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Thread: List of all Lua functions used by NTW

  1. #1

    Default List of all Lua functions used by NTW

    I've compiled this list of all conditions, effects and general functions used by NTW. This is a fairly complete list, as it was retrieved using getfenv().
    I haven't included all of the output from getfenv() as some of it is only relevant to UI scripting, and would most likely confuse any beginner scripters. If anyone is specifically interested in this output I will post it (though if you have enough skills in Lua to be editing anything relevant to this output you should be well able to write something to log getfenv() )

    Conditions:
    Click to view content: 

    AdjacentRegionRebelling
    AdviceDisplayed
    AdviceJustDisplayed
    AdviceThreadProgress
    ArmyIsAlliedCampaign
    ArmyIsLocalCampaign
    BattleAllianceIsAttacker
    BattleAllianceIsPlayers
    BattleAllianceNumberOfShips
    BattleAllianceNumberOfUnits
    BattleCommanderIsGeneral
    BattleEnemyAlliancePercentageCanHide
    BattleEnemyAlliancePercentageOfClassAndCategory
    BattleEnemyAlliancePercentageOfMountType
    BattleEnemyAlliancePercentageOfSpecialAbility
    BattleEnemyAlliancePercentageOfUnitCategory
    BattleEnemyAlliancePercentageOfUnitClass
    BattleEnemyDirectionOfMeleeAttack
    BattleEnemyHasMissileSuperiority
    BattleEnemyShipActionStatus
    BattleEnemyShipOnFire
    BattleEnemyUnitActionStatus
    BattleEnemyUnitCategory
    BattleEnemyUnitClass
    BattleEnemyUnitCurrentFormation
    BattleEnemyUnitOnLeftFlank
    BattleEnemyUnitOnRightFlank
    BattleEnemyUnitSpecialAbilitySupported
    BattleEnemyUnitTechnologySupported
    BattleHasCoverBuildings
    BattleHasCoverWalls
    BattleIsLandConflict
    BattleIsNavalConflict
    BattleIsSiegeConflict
    BattlePlayerAllianceDefendingHill
    BattlePlayerAlliancePercentageCanHide
    BattlePlayerAlliancePercentageGuerrillas
    BattlePlayerAlliancePercentageOfAmmoType
    BattlePlayerAlliancePercentageOfClassAndCategory
    BattlePlayerAlliancePercentageOfMountType
    BattlePlayerAlliancePercentageOfSpecialAbility
    BattlePlayerAlliancePercentageOfTechnology
    BattlePlayerAlliancePercentageOfUnitCategory
    BattlePlayerAlliancePercentageOfUnitClass
    BattlePlayerAllianceToEnemyAllianceRatio
    BattlePlayerDefendingFort
    BattlePlayerDirectionOfMeleeAttack
    BattlePlayerDirectionOfMissileAttack
    BattlePlayerSailsPercentageDamaged
    BattlePlayerShipActionStatus
    BattlePlayerShipClass
    BattlePlayerUnitActionStatus
    BattlePlayerUnitAmmoType
    BattlePlayerUnitCategory
    BattlePlayerUnitClass
    BattlePlayerUnitCurrentFormation
    BattlePlayerUnitDefendingHill
    BattlePlayerUnitEngaged
    BattlePlayerUnitEngagedInMelee
    BattlePlayerUnitMountType
    BattlePlayerUnitMovingFast
    BattlePlayerUnitSpecialAbilityActive
    BattlePlayerUnitSpecialAbilitySupported
    BattlePlayerUnitTechnologySupported
    BattleResult
    BattleShipIsPlayers
    BattleShipSailsPercentageDamage
    BattleTimeLimitSet
    BattleType
    BattleUnitIsAllied
    BattleUnitIsPlayers
    BattlesFought
    BuildingLevelName
    BuildingTypeExistsAtSettlement
    BuildingTypeExistsAtSlot
    CampaignBattleType
    CampaignName
    CampaignPercentageOfOwnCaptured
    CampaignPercentageOfOwnKilled
    CampaignPercentageOfOwnRouted
    CampaignPercentageOfThemCaptured
    CampaignPercentageOfThemKilled
    CampaignPercentageOfThemRouted
    CampaignPercentageOfUnitCategory
    CanGenerateHistoricalCharacter
    CharacterAbility
    CharacterArmyCouldReplenishFromBattle
    CharacterArmyUsedCoverBuildings
    CharacterArmyUsedCoverWalls
    CharacterAttribute
    CharacterBattleWallsBreached
    CharacterBuildingConstructed
    CharacterCapturedEnemyShip
    CharacterCultureType
    CharacterDuelWeapon
    CharacterDuelsFought
    CharacterDuelsLost
    CharacterDuelsWon
    CharacterEndedInAmbushPosition
    CharacterFactionAdmiralCount
    CharacterFactionGeneralCount
    CharacterFactionHasTechType
    CharacterFactionMinisterAncillary
    CharacterFactionMinisterTrait
    CharacterFactionName
    CharacterFactionSubcultureType
    CharacterForename
    CharacterFoughtCulture
    CharacterHasAncillary
    CharacterHasTrait
    CharacterHoldsPost
    CharacterInBuildingOfChain
    CharacterInBuildingType
    CharacterInEnemyLands
    CharacterInHomeRegion
    CharacterInOwnFactionLands
    CharacterInRegion
    CharacterInTheatre
    CharacterIsAlliedCampaign
    CharacterIsEnemyCampaign
    CharacterIsLocalCampaign
    CharacterMPPercentageRemaining
    CharacterMinisterialPosition
    CharacterNumberOfChildren
    CharacterRallied
    CharacterRouted
    CharacterRunsSpyNetwork
    CharacterStationaryForOneTurn
    CharacterSurname
    CharacterTrait
    CharacterTurnsAtHome
    CharacterTurnsAtSea
    CharacterTurnsInEnemyLands
    CharacterType
    CharacterWasAttacker
    CharacterWithdrewFromBattle
    CharacterWonBattle
    CharacterWonDuel
    CharactersUnitRallied
    CommanderAncillary
    CommanderFoughtInBattle
    CommanderFoughtInMelee
    CommanderTrait
    DateAndWeekInRange
    DateInRange
    DefensiveSiegesFought
    DefensiveSiegesWon
    DifficultyLevel
    EnemyArmyGreaterCombatStrength
    FactionAllyCount
    FactionBuildingExists
    FactionCanBuildBuilding
    FactionCashFlow
    FactionDestroyedByCharacterFaction
    FactionExists
    FactionGovernmentType
    FactionHasAllies
    FactionHasTradeShipNotInTradeNode
    FactionIsAlliedCampaign
    FactionIsEnemyCampaign
    FactionIsHuman
    FactionIsLocal
    FactionLeadersAttribute
    FactionLeadersTrait
    FactionName
    FactionParticipatedInBattle
    FactionPatrioticFervour
    FactionSupportCostsPercentage
    FactionTaxLevel
    FactionTechExists
    FactionTradeCommodityExists
    FactionTradeValue
    FactionTradeValuePercentage
    FactionTreasury
    FactionTreasuryWorldPercentage
    FactionWarWeariness
    FactionwideAncillaryTypeExists
    FortBuildingQueueIdleDespiteCash
    FortIsLocal
    FortName
    GovernorTaxLevel
    GovernorshipEquals
    GovernorshipTaxLevel
    HasUnspecialisedPort
    InPort
    InSettlement
    InsurrectionCrushed
    IsBesieging
    IsBlockading
    IsBuildingInChain
    IsBuildingOfType
    IsCarryingTroops
    IsChildOf
    IsColony
    IsComponentType
    IsFactionBesiegingSettlement
    IsFactionLeader
    IsFactionLeaderFemale
    IsGarrisoned
    IsGuerrillaGeneral
    IsHomeRegion
    IsMessageType
    IsMultiplayer
    IsPlayerTurn
    IsPortGarrisoned
    IsTheatreGovernor
    IsTriggerableHistoricalEvent
    IsUnderBlockade
    IsUnderSiege
    LandTradeRouteRaided
    LosingMoney
    MapPosition
    MissionName
    NoActionThisTurn
    OffensiveSiegesFought
    OffensiveSiegesWon
    OnAWarFooting
    ParentId
    PercentageUnspentIncome
    PlayerFactionIsAttacker
    PortBlockaded
    PortBlockadedLocal
    RandomPercentCampaign
    RegionBuildableSlotEmpty
    RegionBuildingFinished
    RegionClamoursReform
    RegionCultureIsFactionCulture
    RegionDemands
    RegionEconomicGrowthLow
    RegionFoodShortageEmigration
    RegionGovernorAttribute
    RegionHasFoodShortages
    RegionHasUnexportedTrade
    RegionIsLocal
    RegionIsRebelling
    RegionPopulationGrowthLow
    RegionPopulationLow
    RegionPopulationMaxReached
    RegionRebels
    RegionReligionIsStateReligion
    RegionReligiousEmigration
    RegionResourceExists
    RegionResourceExploited
    RegionRiots
    RegionSlotBuildingCount
    RegionSlotBuildingCultureExists
    RegionSlotBuildingTypeCount
    RegionSlotBuildingTypeExists
    RegionSlotCount
    RegionSlotEmptyCount
    RegionSlotTypeExists
    RegionTaxExempt
    RegionTaxLevel
    RegionTaxTownWealthGrowthReduction
    RegionTownWealthGrowth
    RegionWealthDecrease
    RegionWealthIncrease
    ResearchCategory
    ResearchQueueIdle
    ResearchType
    ResearchTypeUniqueToFaction
    RoadsAtMaxLevel
    SeaTradeRouteRaided
    SettlementBuildingQueueIdleDespiteCash
    SettlementFortificationsBuildingQueueIdleDespiteCash
    SettlementIsLocal
    SettlementName
    SettlementOwnedBy
    SettlementRoadBuildingQueueIdleDespiteCash
    SlotBuildingQueueIdleDespiteCash
    SlotIsAlliedCampaign
    SlotIsLocal
    SlotName
    SlotType
    SupportCostsPercentage
    TargetArmyGreaterCombatStrength
    TargetCharacterIsAlliedCampaign
    TargetCharacterIsEnemyCampaign
    TargetInStrikingRangeOfEnemy
    TaxCollectionLimited
    TaxLevel
    TradeNodeAvailableWorldwide
    TradePortsAtMaxLevel
    TradeRouteIsEnemy
    TradeRouteIsLocal
    TradeRouteLimitReached
    TurnNumber
    TurnsSinceThreadLastAdvanced
    UnitCategory
    UnitClass
    UnitCrushedInsurrection
    UnitCultureType
    UnitFoughtInBattle
    UnitFoughtInMelee
    UnitInTheatre
    UnitOnContinent
    UnitRouted
    UnitSufferedCasualties
    UnitTrait
    UnitType
    UnitWonBattle
    UnusedInternationalTradeRoute
    WarEndedCharacterFaction
    WarStartedCharacterFaction
    WorldResourceExists
    WorldResourceExploited
    WorldwideAncillaryTypeExists
    WouldRebellionInRegionBeRevolution


    GAME: (i.e. scripting.game_interface)

    Click to view content: 

    add_attack_of_opportunity_overrides
    add_building_model_override
    add_custom_battlefield
    add_exclusion_zone
    add_location_trigger
    add_marker
    add_restricted_building_level_record
    add_restricted_unit_record
    add_settlement_model_override
    add_time_trigger
    add_unit_model_overrides
    add_visibility_trigger
    advance_to_next_campaign
    award_experience_level
    cancel_actions_for
    compare_localised_string
    declare_episode_one_victory
    declare_episode_three_victory
    declare_episode_two_victory
    disable_elections
    disable_movement_for_ai_under_shroud
    disable_movement_for_character
    disable_movement_for_faction
    disable_rebellions_and_revolutions_worldwide
    disable_saving_game
    disable_shopping_for_ai_under_shroud
    disable_town_spawning
    display_turns
    enable_auto_generated_missions
    enable_movement_for_character
    enable_movement_for_faction
    enable_ui
    episodic_attack
    episodic_defend
    exempt_region_from_tax
    force_add_ancillary
    force_add_trait
    force_assassination_success_for_human
    force_declare_war
    force_diplomacy
    force_garrison_infiltration_success_for_human
    force_make_peace
    force_make_protectorate
    force_make_trade_agreement
    force_rebellion_in_region
    get_string_label
    grant_faction_handover
    grant_unit
    is_new_game
    join_garrison
    leave_garrison
    load_value
    move_marker
    move_to
    new
    optional_extras_for_episodics
    other_income_mod
    register_instant_movie
    register_movies
    register_outro_movie
    remove_attack_of_opportunity_overrides
    remove_barrier
    remove_building_model_override
    remove_custom_battlefield
    remove_location_trigger
    remove_marker
    remove_restricted_building_level_record
    remove_restricted_unit_record
    remove_settlement_model_override
    remove_time_trigger
    remove_visibility_trigger
    save_value
    set_campaign_ai_force_all_factions_boardering_human_protectorates_to_have_invasion_behaviour
    set_campaign_ai_force_all_factions_boardering_humans_to_have_invasion_behaviour
    set_liberation_options_disabled
    set_looting_options_disabled_for_human
    set_map_bounds
    set_marker_active
    set_non_scripted_ancillaries_disabled
    set_non_scripted_traits_disabled
    set_tax_rate
    set_technology_research_disabled
    set_ui_notification_of_victory_disabled
    set_zoom_limit
    show_message_event
    show_shroud
    spawn_town_level
    steal_user_input
    stop_user_input
    technology_osmosis_for_playables_enable_all
    technology_osmosis_for_playables_enable_culture
    toggle_marker_active
    treasury_mod
    trigger_custom_mission
    unveil_black_shroud


    CampaignUI:
    Click to view content: 

    AgentCardSelectionChanged
    AgentEmbarkOrDisembark
    AgentGentlemanDuel
    AgentRakeAssassinate
    AgentRakeSubterfuge
    AgentRogueSabotageArmy
    AttachMovieToComponent
    AttachRadarView
    AutoManage
    AvailableCommandersForRecruitment
    BattleResultsRefresh
    BattleSetupShip
    BattleSetupShipFromRecord
    BattleSetupUnit
    BattleSetupUnitFromRecord
    BeginConstruction
    BeginResearch
    BeginStealing
    BeginUpgrade
    BuildFort
    BuildingBrowserDetails
    BuildingDetails
    BuildingEffects
    BuildingPointer
    BuildingRecordDetails
    CameraManager
    CameraPosition
    CameraTarget
    CameraView
    CampaignIsEpisodic
    CampaignKey
    CampaignModel
    CanAgentEmbarkOrDisembark
    CanArmyEmbarkOrDisembark
    CanDemolishBuilding
    CanDemoteUnit
    CanDisbandUnit
    CanEndTurn
    CanHostDropin
    CanPromoteUnit
    CanRecruitCommander
    CanResearch
    CanSackMinister
    CanSave
    CanSteal
    CanUnitsMerge
    CancelConstruction
    CancelFortRepair
    CancelOrderForSelectedCharacter
    CancelRecruitment
    CancelResearch
    CancelSiegeEquipment
    CancelStealing
    CancelUpgradeFort
    ChanceToSteal
    ChangeAdviceAudioMode
    ChangeAdviceTextMode
    ChangeIngameOptions
    CharacterInValidEnemyUniversity
    CharacterPointer
    CharacterResidence
    CharacterSelectionChangeWithinGarrison
    CharacterSelectionClearWithinGarrison
    CharactersRelationshipToPlayersFaction
    ClearSecondarySelectionContext
    ClosestRegionToCamera
    ClosestSlotToCamera
    ConstructBuildingTree
    ContinueGameSelected
    CurrentFactionIsHuman
    CurrentGameOptions
    CurrentSeasonString
    CurrentTurn
    CurrentYear
    DebugMessage
    DebugViewLuaComponentPtr
    DeclareWarInstant
    DeclineSidingWithAlly
    DefaultSaveName
    DefaultSaveNameMP
    DemolishBuilding
    DemolishFort
    DemoteAdmiral
    DisbandUnit
    DismissAdvice
    DismissCurrentAdvice
    DisplayingTurns
    DropInInterface
    EnableShortcutHandler
    EnableVoiceChat
    EndTurn
    EnqueueSiegeEquipment
    EnterRevolutionaryRegion
    EntityTypeSelected
    EnumerateCampaignSaves
    EnumerateMultiplayerCampaignSaves
    ExitPreBattleContinuingSiege
    FactionDetails
    FactionsUniversities
    FileExtenstionAndPathForWriteClass
    Finalise
    FinaliseDuel
    FinaliseExchange
    FinaliseMoveTransition
    FinalisePendingAction
    FinalisePendingDuel
    FormatString
    FortDetails
    FortEffects
    GentlemanStealing
    GetCurrentGameInfo
    GetCurrentMPGameInfo
    GetDropinFriendPref
    GetExtendedMPSaveGameInfo
    GetExtendedSaveGameInfo
    GovernorshipList
    HighlightConstructionItem
    HighlightRecruitmentItem
    HoldElections
    HomeTheatre
    InformAdviceReachedRender
    InformLootingSelection
    InitialiseCharacterDetails
    InitialiseGovernmentDetails
    InitialiseRecruitableUnitDetails
    InitialiseRegionInfoDetails
    InitialiseTechDetails
    InitialiseUnitDetails
    InstigateAssassination
    InstigateDuel
    InstigateSabotage
    InviteAlliesIntoWar
    IsAudioPlaying
    IsCharacterInPortResidence
    IsCharacterPlayerControlled
    IsConstructionItemHighlighted
    IsMergingUnit
    IsMultiplayer
    IsMultiplayerOttomansFrenchDiplomacy
    IsPlayersTurn
    IsRecruitmentItemHighlighted
    IsTimedMultiplayer
    IsTimedMultiplayerGame
    IsUnitMergePossible
    KickMinister
    ListOfPlayersInGame
    LoadCampaign
    LocalisationString
    MPChangeIngameOptions
    MPInviteToGame
    MPOnlinePresence
    MPSaveGame
    MergeUnits
    MergeUnitsWithFirst
    MinisterPortraitPath
    MissionsDetails
    MonarchyInfo
    MoveIntoTarget
    MovieDismissed
    MultiplayerBaseInterface
    MultiplayerBattleSelectionComplete
    MultiplayerDropInInterface
    MultiplayerOtherPlayersName
    MultiplayerPlayerOutOfTurn
    MultiplayerPlayersName
    MultiplayerPostBattleDismissed
    MultiplayerSaveConfirm
    MultiplayerTimeIsUp
    MultiplayerTurnTimer
    MultiplayerTurnTimespan
    MultiplayerUnlimitedTurnBeginConfirm
    NavalUnitLimit
    NextAdvice
    NextAutoEntitySelection
    NextAutoSettlementSelection
    NextExportTradeProblem
    NextSupplyTradeProblem
    OptimizeShip
    PauseCampaign
    PlayDropInBattle
    PlayerChoosesRevolutionSide
    PlayerFactionId
    PlayerFactionIsTribal
    PlayerHasFunds
    PlayerIgnoresBankruptcy
    PlayerInControl
    PlayerOwnedUnit
    PlayerPlayingAsRevolutionaries
    PlayerSelected
    PlayerSidesWithRevolutionaries
    PlayerSurrenderDecision
    PlayerUnitTypeCount
    PlayersCulture
    PlayersFaction
    PlayersFactionKey
    PostNavalBattleRefresh
    PostNavalBattleSetupValid
    PreBattleAttack
    PreBattleAutoResolve
    PreBattleDemandSurrender
    PreBattleNightAttack
    PreBattleRetreat
    PreBattleSiegeAttack
    PreBattleSiegeAutoResolve
    PreBattleSiegeNightAttack
    PrestigeDetails
    PreviousAdvice
    PreviousAutoEntitySelection
    PreviousAutoSettlementSelection
    PromoteUnits
    QuickLoad
    QuickSave
    QuitToMainScreen
    QuitToWindowsFromEscapeMenu
    RadarZoomIn
    RadarZoomOut
    RecruitUnit
    RegimentName
    RegionFromSelection
    RegionKeyFromAddress
    RegionKeyFromSlot
    RegionTaxDetails
    RegionsGovernorship
    RegionsInTheatre
    RegionsOwnedByFactionOrByProtectorates
    RegionsPublicOrders
    RemainingTimeToDrop
    RepairBuilding
    RepairFort
    RepeatAdvice
    RequestAssassinationTargets
    RequestDuelTargets
    RequestSabotageTargets
    RetrieveContainedEntitiesFromCharacter
    RetrieveContainedEntitiesFromGarrison
    RetrieveDiplomacyDetails
    RetrieveDiplomaticOpinions
    RetrieveDiplomaticStanceString
    RetrieveExistingTreaties
    RetrieveFactionAgentsList
    RetrieveFactionListForDiplomacy
    RetrieveFactionMilitaryForceLists
    RetrieveFactionRegionList
    RetrieveGameCore
    RetrieveGovernorshipDetails
    RetrieveRemainingMilitaryAccessTurns
    RetrieveVisibleEnitityDetails
    ReturnToCampaignFromEscapeMenu
    RevertShipsToPrize
    ReviewPanelInfo
    ReviewPanelTabSelectionSet__Indexed
    SabotageArmy
    SaveCampaign
    ScreenSize
    ScrollCamera
    ScupperToggleShip
    SelectAndZoomToCharacter
    SelectAndZoomToNextRegion
    SelectAndZoomToPreviousRegion
    SelectAndZoomToRegion
    SelectAndZoomToSlot
    SetAutomanageConstruction
    SetAutomanageTaxes
    SetCameraTarget
    SetCameraTargetInstant
    SetCameraZoom
    SetDropinFriendPref
    SetGovernorshipTaxRate
    SetMyUnitName
    SetRegionTaxed
    SetReinforcementsOrder
    SetSuccessor
    SettlementsRegion
    ShouldShowLabelBottomRow
    ShowBuildingInfoOnDblClick
    ShowExchangeScreenForDockedNavy
    ShowVoiceChat
    SideWithAlly
    SlotKeyFromAddress
    SplitFromForce
    SpyingDataLevelCharacter
    SpyingDataLevelUnit
    StateGiftValues
    SteamFriendsList
    StopCamera
    StopMovieInComponent
    SwapMinisters
    TakePrizeShips
    TechEffects
    TechnologyPlayerDetails
    TechnologyResearchingDetails
    TechnologyStealingDetails
    TheatreList
    TheatreMapDimensions
    TheatreMapPaths
    Time
    TimeSinceTick
    ToggleFlagDisplay
    ToggleLabels
    ToggleMoveSpeed
    ToggleReplenishUnit
    ToggleSFX
    TradeInfo
    TriggerAdviceForPanel
    TriggerBuildingCardSelectedEvent
    TriggerBuildingInfoPanelOpenEvent
    TriggerCharacterInfoPanelOpenedEvent
    TriggerMessageDropEvent
    TriggerMessageOpenedEvent
    TriggerPanelClosedEvent
    TriggerPanelOpenEvent
    TriggerTechnologyInfoPanelOpenEvent
    TriggerTooltipAdvice
    TriggerUnitSelectedEvent
    TurnsToCompleteResearchingTechnology
    TurnsToResearch
    UILocalisationString
    UnitPointer
    UnitScaleFactor
    UnitSelectionChanged
    UnitTransporting
    UniversityResearching
    UpdateRadarView
    UpgradeFort
    Valid
    ValidAsassinationTargetsInResidence
    ValidAssassinationTargets
    ValidDuelTargetsInResidence
    ValidSabotageArmyTarget
    ValidSabotageTarget
    WindowsTime
    ZoomToAdviceLocation
    ZoomToCapital
    ZoomToCharacter
    ZoomToRegion
    ZoomToUnit
    pending_auto_show_messages
    shown_message
    CharacterInEnemyResidence



    Effects:
    Click to view content: 

    adjust_treasury
    advance_contextual_advice_thread
    advance_scripted_advice_thread
    advance_scripted_advice_thread_located
    advice
    ancillary
    historical_character
    historical_event
    remove_ancillary
    remove_trait
    rewind_scripted_advice
    suspend_contextual_advice
    trait
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  2. #2
    Dee Jay's Avatar I'm gone....
    Join Date
    May 2010
    Location
    Australia
    Posts
    892

    Default Re: List of all Lua functions used by NTW

    SWEET, + rep. Would you be able to teach me how to make my own script for my mod?

  3. #3

    Default Re: List of all Lua functions used by NTW

    Go to the Script-o-Rama thread in my sig. It has a lot of useful advice for people getting into scripting
    If you have any questions just let me know.
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  4. #4
    VadAntS's Avatar Miles
    Artifex

    Join Date
    Jun 2013
    Location
    Ukraine
    Posts
    341

    Default Re: List of all Lua functions used by NTW

    How to disband unit? There is CampaignUI.DisbandUnit but i don't know how it works

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