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  1. #1
    Makrell's Avatar The first of all fish
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    Default Changing script dates

    How do i change the date England and france arrives in Kingdoms americas?

  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Changing script dates

    open campaign_script.txt, search for the script (search for france), and you'll see a "and I_TurnNumber = xx", edit the number to your like


    or you can just upload your campaign_script.txt and someone will do it for you
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  3. #3
    Makrell's Avatar The first of all fish
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    Default Re: Changing script dates

    i dont understand.
    Cant find the line you speak of?
    Last edited by Makrell; November 14, 2012 at 01:56 PM.

  4. #4
    Vegas_Bear's Avatar Biarchus
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    Default Re: Changing script dates

    Code:
    	add_events
    		event	counter	england_arrives
       		date	40 50
     	end_add_events
    This means England arrives between 40-50 years into campaign.

    Code:
    		add_events
    			event	counter	england_arrives
     	 		date	5 10
    	 	end_add_events
    
    		add_events
    			event	counter	england_arrives
     	 		date	10 15
    	 	end_add_events
    
    		add_events
    			event	counter	england_arrives
     	 		date	15 20
    	 	end_add_events
    
    		add_events
    			event	counter	england_arrives
     	 		date	20 30
    	 	end_add_events
    These are for the small reinforcement stacks to arrive, 1st 5-10yrs after main arrival, 2nd 1-5yrs after first small stack and so on.... Make these numbers small to reduce the time.

  5. #5
    Makrell's Avatar The first of all fish
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    Default Re: Changing script dates

    i see

  6. #6
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Changing script dates

    vegas_bear pretty much summed it all
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


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