Results 1 to 2 of 2

Thread: UPDATE Faction specific Visual Changer former UI Changer

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Dschar's Avatar Foederatus
    Join Date
    Aug 2010
    Location
    Germany
    Posts
    26

    Default UPDATE Faction specific Visual Changer former UI Changer

    Hi fellow Middle Earth warmongers

    After some time playing with Cedricīs AUI changer i started to alter it matching my desires. As i thought someone else would enjoy it
    i released this altered version to the public.

    Content:
    Cedric37īs Alternate Ui ( http://www.twcenter.net/forums/showt...&highlight=AUI )
    el Cidīs New message icons 2.0 ( http://www.twcenter.net/forums/showthread.php?t=424852 ) incl. in TATW 3.0
    Full Arnorian Reemergence 1.3 by .:Zack Fair:. ( http://www.twcenter.net/forums/showt...light=reemerge )
    Additional Icon for shortcuts
    Read me

    Requirements
    Good and Evil menu packages by Louis Lux (http://www.twcenter.net/forums/showthread.php?t=256326)

    What it does:
    Changes the Ui/icons/menu/splash- and laodingscreens according to the played faction/alignment

    Installation:
    1.Extract the Archive into your TATW Folder
    2.Extract menu_good.rar to:
    enter your TATW Folder here\AUI\good
    3.Extract menu_evil.rar to:
    enter your TATW Folder here\AUI\evil
    4.Extract and overwrite Splash 3.1.7z to:
    enter your TATW Folder here

    5.If ur TATW folder isnīt called Third_Age_3 u have to edit AUI.bat, otherwise skip 6.

    6.Edit every line saying "start kingdoms.exe @mods\Third_Age_3\TATW.cfg" in the AUI.bat to match ur config.
    How to use

    On your first launch choose install the AUI default Files
    Launch AUI.bat in the TATW folder and enjoy a good time in Middle Earth


    Compability

    Compability with other mods only as long they don`t alter descr_sm_factions.txt or expanded.txt
    These Files are only changed in the Full Anorian reemerge part of my Mod. The rest will still work when you disable FAR by deleting the following lines in the AUI.bat:


    Spoiler Alert, click show to read: 

    copy /y .\AUI\eriador\descr_sm_factions.txt .\data
    copy /y .\AUI\eriador\expanded.txt .\data\text
    del .\data\text\*.bin

    and
    copy /y .\AUI\arnor\descr_sm_factions.txt .\data
    copy /y .\AUI\arnor\expanded.txt .\data\text
    del .\data\text\*.bin


    When u choose the Arnor option ur army/cities will be renamed fom Eriador to Arnor army.
    To revert it in ur next game u have to choose the Eriador option first to rename your/AI armies to Eradior again. Exit the game and choose ur desired faction.


    Regarding Battle Ai switcher
    if you are using Germanicu5 battle ai switcher u have to start TATW twice to make it work. First Start the Aui.bat choose your setting. Exit the game and start it again with your normal Third Age.bat.



    Have Fun Dschar

    Credits: Cedric37; .:Zack Fair:; el Cid; Louis Lux and of cause the allmighty King of Kongs for this incredible mod
    Last edited by Dschar; January 06, 2012 at 08:52 AM.

  2. #2
    Dschar's Avatar Foederatus
    Join Date
    Aug 2010
    Location
    Germany
    Posts
    26

    Default Re: TATW UI Changer

    Updated the Launcher and removed the Frome specific content to reduce the size in general
    Updated the Splash Screens for 3.1

    Although Azog released his automated ui switcher i tinkered with my own stuff to get it 3.0 ready.
    Thought i might post it regardless of azogs automated swither. To be honest i couldnīt bring it to work probably

    Regards Dschar
    Last edited by Dschar; January 06, 2012 at 08:57 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •