well.. so I have experienced that madness and imho you really should limit the number of regions rebelling
first two results...
finally 3rd result was acceptable, I really doubt that after creating an empire you should start all over again!
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The first one seems the most reasonable to me; reminds me of my own situation. Choosing the third one is just exploiting![]()
They appear to be pretty much random is extent.
Is there no way to influence the extent of these rebelions?
Except for reloading the save pre-rebellion (like he did)?
No.
I would have played the first one or even the second if i wanted a real challenge. The third seems a bit pointless as hardly anything has rebelled, besides i remember you complaining that RS 2 was too easy when it was first released, now you seem to be complaining its too hard.
I am playing 1 turn campaign and the areas which were left in first result are not even able to recruit legions yet..., the rebelion is made for 0 turn where you can recruit a lot of soliders in notime, it would not be a challenge but waste of time, doing the same thing again. Civil war should bring something new not the same all over again.
I say devide the areas on pairs, one will rebel the other one not. For example if south italy rebels north will not. If south gaul rebels north gaul will not etc.
Or if Italy rebels greece will not etc. To make sure you will get at least half of the empire.
1. You can recruit any kind of "other" unit hence making the game a lot of fun when facing roman units with "foreign" units and find out how good of a commander you are...
2. As the rebels do not receive any Garrisons steamrolling seems not be the biggest problem...because the AI recruits 1turn too..so where is the point of the argument ?
3. Why would you convert one of the most spectacular events ever in any RTW mod into a tiger without teeths ? The whole reloading crap is pure cheat....why not taking up the challenge ?...
apart from that the amount and which provicne rebels is random <75 %...doin it the way you described it would make the script endless cause it would include to much "if" conditions
First trigger looks great..about half rebles...
Second is a real challenge..why refuse this opportunity ?
The third reload looks hilarious and makes the entire event pointless
In that regard I ask myself why do so much people throw in the towel instanly when things are not looking like a cakewalk straight away ?...
In the Octavian-Mark Antony Civil War the entire eastern part of the Roman Empire + Greece where with Mark Antony...bearing in mind the the eastern part included the far richer provinces and had more ressources it is sort of a miracle that Octavian was victorious in the end.
Last edited by chris10; February 13, 2011 at 07:22 PM.
I say, it more than less restarts the game, I dont want to play it all over again? I want to continue war on outter enemies and finish it.
When Caesar had war with Pompeius, Cato, Scipio etc. he fought like 4-5 battles at maximum? He definitely did not siege 80 settlements...
One of the problems with the first and second results is that you either disband 80% of your legions and keep fighting with 2-3 of them or you will get -1000000000 denari within few turns, and than when you used all your stacked up legions you will have to w8 1000 turns untill your leftover 20 settlements take you to the blue numbers....
You may want to make player unable to go to red numbers during the civil war. If I had money to upkeep all my legions I would play even the second, but player cannot reserve money before it starts so...
or lol, give each region which rebels an "main army" which will be spawned like super heavy legio 4-5 stacks and when you beat them, all the cities in region will go back to you... now thats something new to the game, not a restart
this civil war is like this picture...
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Hmm! seems a bit artificial....how does the script decide on the extent of the Rebelion, is there a % chance or something?
Agreed with General Brittanicus here.
The first one is actually "normal"; perhaps a bit more than it should be, but that is basically "intended" amount of regions.
Wait, the Blue are the rebels right?
Yeah
The number of provinces went to rebellion doesn't bother me. What bothers me is that I need to manually uncheck the auto management and tax boxes for each city still under my control one by one.
Last edited by military tribune; February 13, 2011 at 08:33 AM.
Or go to your "faction" screen (by clicking on your faction symbol) and uncheck and recheck the "Manage All Settlements" button.
^^that second rebellion screenshot looks AWESOME! Why wouldn't you want to play that!![]()
Under the patronage of John I Tzimisces
Blue the rebels eh? Man that is crazy.. Madness even.
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