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Thread: changeing recruiting times in M2TW[SOLVED]

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  1. #1
    W1Z21's Avatar Tiro
    Join Date
    Sep 2010
    Location
    Michigan
    Posts
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    Icon5 changeing recruiting times in M2TW[SOLVED]

    (this is mostly for TATW but any help is nice)

    ok well im trying to make trolls, swan knights, fountain gaurds, etc.. recruit in 1 turn instead of 2. i know how to mod the EDU and EDB and campaign script but i forgot how to do this. all their recruit_offset_priority is at 0 and its still not working.. any thoughts or suggestions?

    thanks and answer will get you rep
    We all die, its just a matter of how.... and when
    -William Wallace

  2. #2

    Icon1 Re: changeing recruiting times in M2TW

    Quote Originally Posted by W1Z21 View Post
    (this is mostly for TATW but any help is nice)

    ok well im trying to make trolls, swan knights, fountain gaurds, etc.. recruit in 1 turn instead of 2. i know how to mod the EDU and EDB and campaign script but i forgot how to do this. all their recruit_offset_priority is at 0 and its still not working.. any thoughts or suggestions?

    thanks and answer will get you rep
    export_descr_unit file:
    Code:
    ; stat_cost         Number of turns to build,
    ;                   Cost of unit to construct
    ;                   Cost of upkeep
    ;                   Cost of upgrading weapons
    ;                   Cost of upgrading armour
    ;                   Cost for custom battles
    Code:
    type             Swan Knights
    dictionary       Swan_Knights      ; Swan Knights
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade
    soldier          Feudal_Knights, 30, 0, 1
    officer	         gondor_captain_early_flag
    officer	         gondor_captain_early_flag
    mount            barded horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit
    formation        2, 4.4, 3, 6, 2, square, wedge
    stat_health      1, 3
    stat_pri         7, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr    no
    stat_sec         10, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_sec_attr    no
    stat_pri_armour  9, 4, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        8
    stat_ground      -1, -1, -3, -2
    stat_mental      15, disciplined, highly_trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1200, 420, 120, 120, 1200, 2, 250
    armour_ug_levels 4, 5
    armour_ug_models swan_knights, swan_knights_ug1
    ownership        sicily
    era 0            sicily
    era 1            sicily
    era 2            sicily
    recruit_priority_offset    25

  3. #3
    W1Z21's Avatar Tiro
    Join Date
    Sep 2010
    Location
    Michigan
    Posts
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    Default Re: changeing recruiting times in M2TW

    thanks lol its cause i retired from this game but im back lol +rep to you
    We all die, its just a matter of how.... and when
    -William Wallace

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