_models my_spear_militia
    ownership [your faction choice]
    era 0 [your facton choice]

    If you enter a different dictionary name you'll have to enter a dictionary entry in the respective text file and add a unit card and info pic in the ui folder. If you aren't sure about any of this then I recommend you read and follow the tutorials:
    http://www.twcenter.net/forums/showt...uilding+models
    Last edited by The_Steppenwulf; July 03, 2012 at 10:59 AM.

  16. #16
    Jackie Chan's Brother Wang...'s Avatar Semisalis
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    Default Re: Lord Hamilton's Unit Workshop

    I don't understand this, these are unit retextures, but the installation link points to adding new units in?

  17. #17

    Default Re: Lord Hamilton's Unit Workshop

    I'm guessing thats what you need to do Jackie, it seems that just giving the new textures to only the England Spear militia won't work.

  18. #18

    Default Re: Lord Hamilton's Unit Workshop

    Any luck Jackie?

  19. #19
    MagicCuboid's Avatar Biarchus
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    Default Re: Lord Hamilton's Unit Workshop

    To those still looking for the Archer Militia... I was able to mix and match between the .mesh and texture files for the Peasant Archer, the Spear Militia, and the Fyrd Spearman, and the end result is almost identical to the Archer Militas pictured. I didn't get the quiver on their hip like Lord Hamilton did, but it's a nice quick fix. If anyone wants the files and if Lord Hamilton wouldn't mind, I'd be happy to upload them.

    edit: I ended up having a lot of fun with these units and I spliced in textures for leather armor, light mail and heavy mail for the Fyrd Spearmen. I'm no artist and the work was mixed and matched between Lord Hamilton's wonderful skins and models and some heavy mail textures from St Polycarpe's Workshop. I edited the hoods on the SpearMilitia.mesh to be more like a "coife" for the mailed Fyrdmen, and anyway I'm very happy with the result.

    I won't post without consent from the true artists, but I encourage others to learn about MilkShape3D and texturing. It's a lot of fun!
    Last edited by MagicCuboid; June 18, 2012 at 02:25 AM.
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  20. #20

    Default Re: Lord Hamilton's Unit Workshop

    oh god, it's so complicated to install.. does anyone have created this folder so i can just copy paste it to stainless stell ? if someone can upload it. i already using claudilo kwarezm submod

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