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Thread: Knights of St. John mod - Finally released!

  1. #21
    Walkman810i's Avatar Biarchus
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    Default Re: Knights of St. John mod - Finally released!

    Congrats! Been looking forward to this.


  2. #22
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Knights of St. John mod - Finally released!

    Great work lads! +rep

  3. #23
    Dynamo11's Avatar Domesticus
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    Default Re: Knights of St. John mod - Finally released!

    Good stuff Odin! gonna get playing now


  4. #24

    Default Re: Knights of St. John mod - Finally released!

    Can someone explain to me how exactly to get this mod to work on ETF? I unpacked and moved the fie to the data folder, but nothings changed! Help!

  5. #25

    Default Re: Knights of St. John mod - Finally released!

    Looks fine... A stupid question though, once I have downloaded the 2 pack files... What then? How do I get it to work in game? Whre do I copy those files? Sorry, first time trying to get a mod for Empire and totally clueless as to how it is actually done... What to do, oh what tto ddo???

  6. #26
    SonOfOdin's Avatar More tea?
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    Default Re: Knights of St. John mod - Finally released!

    Quote Originally Posted by Dynamo11 View Post
    Good stuff Odin! gonna get playing now
    Enjoy mate

    Quote Originally Posted by ccgr1121
    Can someone explain to me how exactly to get this mod to work on ETF? I unpacked and moved the fie to the data folder, but nothings changed! Help!
    Stupid question, but what exactly is ETF?

    Quote Originally Posted by Nyx
    Looks fine... A stupid question though, once I have downloaded the 2 pack files... What then? How do I get it to work in game? Whre do I copy those files? Sorry, first time trying to get a mod for Empire and totally clueless as to how it is actually done... What to do, oh what tto ddo???
    It's ok mate, I had the same question when I started using mods for ETW too

    Just put the two extracted files to : C:\Program Files\Steam\steamapps\common\empire total war\data, or wherever your steam is installed.
    Then download the mod manager here(1.5 is the latest) : http://sourceforge.net/projects/etw-...es/ModManager/

    extract and put the files in the Empire data file as well(where you put the Knights files)
    start up Mod Manager, make sure that "Show all pack types" is unticked, tick the knights mod(just press that small white square next to it) and just launch ETW via the mod manager button.

    Enjoy
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  7. #27

    Default Re: Knights of St. John mod - Finally released!

    Stupid question, but what exactly is ETF?
    Empire Total Factions. Don't worry, Nyx's question explained all!

  8. #28

    Default Re: Knights of St. John mod - Finally released!

    Thanks, works like a dream!! Wohou! And now onto Malta....

  9. #29
    SonOfOdin's Avatar More tea?
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    Default Re: Knights of St. John mod - Finally released!

    Quote Originally Posted by Nyx View Post
    Thanks, works like a dream!! Wohou! And now onto Malta....
    Have fun building armies in our little hot and sunny island
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  10. #30
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Knights of St. John mod - Finally released!

    Have you sorted the building names/descriptions yet?
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  11. #31

  12. #32

    Default Re: Knights of St. John mod - Finally released!

    how to use it with DMUC??

  13. #33
    SonOfOdin's Avatar More tea?
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    Default Re: Knights of St. John mod - Finally released!

    Quote Originally Posted by Fracchione View Post
    how to use it with DMUC??
    Just put the mod's name in the user.script with all the DMUC stuff in too. You can't have 2 locs though, so new units won't have names and descriptions. Okuto was going to incorporate it into DM, but I never recieved anything from him and I don't think Batman did neither.

    Quote Originally Posted by Geronimo2006
    Have you sorted the building names/descriptions yet?
    It's something having to do with the loc. Swiss Halberdier was making the locs originally, Batman might know as locs are beyond my knowledge
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  14. #34

    Default Re: Knights of St. John mod - Finally released!

    Quote Originally Posted by SonOfOdin View Post
    It's something having to do with the loc. Swiss Halberdier was making the locs originally, Batman might know as locs are beyond my knowledge
    Hello SonOfOdin, I'm in contact with EB999 and several unit names and descriptions are already included into the UPC. I will include the missing entries into my upcoming UPC release.

  15. #35

    Default Re: Knights of St. John mod - Finally released!

    Wow, nice! I wish I can use this mod with the AUM mod!

  16. #36

    Default Re: Knights of St. John mod - Finally released!

    Hello SonOfOdin, unfortunately I didn't received an answer from EB999 with the new entries. Because of the shortly upcoming DARTHMOD/DMUC 6.9 I finished the UPC today. I will include the missing entries as quick as possible as a minor fix.

  17. #37
    SonOfOdin's Avatar More tea?
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    Default Re: Knights of St. John mod - Finally released!

    Quote Originally Posted by Swiss Halberdier View Post
    Hello SonOfOdin, unfortunately I didn't received an answer from EB999 with the new entries. Because of the shortly upcoming DARTHMOD/DMUC 6.9 I finished the UPC today. I will include the missing entries as quick as possible as a minor fix.
    Haven't seen EB for quite some time now. Best wait for an answer.
    Thanks for your work mate
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  18. #38

    Default Re: Knights of St. John mod - Finally released!

    ok it is downloaded really want 2 play how do i install this mod wit the ETF(empire total factions) mod? help please.
    -Thanks

  19. #39
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Knights of St. John mod - Finally released!

    Quote Originally Posted by $T-Money$ View Post
    ok it is downloaded really want 2 play how do i install this mod wit the ETF(empire total factions) mod? help please.
    -Thanks
    Go into ETF, choose All Playable and start, select the Knights of St. John in the faction screen and play.

    You also must activate the mod in the user.script.

  20. #40

    Default Re: Knights of St. John mod - Finally released!

    This mod looks AMAZING! I love the Knights of St John faction, I always try and ally with them no matter who I'm playing as, they're just that cool.

    I already have a bunch of my own modifications running, presumably this will work alongside them if I run it in the Mod Manager and add the building and new unit names into my existing loc file?

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