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Thread: Knights of St. John mod - Finally released!

  1. #141

    Default Re: Knights of St. John mod - Finally released!

    I've downloaded it, but the game crashes everytime, even after i deleted these mod files.
    Tryied the mod manager, ETF, startpos. Nothing works, everything crashes.
    The only solution was deleting the game and reinstalling, now im going to reinstall again. Need some help, and a step-by-step tutorial for instalation of this mod would be very helpful.

  2. #142

    Default Re: Knights of St. John mod - Finally released!

    Excellent looking mod, some nice attention to detail.

  3. #143

    Default Re: Knights of St. John mod - Finally released!

    this mod isnt working for me...using the latest darthmod anyone please help?

  4. #144
    Shock'n'Awe's Avatar Civis
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    Default Re: Knights of St. John mod - Finally released!

    I can't download it for some reason D:

  5. #145
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Knights of St. John mod - Finally released!

    What exactly is the problem? The attachment doesn't work?

  6. #146
    Shock'n'Awe's Avatar Civis
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    Default Re: Knights of St. John mod - Finally released!

    Downloaded it, looks great! But where can I recruit the order marines?

  7. #147
    Agamemnon's Avatar Comes Limitis
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    Default Re: Knights of St. John mod - Finally released!

    Luke, use the building browser!

  8. #148
    Dago Red's Avatar Primicerius
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    Default Re: Knights of St. John mod - Finally released!

    Would this be compatible at all with APE:TI? (It already unlocks all factions)

  9. #149
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Knights of St. John mod - Finally released!

    I am not sure if they made balancing changes, but most likely yes otherwise.

  10. #150
    Dago Red's Avatar Primicerius
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    Default Re: Knights of St. John mod - Finally released!

    it's one of the major overhaul mods. Extensive changes made. They are the ones who added manpower and supply too. There's no going back from that kind of deeper campaign strategic depth, I tell you.

    I guess I can try and find out!

  11. #151
    Blopwerth III's Avatar Civis
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    Default Re: Knights of St. John mod - Finally released!

    *faps furiously*
    Blopwerth III, the not-quite-emperor formerly known as Pringles VII!

    (It might or might not involve copyright.)
    Pointless Norwegian flag!

  12. #152

    Default Re: Knights of St. John mod - Finally released!

    i just did my 2nd malta campaign, and what a difference it made with strategy:
    in my 1st campaign, i went directly for muslim barbary, meaning a good 30 years suppressing and converting and growing anything,
    -it was an uphill battle from start to finish.

    in my 2nd campaign, i took the totally undefended catholic italy on turn 1, venice & genoa quickly followed,
    and i got 2 schools off the bat and a lot better economy, i think i'm calling it since i can win even if the rest of the world combine
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  13. #153

    Default Re: Knights of St. John mod - Finally released!

    how do u download this?

  14. #154
    Alwyn's Avatar Frothy Goodness
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    Default Re: Knights of St. John mod - Finally released!

    Welcome, it looks like the download link has stopped working. I have sent a pm to the person who posted the mod asking for a new download link.

  15. #155
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Knights of St. John mod - Finally released!

    Does anybody have the file for this mod? I lost the file a long time ago when I had to reset my computer and I would appreciate it if somebody happened to save it.
    Last edited by EmperorBatman999; April 09, 2015 at 05:04 PM.

  16. #156
    Alwyn's Avatar Frothy Goodness
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    Default Re: Knights of St. John mod - Finally released!

    Yes, I have the file and people should be able to download it from this mediafire link. Please note: 100% of the credit for this mod belongs to EmperorBatman999 and the crew members named in the original post on this thread.

  17. #157

    Default Re: Knights of St. John mod - Finally released!

    Awesome mod, just dont finding the port building

  18. #158
    Alwyn's Avatar Frothy Goodness
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    Default Re: Knights of St. John mod - Finally released!

    Welcome yagobs07. Obviously, I'm not the person who made the mod. I had a look in the mod's database tables and found references to a military port which the Knights of St John can build. There seem to be a requirement that you research Naval Architecture Advances before you can build the special port. I wasn't sure whether you have to build a dockyard to be able to build the special navy port, or whether the special navy port replaces a dockyard for the Knights of St John. Have you researched Naval Architecture Advances?
    Last edited by Alwyn; September 26, 2015 at 04:37 AM.

  19. #159

    Default Re: Knights of St. John mod - Finally released!

    The pictures in the first post don't show up.

  20. #160

    Default Re: Knights of St. John mod - Finally released!

    Mt mom is from malta Thank you

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