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  1. #1

    Default Question 4 Malrubius

    Hey Malrubius,

    1st of all I want to say again that I think your work on the characters is what makes EB awesome, at least 4 me. Anyway, I can no longer deal with the slowness of my CPU and therefore I am forced 2 return to RTR. Anyway, now that I've gone back 2 RTR (which is a pretty decent mod), I feel like the characters are too plain and boring. My question 2 u is this: Is there any way to use all the EB character traits in RTR... for personal use only of course. And, if there is a way, how do I go about doing it???

    Thanks again
    Colts2000
    "A Canticle for Leibowitz Total War


    I need writers! We will be expanding on the framework provided by the novel "A Canticle for Leibowitz.

  2. #2
    Trajan's Avatar Capodecina
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    Next time, never create a topic to contact another member. Please use the Personal messages for this. Thank You
    Last edited by Trajan; January 28, 2006 at 08:01 PM.

  3. #3

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    Quote Originally Posted by colts2000
    Hey Malrubius,

    1st of all I want to say again that I think your work on the characters is what makes EB awesome, at least 4 me. Anyway, I can no longer deal with the slowness of my CPU and therefore I am forced 2 return to RTR. Anyway, now that I've gone back 2 RTR (which is a pretty decent mod), I feel like the characters are too plain and boring. My question 2 u is this: Is there any way to use all the EB character traits in RTR... for personal use only of course. And, if there is a way, how do I go about doing it???

    Thanks again
    Colts2000
    Yeah, I have PM's turned on, so you can contact me that way.

    Thanks for your support!

    I'd like to convert the basic EB traits system for use in the vanilla game, or as a starting point for other mods. To do it, one must reverse our culture swap and remove all the triggers that refer to EB-only traits. I guess this would include the seasons (since we have 4 turns/year), as well as any triggers with the "SettlementName" condition. All the ancillaries and such based on the years would need to either be converted to 2 turns/year or be used in a 4tpy mod. Any traits that are obtained from the campaign script would no longer be valid, and triggers that refer to them would have to be removed (UnitSize, for example).

    If somebody wants to take this on as an unofficial project, I'd be happy to assist in an advisory capacity. I think the worst part is just that it would be time-consuming. I'm a bit pressed at the moment, trying to fix traits/ancillaries bugs for the patch. :sweatingb Anybody interested in this should start a thread in the unofficial projects forum and I can get you the latest files and help you figure this out.

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