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Thread: Oh... another Balrog ... Not ingame screens sorry (Yet)

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  1. #1

    Icon7 Oh... another Balrog ... Not ingame screens sorry (Yet)

    Hello guys !

    I just wanted to share a few screenshoots of a model i worked on in the last months.... I will release it when i finish the diffuse and the new animations.

    The last screen is a dx9 real time engine (i use it to test normals) so it must looks almost the same in M2TW engine.

    I hope you like it.

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 
    Last edited by Dorkirt; February 14, 2011 at 10:13 PM.

  2. #2

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Whoa, nicely done.

    I think KK will be interested.

  3. #3
    AceMcKillYoFace's Avatar Barbarus
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Very well done

  4. #4

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    +rep as that must have taken a while. Just wondering though, don't you think it would be ebtter adding new things to the game rather than changing things which, imo dont really need changing. Obviously though I don't know what skills you have and everything and for all i know a lot of people could have a problem with the balrog so thanks for your efforts

  5. #5

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Quote Originally Posted by Lemoniser View Post
    +rep as that must have taken a while. Just wondering though, don't you think it would be ebtter adding new things to the game rather than changing things which, imo dont really need changing. Obviously though I don't know what skills you have and everything and for all i know a lot of people could have a problem with the balrog so thanks for your efforts
    Well I personally think this is way better than what we have now... Anyways +rep to you

  6. #6
    Hero of the West's Avatar Artifex
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    wow very cool, does it have the same size or is it bigger? cause if it's bigger , it might be nice to make the state stronger, and the numbers in the unit lesser.. this way it's a bit more lore at the same time

    your model really is great! +rep

  7. #7

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Awesome,

  8. #8

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    THATS how the balrog should look!

  9. #9
    ♔Oggie♔'s Avatar Senator
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Wow that's some scary Balrog!
    Btw how would such a thing eat? Just look at his jaws he can't chew or anything

  10. #10

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Quote Originally Posted by ♔Oggie♔ View Post
    Wow that's some scary Balrog!
    Btw how would such a thing eat? Just look at his jaws he can't chew or anything
    In Soviet Russia Balrogs don't need to eat!

  11. #11
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Quote Originally Posted by Belkar View Post
    In Soviet Russia Balrogs don't need to eat!
    in soviet russia, food eats balrog


    nice balrog man, i hope it'll be in 3.0 if you got it textured and animated

  12. #12
    Beregond's Avatar TWC boomer
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Holy...

    AND the new animations! sounds impressive, man!

  13. #13

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Hi
    Wow looks realy good !
    I wish i also have the skill to create a fantastic model like this ... i only have the programm but no skill ;(
    have a nice day

  14. #14
    T&D's Avatar Vicarius
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Great to hear that your model will be in med 2!!!

  15. #15
    Lungorthin's Avatar Foederatus
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    This looks awesome! Can't wait to see a textured version in-game!
    Lungorthin: Lord of Balrogs!

  16. #16
    Radboud's Avatar Luctor et Emergo
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    How much polies? It's truly awesome.

  17. #17

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    i wish i could +rep

    it looks awesome.

  18. #18

    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Thank you all for your nice comments.

    The poly count is 9257 tris. I know it's a bit high but at the size of the Unit in lod0 it will cover half screen and keeping in mind what in a battle there will be not more than 4 Balrogs. I think it will be ok. Will play with 2 lods anyways. Based on feedback once released maybe i decrease it a bit.

  19. #19
    Yarrum's Avatar Ducenarius
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Quote Originally Posted by Dorkirt View Post
    The poly count is 9257 tris.
    Well, that solves that problem.

  20. #20
    Brightgalrs's Avatar Civis
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    Default Re: Oh... another Balrog ... Not ingame screens sorry (Yet)

    Quote Originally Posted by Yarrum View Post
    Well, that solves that problem.
    For the low res,

    0 A.D ~ A Freeware Game under development by Wildfire Games

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