Son of Odin and I present to you... The Knights of Malta mod
Yes indeed, it is the moment many have been waiting for over a year.
This mod majorly overhauls the forgotten Knights of St. John, a unique faction with a heritage as the Knights Hospitaller during the crusades. New units, new skins, a new feeling!
The New Units!
New Textures!
New Buildings
Bonus Stuff
Download Link
Note, this was only tested with HusserlTW's ETF, which you can get here. No startpos included.
How to Install
The Crew and Special Thanks, please Rep these people!
Last edited by EmperorBatman999; April 11, 2015 at 11:20 PM.
Sucks that they took away the all playable without all the ETF stuff. I couldn't get the original ETF to work with this either (Empire Total Flags)
Well, you can use any all-factions startpos. Just ETF is the biggest startpos mod out there. As long as the Knights of St. John are playable on the startpos you can use it.
The reason why Total Flags didn't work was because pack files had the same name, and so Total Factions over wrote it. Easy fix is to rename Total Flags to something else.
Kewl!
Though one thing: couldn't it have been a bit better if Valetta was expanded into a five-buildings city? It is possible!
Originally Posted by Marcus Aurelius
Live a good life. If there are gods and they are just, then they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones.
Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell
Kewl!
Though one thing: couldn't it have been a bit better if Valetta was expanded into a five-buildings city? It is possible!
Probably it would cause a massive CTD, or the buildings would be in the water and stuff. If we expanded Valletta to a five-building city, we'd DEFINATELY have to increase Malta's size(and add Gozo + Comino too...and maybe arrange the geography of the land a little)
Probably it would cause a massive CTD, or the buildings would be in the water and stuff. If we expanded Valletta to a five-building city, we'd DEFINATELY have to increase Malta's size(and add Gozo + Comino too...and maybe arrange the geography of the land a little)
Spoiler Alert, click show to read:
Is it really a practicle problem? I do not know
Originally Posted by Marcus Aurelius
Live a good life. If there are gods and they are just, then they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones.
Well as EB said we will have troubles if we convert it to a major city, if we are lucky it will only look ugly(buildings in the water etc.) in worst case we'll have a ctd fest, maybe someday when we are able to mod the map we can turn Valletta into the large city it was in 18 century till then we cant do much.
Just a thought what about giving them an advanced shipyard afer the steamdrydock so they have a uniqe naval building?