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Thread: Facts & Features

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  1. #1

    Default Re: New: Facts & Features

    interesting, but most of these "new features" are named in your faq thread

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  2. #2

    Default Re: New: Facts & Features

    So the Rum Sultanate has been dropped as a faction I see?



  3. #3

    Default Re: New: Facts & Features

    Quote Originally Posted by WinsingtonIII View Post
    So the Rum Sultanate has been dropped as a faction I see?
    I don't believe so.

    "Anadolu Selçuklularý (Anatolian Seljuks)"
    Under the patronage of John I Tzimisces

  4. #4

    Default Re: New: Facts & Features

    Quote Originally Posted by Drtad View Post
    I don't believe so.

    "Anadolu Selçuklularý (Anatolian Seljuks)"
    Ah thanks, I missed that. The light blue font is extremely difficult to read (at least on my screen).



  5. #5
    Meneth's Avatar I mod, therefore I am
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    Default Re: New: Facts & Features

    Light blue? It's default colored so it's actual color depends on the skin you use (for example, it's white in Blackout)

  6. #6

    Default Re: New: Facts & Features

    Quote Originally Posted by Meneth View Post
    Light blue? It's default colored so it's actual color depends on the skin you use (for example, it's white in Blackout)
    On the generic tan one it appears very light blue but it's probably an optical illusion.



  7. #7

    Default Re: New: Facts & Features

    no almohad/almoravid/moors/whatever it called faction? or is it called with other name?

  8. #8

    Default Re: New: Facts & Features

    Quote Originally Posted by napoleonic View Post
    no almohad/almoravid/moors/whatever it called faction? or is it called with other name?
    Maghrib (Maghreb)

    Come on guys, those names are not that alien?!

    Mod Leader, Mapper & Bohemian Researcher

  9. #9
    Hengest's Avatar It's a joke
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    Default Re: New: Facts & Features

    Just got confirmation on the Princess Dowry script and the realistic cash levels set. I think it is going to scare the out of you all. Especially the way it works.

    Basically when you offer a princess for marriage the game reads your treasury, whatever amount of money you have this is interpreted as a sign of how strong your faction is. If you are a poor faction you will have to pay more. However when recieving a princess from the AI the richer (more powerful) you are the more money you get from the AI faction in dowry. In this way you have to earn the right to get an alliance with a faction, and usually one dependent on your size and power. Small factions will come to you as 'vassals' offereing huge cash sums for the right to be allied to you.

    As a consequence, diplomats are going to be nerfed so that princesses as diplomatic tools are really the only way to gain an alliance, and involving cash. This makes allinace a much more important event and something rare and hopefully lasting

  10. #10

    Default Re: New: Facts & Features

    Quote Originally Posted by Hross View Post
    Just got confirmation on the Princess Dowry script and the realistic cash levels set. I think it is going to scare the out of you all. Especially the way it works.

    Basically when you offer a princess for marriage the game reads your treasury, whatever amount of money you have this is interpreted as a sign of how strong your faction is. If you are a poor faction you will have to pay more. However when recieving a princess from the AI the richer (more powerful) you are the more money you get from the AI faction in dowry. In this way you have to earn the right to get an alliance with a faction, and usually one dependent on your size and power. Small factions will come to you as 'vassals' offereing huge cash sums for the right to be allied to you.

    As a consequence, diplomats are going to be nerfed so that princesses as diplomatic tools are really the only way to gain an alliance, and involving cash. This makes allinace a much more important event and something rare and hopefully lasting
    I don't know much about the M2 AI, but in RTW mods the AI always seems to dig itself into a financial hole no matter the situation. How does the M2 AI handle economy?

  11. #11

    Default Re: New: Facts & Features

    hey, I'm an asian guy with poor access to medieval european/mediterranean history

  12. #12

    Default Re: New: Facts & Features

    I'm not sure about "Anadolu"

    in Turkish

    Rum Selçukluları or Rum Selçukileri

    in Persian(Official administration language)

    Seljukiyan e Rum

  13. #13

    Default Re: New: Facts & Features

    Quote Originally Posted by Tureuki View Post
    I'm not sure about "Anadolu"

    in Turkish

    Rum Selçukluları or Rum Selçukileri

    in Persian(Official administration language)

    Seljukiyan e Rum
    The problem is that the name has to be generic so that it can also represent the Ottoman transition.

    EDIT: But why are we using the word "Seljuks" then? Should be Türkleri, right?
    Last edited by sumskilz; February 22, 2011 at 12:40 PM.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  14. #14
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: New: Facts & Features

    Thanks for posting this!

    By the way, (you've almost definitely answered this somewhere before so I'm sorry for my laziness) will you incorporate yes/no events like where in Anno Domini and are in Deus lo Volt, like finding banquets etc?
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  15. #15

    Default Re: New: Facts & Features

    Hross, it is not the Reconquista what that tree represents, but Repoblación (Repopulation)

  16. #16
    Tiro
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    Default Re: New: Facts & Features

    Man you'll have outdone yourself...
    Youll have not mentioned about the mods Meneth is going to add...
    Also nerfing diplomats to make AI use the princesses other than that as a diplomat is a suberb mind blowing fantastic idea... Just the feel of the reading this gives me goosebumps...
    But i also hope youll are not stressing yourselves put physically and mentally out for this project.. i say take your time and release it when you feel its time to release...

  17. #17
    Hengest's Avatar It's a joke
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    Default Re: New: Facts & Features

    Stress is a major problem actually. But then again Dominion is not just a game anymore

  18. #18
    TuCoT's Avatar Biarchus
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    Default Re: New: Facts & Features

    A great feature list, but I wonder something in faction list: Is Aryanam (Persia) faction represents the Great Seljuks/Khwarezmians? The word is very different.

  19. #19

    Default Re: New: Facts & Features

    Quote Originally Posted by TuCoT View Post
    A great feature list, but I wonder something in faction list: Is Aryanam (Persia) faction represents the Great Seljuks/Khwarezmians? The word is very different.
    I don't understand that either. Aryanam is from reconstructed Proto-Iranian as far as I know. I think it should be Eran or Iran if we are using a regional name.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  20. #20

    Default Re: New: Facts & Features

    'Word Iran is modern Persian so it cannot be used. Alternative 'Eran' is from much older times (antiquity). In Middle Ages the most common name was 'Aryanam' gaining popularity from about year 1000 AD. In any case using any Iran/Eran while historically also justifiable would cause significant confusion imho.

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