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February 18, 2011, 12:28 PM
#1
Muslim Ghulams
Hullo all! I've got a question concerning the dismounted Ghulams (sp) that appear for the muslim factions. Is there a way to limit the amount of ghulams those factions can have at a single time? There's literally no variety in my Roman campaign against the (generic name) Turks. All it consists of is half to full stacks of dismounted ghulams.
If there isn't a way of limiting it, is there a tried and true way to limiting the amount of ghulams that these factions use? Raising upkeep possibly? And where are the files that I need to change in order to edit these things?
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February 18, 2011, 01:02 PM
#2
Re: Muslim Ghulams
MTW2\mods\SicilianVespers\data
stat_cost 1, 1100, 300, 90, 70, 380, 4, 90
armour_ug_levels 2
armour_ug_models Dismounted_ghulam
ownership egypt, turks, timurids, slave
era 0 egypt, turks, timurids
era 1 egypt, turks, timurids
;unit_info 9, 0, 12
recruit_priority_offset 10
Maybe if you decrease the last line, you would have less of these guys.
stat_cost 1, 1100, 300, 90, 70, 380, 4, 90
Perhaps you should increase these numbers, price to training this unit(1100) and the price to maintain(300)
But its one very expensive unit with this numbers..
Take a look about the varangian for example:
stat_cost 2, 1600, 500, 100, 75, 520, 4, 130
armour_ug_levels 3, 4
armour_ug_models Varangian_Guard, Varangian_Guard_ug1
ownership byzantium
era 0 byzantium
era 1 byzantium
era 2 byzantium
;unit_info 20, 0, 15
recruit_priority_offset 0
Also you should decrease the possibilty of recruit them in this file: export_descr_buildings, ever in the Data files
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February 18, 2011, 03:14 PM
#3
Re: Muslim Ghulams
Thanks for the info. Is the recruit priority offset essentially how the AI determines what to recruit over other units? I think that would essentially do it. They're one of the best units in the game at least in the early era and its just really not fun fighting against constant waves of ghulams. I don't know how realistic that is at all. It basically makes it sot he Turks, in the early age, wipe out any enemy that come acrcoss, barring myself. Fortunately my economy is strong enough to offset their ghulam hordes, but they're north of the Caspian Sea and massacring the "cumans" and the Russians without any check in place.
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February 18, 2011, 04:09 PM
#4
Re: Muslim Ghulams
"Is the recruit priority offset essentially how the AI determines what to recruit over other units?"
And also maybe the "personality" in the descr_strat, faction turks, balanced napoleon
Personally I think, anyway if the Seldjuks/Osmanlis have a lot of money and if they can form many Ghulams...consequency, this unit will be omnipresent in the battle.
So, if you want make this unit really precious and "Elite"
go in: MTW2\mods\SicilianVespers\data\export_descr_buildings
recruit_pool "Dismounted Ghulams" 1 0.1 2 1 requires factions { egypt, turks, timurids, }
change to 1 0.05 2 1 or 0.01
For more infos, you have the tutos
http://www.twcenter.net/forums/showthread.php?t=221100
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February 19, 2011, 07:38 AM
#5
Re: Muslim Ghulams
I have already made some changes in this area for 4.0. The Muslims actually needed the easily recruitable Ghulams to help balance vs the Western factions, but it turned out to be spamming.
I will try to pay attention to this when I do my balance testing before release.
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February 19, 2011, 10:44 AM
#6
Re: Muslim Ghulams
Thanks for the info both of you. I reduced the recruitment priority to 0 for Dismounted Ghulams and their prevalence on the battle field is lessened. Basically after I killed off a few stacks of them, the turks stopped recruiting them in-mass. I'm seeing greater variety in units recruited now. They're actually using foot archers and spearmen to supplement their horse archers in battle. It certainly diversifies the battles which is what I was looking for. Oddly enough the horsed Ghulams are still priority 10, but I don't see them often. I don't know entirely what affects this, but oh well.
Thank you for helping me out here. It'll be a good remedy until 4.0 comes out.
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