trait broken...

fix :
lookd up the
export_descr_character_traits.txt file of the campaign you play
and search for these entrys
Trigger battle4
WhenToTest PostBattle
Condition GeneralNumKillsInBattle = 0
and PercentageEnemyKilled > 10
Affects Coward1 1 Chance 25
(set it to 5)
-> so if your general has 0 kills u have a 25% chance it gets coward trait
Trigger battle4a
WhenToTest PostBattle
Condition not WonBattle
and GeneralNumKillsInBattle = 0
and PercentageEnemyKilled < 10
Affects Coward1 1 Chance 10
(set it to 5)
Trigger battle7
WhenToTest BattleGeneralRouted
Affects Coward1 1 Chance 100
(set to 5)
Trigger Withdraw_Before_Battle_Good_Odds
WhenToTest PreBattleWithdrawal
Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 3
Affects Coward1 1 Chance 10
(set to 5)
Setting it to 5 does not remove the trait altogether so randomly it can happen if the conditions are met...just like in real life 