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  1. #1
    Hengest's Avatar It's a joke
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    Default Re: New: Facts & Features

    Yeah we'll just have to test things beofre we release but as Meneth says, that's the idea.

  2. #2

  3. #3
    Horatius Flaccus's Avatar Biarchus
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    Default Re: New: Facts & Features

    There are two released Map Blogs, here and here.

  4. #4
    Meneth's Avatar I mod, therefore I am
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    Default Re: New: Facts & Features

    Do note that those images are pretty old.
    You can see the latest version of the mini-map, and some small parts of the map itself, in the images here.

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  6. #6
    dowdpride's Avatar Decanus
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    Default Re: New: Facts & Features

    wait, why is castille a minor faction?? they took over all of spain!

  7. #7
    Meneth's Avatar I mod, therefore I am
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    Default Re: New: Facts & Features

    "Minor Factions" is simply the 26th faction on the list, and is often known as "rebels"
    The ordering means nothing.

  8. #8
    juvenus's Avatar Campidoctor
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    Default Re: New: Facts & Features

    all those features....one word


  9. #9
    Righteous Fury's Avatar Civis
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    Default Re: New: Facts & Features

    Oh man, it is so difficult to wait...
    Already been holding on for two years...
    But I suppose if I can wait that long, I can wait a few months more.

    Good job!.. and keep kicking ass!
    NEVER SUBMIT
    NEVER SURRENDER


  10. #10
    Campidoctor
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    Default Re: New: Facts & Features

    All units generals Making all units generals with traits, loyalty and other stats, strengths and weaknesses
    Someone on the EBII forums mentioned this and I have to say I'm quite intrigued as to how this works, are they generals in the classic sense? If so how do you deal with things like unit cards and fertility?

    Ps Great job all round, I'm thoroughly looking forward to playing the mod.


  11. #11
    clone's Avatar Primicerius
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    Default Re: New: Facts & Features

    somewhere i saw that constantinopoli will have its own city model. i am waiting to see it
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  12. #12
    Giorgios's Avatar Campidoctor
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    Default Re: New: Facts & Features

    Quote Originally Posted by clone View Post
    somewhere i saw that constantinopoli will have its own city model. i am waiting to see it
    Not true, sorry. We lack the slots. It's a possibility though, that Byzantine city models will look different to generic southern European ones, depending on whether we have the time or inclination to do this comparatively minor task for a BETA release.

  13. #13
    metsikhovne's Avatar Semisalis
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    Default Re: New: Facts & Features

    i am sure U are annoyed by answering this question but approximatelly when the beta relase is going to happen : |

  14. #14
    Giorgios's Avatar Campidoctor
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    Default Re: New: Facts & Features

    Quote Originally Posted by metsikhovne View Post
    i am sure U are annoyed by answering this question but approximatelly when the beta relase is going to happen : |
    Depends on how long it takes to get the mod to a BETA ready stage...

  15. #15

    Default Re: New: Facts & Features

    hmm I don't like these countries become union scripted events or such... it seems too forced and will ruin the immersion than increase it, especially such as kalmar union... these 3 separate countries will develop independently (and more importantly independent from the known history)during the gameplay, each having their own impact on their surrounding region, having different enemies and then suddenly they united under 1 banner? that's going to effectively damage the immersion on the surrounding regions... I'd rather have fun with 3 different entity than 1

  16. #16

    Default Re: New: Facts & Features

    Quote Originally Posted by napoleonic View Post
    hmm I don't like these countries become union scripted events or such... it seems too forced and will ruin the immersion than increase it, especially such as kalmar union... these 3 separate countries will develop independently (and more importantly independent from the known history)during the gameplay, each having their own impact on their surrounding region, having different enemies and then suddenly they united under 1 banner? that's going to effectively damage the immersion on the surrounding regions... I'd rather have fun with 3 different entity than 1
    It's not forced, specific conditions that would make it make sense would have to be met and historically it did happen for a span of time toward the end of our timeframe.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  17. #17
    Jimmy-j's Avatar Civis
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    Default Re: New: Facts & Features

    This also means, that only if you want to get that union or script to happen you can fullfil the conditions and if you don't want you can simply not fullfil them.
    Correct?
    Last edited by Jimmy-j; March 16, 2011 at 07:55 AM.

  18. #18
    Hengest's Avatar It's a joke
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    Default Re: New: Facts & Features

    Exactly, so as you can READ THE MANUAL before you start the campaign, players can control the game and its outcome how they want.

    For some factions though we have planned the actual victory conditions to be based on some transitions- but I think its only fair. For instance, Portugal has to become a kingdom and survive the campaign- but (I think) Bohemia doesn't NEED to become Hussites to win. Even if they do, you get my example, right?

  19. #19

    Default Re: New: Facts & Features

    but then how do the AI handle these transitions?

  20. #20
    Hengest's Avatar It's a joke
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    Default Re: New: Facts & Features

    Probably force-scripted based on rough dates in most cases

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