Units jumping forward

Thread: Units jumping forward

  1. usmcjoop said:

    Default Units jumping forward

    Hey guys, ive had this problem for a while now. It seems like whenever I play, units moving seem to just jump forward a few steps instead of walking. Anyone know how to solve this issue?
     
  2. vanadis's Avatar

    vanadis said:

    Default Re: Units jumping forward

    If you have an ATI card try the 10.5 driver.
     
  3. Yojimbo's Avatar

    Yojimbo said:

    Default Re: Units jumping forward

    This is happening to me too regardless of the FPS. I didn't know it was a driver issue thanks.
    Last edited by Yojimbo; February 20, 2011 at 04:32 PM.
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  4. usmcjoop said:

    Default Re: Units jumping forward

    Thanks vana, will do. ill report back
     
  5. usmcjoop said:

    Default Re: Units jumping forward

    changing the driver version to 10.5 didnt work :/
     
  6. vanadis's Avatar

    vanadis said:

    Default Re: Units jumping forward

    If so post your computer specs and ingame settings and possibly your DXdiag. If you have V-sync enabled try disabling it.
     
  7. usmcjoop said:

    Default Re: Units jumping forward

    Sorry this reply has taken so long, I'm not exactly sure how to do the dxiag thing, but the following I do know:

    I have an Alienware M15x gaming laptop

    Intel Core i7 M620 @ 2.67 GHz
    4GB RAM
    64 bit operating system (win7)

    I run the game on high, but the problem exists regardless of any ingame settings i change
     
  8. LEMONAIDS's Avatar

    LEMONAIDS said:

    Default Re: Units jumping forward

    dude, NTW is ing crap when it comes to running smoothly even on good comps. even though my ASUS G73 laptop has way more balls then this game requires i still have to turn my settings down to high and medium settings. driver versions didnt help me either. here is the mixture of settings that stopped the skipping units without sacrificing too much of the eye candy

    unit size-ultra
    particle effects-high (personal choice)
    trees-medium (I dont pay much attention to them anyway)
    grass-high
    building-medium (same as trees)
    shadows-ultra
    texture quality-ultra
    Anti-Aliasing-8x
    texture filtering-anisoptropic 16x
    shader model-3 (high)
    water-high
    sky-low (once again, i dont pay attention to it at all)
    HDR-yes
    Vsynch-yes
    hardware shadows-yes
    distortion effects-yes
    depth of field-no
    SSAO-no
    volumetric effects-no (there is no difference either way other then destroyed framerate)

    i tried everything and the only thing that made the units stop stuttering was to just simply adjust the settings. again, every single game that i have played that has been released within the last two or three years can run ultra settings with awesome framerates and overall performance (mass effect 2, assassins creed 2, COD black ops, etc.) but for whatever reason NTW has a hard time performing well even if you have a good comp.

    good luck and let me know if you find something else that works.

    lemonaids
    Lemonaids is:
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    a noob
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