Having just started my expansion into Gaul I was surprised to notice how much more advanced these barbarian cities were to my own.
Massilia for example had an income of 10,000 denarii per turn. Whilst my spies reported that the Averni capital had an income of no less than 38,000 denarii per turn, which was more than the income of my entire empire at the time.
So, I was quite excited at the prospect of taking these cities, although I kind of expected much of the income to dissappear as soon as I burst in a trashed the place.
Anyway I took Massilia first and being careful to control my troops I limited my looting to enslavement as was traditional, rather than buring the place to the ground. I was pleasantly surprised and rewarded when at the end of the turn Massilia did indeed contribute 10,000 denarii to the Imperial war chest, and began looking forward with glee to taking the Averni capital with its even greater rewards.
However, my joy was short lived because it seems that as I build in the city the revenues are dropping rather than going up, and its now down almost to a par with the other cities in my Empire.
I can only assume that whats happening is that I am tearing down the barbarian buildings and replacing them with inferior Roman ones. So, for example a Roman trading centre replaces a barbarian market.
Can anyone confirm that this is the case, and if so whether it is actually better to avoid building in captured cities?





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