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Thread: Rise of Galatia: Total War

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  1. #1

    Default Rise of Galatia: Total War

    How about a mod set in Asia Minor during the time of the Galatian settlement? The invasion was as thunderous as the Cimbri and Teutones' movement. This could include all the incursions that were made by them in the region, and the major conflict with Pergamum. The Galatians could be represented with a unique hellenised culture, with more greek type armour than traditional Gallic, like the Gauls of Masillia.

    The three Galatian Tribes, the Tolistobogii, Trocmii and Tectosages would all be separate allied factions, or there could be regional variant units that could define the tribes instead. I think this could be one of the last mods in the 'traditional' rtw map that hasn't been done.

    Spoiler Alert, click show to read: 




    A few pics of Galatians
    Last edited by Septimius; February 17, 2011 at 11:19 AM.

    no, its not bad...its interesting!

  2. #2
    demagogos nicator's Avatar Domesticus
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    Default Re: Rise of Galatia: Total War

    The idea is very good but to make such a mod you need mapping and coding skils and lot of time at least. Units could be provided by some other alredy existing mod. I would suggest you to make this as a submod for some alredy existing mod (I would prefer RTR, EB or RSII). It would be great if you will have the same detailed map as RTR VII has. THe only problem of this area is that you have to cut off large part of the Seleucid and Plotemaid empire.
    THe factions could be Galatians (I dont know if you really want three separate factions or just one. Pergamum, Bythinia, Pontos, Seleucid Empire, Ptolemaid Empire, Rhodos, Also Cappadocia is there but I am not sure if it was independent in this timeframe. If you want to go more east including Armenia would be also very interesting (different style of warfare). If you want to go more west you can include Antigonids and Greek regional powers (Achaian, Aitolian league)

  3. #3

    Default Re: Rise of Galatia: Total War

    Quote Originally Posted by demagogos nicator View Post
    The idea is very good but to make such a mod you need mapping and coding skils and lot of time at least. Units could be provided by some other alredy existing mod. I would suggest you to make this as a submod for some alredy existing mod (I would prefer RTR, EB or RSII). It would be great if you will have the same detailed map as RTR VII has. THe only problem of this area is that you have to cut off large part of the Seleucid and Plotemaid empire.
    THe factions could be Galatians (I dont know if you really want three separate factions or just one. Pergamum, Bythinia, Pontos, Seleucid Empire, Ptolemaid Empire, Rhodos, Also Cappadocia is there but I am not sure if it was independent in this timeframe. If you want to go more east including Armenia would be also very interesting (different style of warfare). If you want to go more west you can include Antigonids and Greek regional powers (Achaian, Aitolian league)
    Mapping would probably be relatively easy, there are guides on making a map from a small part of the original...

  4. #4

    Default Re: Rise of Galatia: Total War

    Quote Originally Posted by demagogos nicator View Post
    The idea is very good but to make such a mod you need mapping and coding skils and lot of time at least. Units could be provided by some other alredy existing mod. I would suggest you to make this as a submod for some alredy existing mod (I would prefer RTR, EB or RSII). It would be great if you will have the same detailed map as RTR VII has. THe only problem of this area is that you have to cut off large part of the Seleucid and Plotemaid empire.
    THe factions could be Galatians (I dont know if you really want three separate factions or just one. Pergamum, Bythinia, Pontos, Seleucid Empire, Ptolemaid Empire, Rhodos, Also Cappadocia is there but I am not sure if it was independent in this timeframe. If you want to go more east including Armenia would be also very interesting (different style of warfare). If you want to go more west you can include Antigonids and Greek regional powers (Achaian, Aitolian league)
    Mapping is not a problem. The problem I have is whether to include the surrounding regions of the Aegean and the northern middle east. I would like it to include emergent factions such as the Roman republic ( but not too powerful). The key factions would be the Galatian tribes as one faction (but different by the regional units look), Pergamum and Pontus. The others being the Bithynians (re-emergent), Seleucids, Ptolemaic empire and perhaps a few others.

    no, its not bad...its interesting!

  5. #5

    Default Re: Rise of Galatia: Total War

    After some more thought I was thinking of a broader map, and the one I was thinking of is on the lines of this area, but minus the regions on the map:
    Spoiler Alert, click show to read: 

    I am open to any critics of course. The more the better.

    no, its not bad...its interesting!

  6. #6
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Galatia: Total War

    I'd exclude at least the western part of Greece (split it through the middle) and use that freed space to extend it a bit further east.

    It's your decision, of course

  7. #7

    Default Re: Rise of Galatia: Total War

    Quote Originally Posted by Bull3pr00f View Post
    I'd exclude at least the western part of Greece (split it through the middle) and use that freed space to extend it a bit further east.

    It's your decision, of course
    I did think that and you're right, but I also did think of keeping all Greece so that I could show the progression of the original Gallic force from Greece and then the future Galatians splitting to go to Anatolia. Then again, saying it back to myself, it does seem a bit OTT.

    I was also thinking of extending the map south to Egypt. Good idea or not?

    no, its not bad...its interesting!

  8. #8
    demagogos nicator's Avatar Domesticus
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    Default Re: Rise of Galatia: Total War

    If you extend map to Egypt you will have all the Plotemaid but only small part of Seleucid empire it may cause unbalance. So if you add Egypt you will probably have to add also whole the Mesopotamia (and I personaly would also add Armenia in this case). Other option is to keep it as only Asia Minor and Greece mod as it is on your map.

  9. #9

    Default Re: Rise of Galatia: Total War

    Quote Originally Posted by demagogos nicator View Post
    If you extend map to Egypt you will have all the Plotemaid but only small part of Seleucid empire it may cause unbalance. So if you add Egypt you will probably have to add also whole the Mesopotamia (and I personaly would also add Armenia in this case). Other option is to keep it as only Asia Minor and Greece mod as it is on your map.
    Fair point. My only thoughts on that is if all Mesopotamia was added, Then this may take the game away from the 'Galatian' side of things. But I think that the Map should be extended to the Caspian sea to incorperate Armenia as another major faction.

    no, its not bad...its interesting!

  10. #10
    demagogos nicator's Avatar Domesticus
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    Default Re: Rise of Galatia: Total War

    Thats true. But of course it is all up to you and you can make great mod concentrated on the Galatian side on the smaller map scale as well. BTW. are you going to take some of the existing mods as your base?

  11. #11

    Default Re: Rise of Galatia: Total War

    I may try and get permission from a few to use their units or to skin them myself. I particularly like the units from EB and Variag, and music from a few other mods as well. Apart from that, it should be all homemade.

    no, its not bad...its interesting!

  12. #12

    Default Re: Rise of Galatia: Total War

    I was doodling about on gimp and this is the map I came up with. I think the area will respectfully give the Galatian game the right amount of depth, not too much and not too little. I got the map from converting maps from online into a simple two tone starter. Of course rivers, mountains etc will come later but this is just an idea.
    Spoiler Alert, click show to read: 


    I found this excellent website for ancient maps for reference: http://www.gutenberg.org/files/17124...-h/17124-h.htm

    no, its not bad...its interesting!

  13. #13
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Galatia: Total War

    Yup, that's what I had in mind when I posted my comment as well

  14. #14
    demagogos nicator's Avatar Domesticus
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    Default Re: Rise of Galatia: Total War

    That seems to be a good map. What will be the faction in europian Greece?

  15. #15

    Default Re: Rise of Galatia: Total War

    Quote Originally Posted by demagogos nicator View Post
    That seems to be a good map. What will be the faction in europian Greece?
    Possibility of Macedonia, Achean league and for Thrace the Celtic kingdom of Tylis.

    no, its not bad...its interesting!

  16. #16

    Default Re: Rise of Galatia: Total War

    Here is the updated map in the 'ground_types' style. The red represents the sea, the dark red is impassable water and the turquoise lines are rivers. If anyone has any ideas or opinions about the map or mod in general feel free to say them.
    Spoiler Alert, click show to read: 


    Hopefully the next preview will be a facton map.

    no, its not bad...its interesting!

  17. #17

    Default Re: Rise of Galatia: Total War

    Im in the need to compile all archaeological data for the Galatian people especially visual evidence. Some times portrayals of 'hellenised' Galatians could be mistaken for actual hellenic peoples, therefore it is almost impossible to catalogue the archaeology.

    If any one has any useful data on them it would be very helpful, especially 'terracotta figurines' from all over the eastern mediterranean.

    no, its not bad...its interesting!

  18. #18
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Galatia: Total War

    I don't think the Galatians really Hellenized; the Hellenes rather "Celtinized": they, for example, started fielding units of Celtic origin (Thureophoroi).
    the Galatians were a minority ruling over a majority in Anatolia, iirc, in that they formed the "upper layer" of society. The rest was still ethnic Greek/Anatolian.

    But that's just me thinking; to answer your question: no, I don't have anything useful

  19. #19

    Default Re: Rise of Galatia: Total War

    Quote Originally Posted by Bull3pr00f View Post
    I don't think the Galatians really Hellenized; the Hellenes rather "Celtinized": they, for example, started fielding units of Celtic origin (Thureophoroi).
    the Galatians were a minority ruling over a majority in Anatolia, iirc, in that they formed the "upper layer" of society. The rest was still ethnic Greek/Anatolian.

    But that's just me thinking; to answer your question: no, I don't have anything useful
    I'm basing this on the fact that if the Galatians adopted hellenised religious beliefs then they might have also adopted other custom such as clothing. It could be possible that some of the images of thureophoroi or even thorakitai could be Galatians in hellenistic gear.

    no, its not bad...its interesting!

  20. #20
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Galatia: Total War

    Possible, but unlikely, considering Thureophoroi were Greek imitations of Celtic warriors. Celts already fought that way, and their equipment wasn't inferior to anything Greek, so I don't see a reason why they'd fight as Thureophoroi.

    Thorakitai are a completely different matter: that's more of a heavier version of the thureophoroi which came to be after the Hellenes had watched the Romans kick Carthage's butt.

    The fact that EB portrays them as completely Celtic (EB = historical dictionary ) kind of supports my thoughts as well.

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